Me, I'm just interested in stories. If you don't think there's a great one to be told about the beginnings, the "real" beginnings of the Klingon society (or any society) and faith (or any faith), I think you're missing something.
I never said that such an approach couldn't be interesting. I merely said that the other approach can be interesting
also.
I think that's far more interesting as a myth than it would be as some cliched "ancient astronaut" interpretation. I mean, we've had Apollo, Kukulkan, Megas-tu, and the Furies -- can't the Klingons at least have an honest mythology of their own, a set of culturally generated symbols codifying a society's beliefs and values, without there having to be aliens or some other kind of superbeings involved?
And that we've already had plenty of Trek-universe stories offering "real" explanations for various mythical figures, so it's become kind of a cliche by this point -- maybe taking the other route, exploring a culture's myths as pure myths, would be a fresh alternative.
I don't believe any myth exists without a foundation in reality either via observation of nature or inspiration from the activities of human beings. Myths are not made up out of people's heads out of whole cloth but out of real events filtered/shaped by collective desire and agreement. They serve a survival purpose. Indeed, myth is just a term for faiths people aren't using anymore. Klingons still believe in all that stuff so they're not myths. They are Faith.
It's interesting that anyone writing any form of fiction would assume a cliche based on such sketchy info as has been presented here. Any story can be reduced to its component cliches. I don't assume anything on that score. If the Borg show up in a book or Q, I don't go in expecting "Oh, hell, more silly magic crap with Q, more zombie action with the Borg." I go in cold, expecting nothing.
There is nothing "abstract" about the beliefs and values that shape your characters' choices and actions. Your characters aren't affected by the distant historical origins of their mythos; what matters in terms of the choices your characters make is what they believe about their civilization, their morality, their universe. That's very real to them.
Well. That's what you think about your characters. It's valid. I disagree. Also valid. I find most of the cultural myths people live by to be pretty much arbitrary and that exploding those myths with actual facts tends to diminish their impact and influence which is, almost invariably, a Good Thing. My own life has been rife with the negative effects of people acting on their arbitrary mythological constructs. YMMV.
I never said it was unimportant. I just said it wasn't the only thing that's important.
Again, you're assuming a lot based on pretty much zero data. Who said it was the only thing? Why would you assume the worst, thinnest, least illuminating iteration when there is a rainbow of possible approaches to such a story regardless of approach?
I want to see the truth behind the myth. I think it would be fun to have KRAD write that story. Where in there is any indication that said story would be cliche, involve alien attack/domination or any of the other no-nos on your list? There are many ways such a story could be told without falling into any of those "traps" and many ways to tell the story using one or more of those things you've made off-limits that would be both original and interesting.
My only criterion for telling or enjoying any story is "Is it a good story?"
Right now I can see a double volume, one detailing the myth, treating it the way the Bible treats history, and another telling the "actual" facts, whatever they turn out to be. It can be a DeCandido/Osborne collaboration.
Seems like a win-win.
If no one has done it in a few years, when I'm better at this, this conversation has pretty much guaranteed I'm pitching something.