BalthierTheGreat said:
One thing I'm thinking that might make battles more interesting is to limit what a ship can actually do while it's moving. I would imagine that any engine that puts out enough energy to make a ship move FTL would put out a lot of EM interference/
I like this idea, but let me offer something else for consideration: the operating principles of trek sensors need to be established in some concrete terms first. This would both avoid the plot device of "I know the sensors can USUALLY pinpoint the Captain's exact location within a half dozen meters just by scanning for his life signs; this time, they can't. So shut up."
I'd propose that, for realism, Trek sensors should be described as the evolutionary descendents of modern sensors. They're usually referred to as "multi-spectral" or something to that effect, so let's just make it concrete: Starfleet sensors are a combination of optics (seeing every spectrum from infrared through ultraviolet) radar (from microwave on down) and extremely high energy (x-ray, gamma ray, etc). This means that all of the ship's high resolution sensors have very short range, only capable of tracking a stationary vessel or space station at a range of, say, five hundred thousand kilometers. That would be the EXTREME range of automatic detection, often mentioned in dialog. Since these types of sensors key on EM signals, they only operate at the speed of light, which is where things like the Picard Manuever come into play (outrun your own reflection so the enemy's sensors suddenly show there are two of you).
The alternative is gravitic sensors, which measure space energy density. These sensors are not limited by the speed of light, so they can detect anything distances of several light years, instantaneously. But measuring space density is about the ONLY thing they can do; they can detect a massive object (planet or moon or star or black hole) and they can detect a starship with a high-level warp field, but little else.
With these two sensor systems, the ship would be almost blind when traveling at FTL speeds; objects behind or alongside would be barely visible, and the faster the ship goes, the less it can see except for things directly in front of it. Its gravitic sensors can resolve warp-driven space craft and planets and asteroids (so it can avoid them) but that's it. In such a case, it would be possible for one ship to actually sneak up behind another ship traveling at warp and just hang there in its blind spot; since the first vessel is traveling faster than light, it'll never see the second vessel except by detecting the distortion from its subspace field, and if the tailing ship is small enough, it never will. Then the ship being tailed may have to pull a crazy ivan to clear his baffles, and then the fight's on...
BalthierTheGreat said:
If done right, the whole thing should come down to strategy, not necessarily just having the best equipment. You'd have to predict the other guy's move and have a countermove ready. It would be a battle of wits between two capable fighters.
That's the idea. Build concrete and logical limitations into the equipment, then it's up to the main character to exploit those limitations. If you know, for example, the Klingon battle cruiser strafing your ship at warp 7 is going to loose sight of you just as it passes, you can exploit its moment of blindness, swing your ship around so that you're not where he expects you to be when he comes around to reacquire. If you guess his move correctly, you'll wind up in firing position before he can take evasive action.
BalthierTheGreat said:
I think the spacesuits would be a good idea. Firstly, I don't expect either side to have any shielding technology. And secondly, I don't see why it would mean two uniforms -- it should be possible to have a general duty uniform that could be quickly turned into a spacesuit.
How about a mechanical counterpressure suit? Doesn't even need to be pressurized, all you'd have to do is snap on a helmet and a pair of gloves.