Especially when they have a glowing impulse engine-like feature at the rear of the fuselage for sublight speeds.They've got nacelles, so they've got warp drive. Seems simple enough to me.
They've got nacelles, so they've got warp drive. Seems simple enough to me.
I always took Spock's TMP shuttle to be similar to the travelpod, more for use between surface and orbit than anything long-distance (it doesn't even seem to have impulse engines), hence the need for the sled.TOS-wise, it would appear that certain shuttlecraft can't go to warp unless they have an extra 'sled' attached. Such as the one in TMP which Spock uses to get aboard the Enterprise.
I always took Spock's TMP shuttle to be similar to the travelpod, more for use between surface and orbit than anything long-distance (it doesn't even seem to have impulse engines), hence the need for the sled.
What if the shuttle nacelles aren't meant to generate a warp field, but to maintain one? If a shuttle is launched at warp, maybe the nacelles allow the shuttle to maintain that speed or slowly drop speed, so the shuttle can travel at warp, but cannot enter warp on its own.
OTOH, the Vulcan sled is a logistical nightmare. What is the sled supposed to achieve without the pod? Or the pod without the sled? The only thing the separation achieves in practice is making the passenger compartment compatible with slightly tighter docking spots - something that would have been achieved more simply by having the permanently fixed nacelles mounted on top of the craft, so that there would be no reorienting needed when mating with the Enterprise bridge.
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