Quite dissimilar, actually, as it affected the entire runabout...(And DS9's "One Little Ship" features a similar shrinking phenomenon.)
Then again, aiming has never been an explicit transporter problem until STXI. Yet transporters are extremely finicky devices to start with, and can seriously malfunction when exotic energies are at play nearby. A fighting starship could defend itself against transporter boarding to some degree simply by virtue of her high energy weapons firing, or even being in readiness, also when shields were down.I think that if something is moving very fast, in an unpredictable fashion (like in combat), it would be very hard to get a transporter 'lock'.
Transporter beams operate through subspace, evidently.
Yet confusingly a separate device called the subspace transporter is known to exist...
We know that mere "phasing" allows one to disregard physical obstacles, as in "The Next Phase", "The Pegasus" and "Time's Arrow". Perhaps subspace need not be involved in transporter activity, either?
OTOH, we have seen Jem'Hadar death rays and transporters demonstrate equally superior penetration wrt their Federation counterparts. Deeper phasing (it comes in degrees in "Time's Arrow")? Or a larger helping of subspace in the formula?
Timo Saloniemi