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Combat at Warp Speed

Well, an immobile target being briefly invisible is unlikely to work well: the bad guys will simply see a you-sized hole where you used to be, and fire at that.
Especially when the cloaked target is a planet.

For me, I'd rather just cloak the Orbital Defense Satellite Grid network + Orbital Attack Satellite Grid network.

I'd only De-Cloak those Orbital Assets when the Planet goes into Red Alert and a battle is ensuing.

I wouldn't want to cause my citizens to have a distorted view of the night sky like Elon Musk does with his StarLink Satellites.
 
For what it's worth to the discussion (or not), in the game Star Fleet Battles, combat happens at "tactical warp speeds", which caps out at about Warp 3.2. Actually, ships top out at Warp ~ 3.14159 and only Plasma Torpedoes and a few other very small objects go Warp 3.2. A ship can escape the combat zone by jumping to a speed higher than Warp 3.2, but it is then removed from the game map.
 
Janeway considers the pulverizing of asteroids trivial, and is amazed when one rock fails to comply (it turns out the bad guys are flinging special armored rocks at the victims of the week).

Timo Saloniemi

I thought the Gunstars took care of the Meteor Gunners
 
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