Arabia's AI let me win.![]()
Yes it did, which is the main reason why I prefer Civ 4. It was probably dumber in C4, but had better judgement.
Arabia's AI let me win.![]()
The whole point of Civ5's AI is that it wants to win, it picks a victory condition early in the game and then pursues it relentlessly. In fact, that's why so many people hated the Civ5 AI, because if another civ got a hint that you were going for the same victory as it then they would hate you for it (something that was removed from G&K). Civ4's AI was more roleplay-y, it attempts to achieve victory but it's not as consumed with it as Civ5's. I just got beat to a spaceship victory in my most recent game and, let me tell you, the AI went for that victory with gusto. They completed the Apollo Program about 60 turns after me (marathon game), and then built all the components of the ship in the next 30 turns, while I was still at least 50 turns away from getting the last component. A few months ago I played a game with a real nail-biter of an ending, with four different civs vying for 4 different victories, which I only just barely won.Yes it did, which is the main reason why I prefer Civ 4. It was probably dumber in C4, but had better judgement.
Continents Plus would be my perfect map script were it not for the fact that it places all the city states on islands. I don't understand the reasoning behind that but it makes the continents feel empty and makes city states even less important than normal.I think the Civs and Map Scripts are worthwhile (I'd even add the wonders, although less so).
Firaxis have announced the second expansion pack for their life-destroying 4X strategy Civilization V. Brave New World not only increases the number of leaders, scenarios and wonders for budding empire builders to play with, but looks set to drastically overhaul two key areas of the game: Culture and Diplomacy. This is particularly great news for anyone who’s spent hours attempting to cajole Civ V’s fickle rulers.
That seems like it would radically change the endgame, but it would be a bugger to balance, and Firaxis don't have the best track record of having balanced games at release.If you push that cultural pressure out on them hard enough, and you have a different ideology than they do, then you can actually start to see effects in the game that are sort of similar to the 1989 bringing down of the Berlin wall, maybe Arab Spring sort of thing that we’ve seen more recently, where the people within those AI civilisations will start to become very unhappy about their leadership having adopted an unpopular ideology. And they will actually gain a whole bunch of unhappiness and they can actually choose, wow, we really need to switch and adopt freedom or order, or whatever the ideology that’s putting that cultural pressure on them is.
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