Very cool. I especially like the nacelles, as well as how the connecting struts wrap about the secondary hull. My only quibble is the back of the upper pod, having it blank feels wrong. I think it'd be a good idea to stick some kind of aft weapon there, like a torpedo tube or phaser bank. Maybe both, since there's no aft phasers anywhere else.
Very cool. I especially like the nacelles, as well as how the connecting struts wrap about the secondary hull. My only quibble is the back of the upper pod, having it blank feels wrong. I think it'd be a good idea to stick some kind of aft weapon there, like a torpedo tube or phaser bank. Maybe both, since there's no aft phasers anywhere else.
Yeah, I've already noted that myself.
Cjohnson1701, unless you intend to address this, the Pike would be open to attacks from the aft. Hell, I don't even see any aft torp launchers!
Very cool. I especially like the nacelles, as well as how the connecting struts wrap about the secondary hull. My only quibble is the back of the upper pod, having it blank feels wrong. I think it'd be a good idea to stick some kind of aft weapon there, like a torpedo tube or phaser bank. Maybe both, since there's no aft phasers anywhere else.
Yeah, I've already noted that myself.
Cjohnson1701, unless you intend to address this, the Pike would be open to attacks from the aft. Hell, I don't even see any aft torp launchers!
Heya guys, sorry not responding recently. I was SIGGRAPH in Vancouver for the last two days, So the guy who worked on the 2009 USS Enterprise, I can't recall his name atm, from ILM agrees with you JES.
I do intend to fix this little problem, by adding a photon torpedo launcher to the aft portion of the secondary hull. As well fixing the shuttle bay doors, and the hoods that cover the nacells.
I'm also going to be "reshading/texturing" the ship using a new rendering engine I got a hold of...
So, before I head off too do what ever I need to do, I'll leave you guys with some of the screenshots I showed the guys at SIGGRAPH.
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Sooo I'll be getting onto the whole restructing nowwww, toodles!
Why do you have the portholes around the saucer-rim sticking out?
Was wondering that myself, until I remembered that some rendering engines use invisible "negative objects" to easily cut holes in other visible "positive objects". A much easier way than manually modeling holes in the positive objects. These windows "sticking out" should be set to to negative and they should look correct then. Then again, I could be totally wrong and it's simply just a mistake.![]()
Or it could be some trick he learned in school to get better lighting effects in this type of situation.
Why is extruding inwards not a possibility? Just stencil (or however the program you use calls it) the shapes into the saucer rim, select the newly created polygons and extrude. It should be relatively simple.
Why is extruding inwards not a possibility? Just stencil (or however the program you use calls it) the shapes into the saucer rim, select the newly created polygons and extrude. It should be relatively simple.
Boolean cuts can be difficult and mess up a nice clean mesh. If he hadn't shown us the clay renders of the model you'd never have seen that the windows are modeled out and not cut in, so what's the diff?
And, believe it or not, but I did see that the windows on the saucer-rim were sticking out before the latest renders were posted.
Why is extruding inwards not a possibility? Just stencil (or however the program you use calls it) the shapes into the saucer rim, select the newly created polygons and extrude. It should be relatively simple.
Boolean cuts can be difficult and mess up a nice clean mesh. If he hadn't shown us the clay renders of the model you'd never have seen that the windows are modeled out and not cut in, so what's the diff?
Yes, a boolean-operation can turn into an unholy mess, which is why I didn't suggest one.
Using a more "manual" approach to stencil the shapes of the portholes into the hull (select only the polygons you are going to modify, or detach them from the main-mesh and re-merge them later on) and inwards-extruding them can be tricky and takes a bit longer, but the model will look the better for it.
And, believe it or not, but I did see that the windows on the saucer-rim were sticking out before the latest renders were posted.
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