No more city defections?!I loved taking over cities with culture-bombs....
Honestly, the road spaghetti never bothered me. I found them too useful to move troops to care about how they look. My concern is, will this "clean up" hinder my movements over rough terrain? The mention that roads will continue to play a major role in the game, but they didn't really get into much detail.
Seriously. What are they going to replace it with? It's not just going to be combat is it? Because I loved played completely political civs that turtled up and took over via influence. One of my favorite civ memories was taking over a large map with gahndi, never attacking the whole time other than against the barbarians at the beginning.
Honestly, the road spaghetti never bothered me. I found them too useful to move troops to care about how they look. My concern is, will this "clean up" hinder my movements over rough terrain? The mention that roads will continue to play a major role in the game, but they didn't really get into much detail.
Honestly, the road spaghetti never bothered me. I found them too useful to move troops to care about how they look. My concern is, will this "clean up" hinder my movements over rough terrain? The mention that roads will continue to play a major role in the game, but they didn't really get into much detail.
What if all roads have to be built as routes? As in, they need a solid start and end point, like city to city, or city to resource?
What if all roads have to be built as routes? As in, they need a solid start and end point, like city to city, or city to resource?
I was originally against the idea of getting rid of the roads, but this makes the most sense. Although I do like building roads towards my enemies for attack, it doesn't really make sense in the universe you have roads in every single square, most of which don't actually go anywhere. So if you wanted a railway to your enemy you can negotiate a trade treaty, or build a military fortress on the border.
This actually almost takes us back to the old Civ II days, w/ dirt roads, replaced by paved roads, and then finally railroads.
2K Games today announced a new game mode that will be included in the upcoming "Civilization V" sequel called Extreme Diplomacy, which allows two world leaders to enter a death match fight if normal diplomacy fails.
Two world leaders enter; one world leader leaves. The victor will obtain complete control of the challenger's world empire.
I had to share with you this April Fools joke from Civfanatics.com:
http://forums.civfanatics.com/showthread.php?t=359842
2K Games today announced a new game mode that will be included in the upcoming "Civilization V" sequel called Extreme Diplomacy, which allows two world leaders to enter a death match fight if normal diplomacy fails.
Two world leaders enter; one world leader leaves. The victor will obtain complete control of the challenger's world empire.
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