I'm not certain if we are looking at the same map, but this is the map I found at your link listed above:
That's the only map in that link. So I'm not sure what else they'd be talking about.
That only scales the whole thing up or down and doesn't change outlines relative to each other.The grid is set up with 15 x 15 lightyear grid-squares. You might want to compensate for that in comparing to the Star Charts/Stellar Cartography system.
STO's is based off 2002 Star Charts and the updates made in Stellar cartography so there would be similarities.This pretty closely matches the STO galaxy map.
I knew it, StarFleet would go to a "Grid Based Map" system because it's easier than doing Radial Sectors to understand.I'm not certain if we are looking at the same map, but this is the map I found at your link listed above:
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It more or less lines up with my other map.Do the grids line up with any other sources?
I knew it, StarFleet would go to a "Grid Based Map" system because it's easier than doing Radial Sectors to understand.
Even if you move it to a 3D Map instead of 2D Map, a Cube based system is FAR easier to understand for everybody than a Radial Sector system.
Or we can just use straight up Cubes, don't complicate things even more by making it some rectangle or slightly warped cube. Follow the KISS principle!Cubes that are perfectly rectangular and cubes that are slightly bent to work as pie slices centered at Shapley Center would be practically identical, this far away from the core...
And sectors are numbered nonsensic... I mean in a complex fashion anyway. Probably in some sort of a spiral, or a ball of yarn, twisting out of Earth and S001. Choice of Grid vs. Radial wouldn't affect this.
Maybe, the reason they don't have any definitive 3D mapping system or coordinate system is that all the alien races have slightly different map & coordinate systems that compete with each other and need translation?But as any RPG player knows, it's not practical for movement. Ships on Earth did not originally sail on grid maps - they sailed on vector maps, along lines connecting points of interest. Longitudes and latitudes only became relevant when one wanted to chart the uncharted, and they still mattered fairly little to seafaring except for the likes of Bougainville or Cook, until automation kicked in and made "mattering" irrelevant. Today, coordinates could be given in the furlong-firkin-fortnight base for all we care because automation handles that side of navigation anyway.
Curiously, we still don't know what coordinate system the UFP or Starfleet uses, apart from the completely separate headings/bearings system that doesn't give 3D positions. Only two sets of coordinates are ever heard, in "We'll Always Have Paris" and "If Memory Serves", and those don not yet a system make.
The first thing I noticed is that it doesn't list the Cardassian Union as an independent government, but still has the Demilitarized Zone, which doesn't make sense. The DMZ was overrun by the Jem'Hadar after Cardassia joined the Dominion, and there's no reason it would be reinstated after the war, especially if Cardassia is no longer administering an empire.That one on the convention wall looks a little wonky, though. Cait seems really far away, the Tholian territory looks immense and Federation space looks way too small and cramped between the other powers.
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