If we're honest, most fanfilms are rubbish, and if the Star Trek fanfilms weren't cloaked in Trek drag most would be clicked-past and thumbs-downed by a lot of the very people who praise them. Fans love them because they're Star Treky, give them a fix, give them more (in some respects) of what they already love. They don't fawn over them because they're necessarily good (albeit a few are). Many of the makers aren't there to make good movies. Heck, most of them can't be bothered to watch a 15 minute video about basic cinematography but will spend endless hours building barely-seen props.
But that's what the pity party is really about: fans who don't like being told they or their friends can't play in the sandbox for as long as they want using any toys they want.
And that, my friends, is childish.
If I may be permitted to disagree with my long-time friend,
Maurice, with whom I spent many a day and night during those magnificent times of 1200-baud connections and character-based games where the =E= was the hero and the >K< was the villain:
As you may recall (or may not, it's been so long and that's my fault),
Maurice, I grew up in an art studio. One learns to paint oil paintings by copying the masters. We're not attempting to produce forgeries, but we're adopting techniques and styles. From a copyright perspective, lord knows the legal and moral ground we stomp on. And the quality of our early work... yea, sure. Rubbish. Thumbs down, if we leave it up to democracy.
The greatest thing that the Star Trek fan productions has accomplished over the past two decades is giving veterans the opportunity to teach young people, as well as people more like you and me, the craft of producing television. Which is a dying art, I must say. Undeniably, and this argument I must concede, in an era where it becomes more and more possible through technology and advanced craftsmanship to mimic the work of professionals and distribute that work, even when it is amateur work to begin with, the rights holder is unjustly threatened. And as an author, I would be a hypocrite if I did not believe in copyright.
Back in the pre-Atari days, the first microcomputer programmers learned their craft almost solely as a means of producing games called Star Trek. And when we made games with =E= for Enterprise that got shipped in Ziploc bags to mail-order customers, that didn't matter too much until the packaging got better and the artwork got better and the games became more enthralling. That's when we started learning to make the hero ship =V= for Vanguard, and calling the enemies the Krylons or the Zaxxons or the Guarblons (actual examples). That's why the greatest 8-bit game in history is called "Star
Raiders."
But believe me, it was Star Trek that inspired us all to start. And it was Star Trek that inspired the fan film producers to start. Student work, amateur plays, weekend actors and actresses -- yea, rubbish. At first. And then it starts getting better. Followed by, hmm, damn good. And then, "Come Not Between the Dragons," which beat the tee-total tar out of most of TOS' third season. Had NBC shown that episode during a "fourth season" in 1970, we would live in a very different world today.
Copying the masters is how you learn to be an artist. Now, that's not an argument in and of itself for why a successful rights holder, just because it becomes
very successful, should lay down its defenses and let everyone copy its work freely. But this is an era of very plentiful technology, and very adaptable means. To suggest that there is no way to enable, say, Tim Russ to teach people how to direct a film while he's wearing Tuvok's ears, simply because it is possible that Russ might do something stupid like go out and sell coffee with Tuvok's picture on it and keep the profits as fundraising, is to close the door on opportunity, and to lose a valuable connection with people who are already inspired.
Yes, copying the likeness of a major franchise and enabling that likeness to generate financial compensation and perhaps market merchandise, is dangerous and injurious to the rights holder. But we live in an Internet era, and as my colleagues who earn paychecks marked "CBS Interactive" will attest, they work for a huge institution with the capability, if not always the will, to make things happen. If, for instance, the final product was only permitted to be distributed through a CBS site, such as All Access, then the chances for damage can be blunted.
Maurice, you talk about playing in sandboxes as though that's the only way people can build castles outside the confines of empires. If CBS and Paramount want Star Trek to continue to inspire filmmakers, art directors, CGI creators, artists, musicians, cinematographers, costume designers, set directors, and scriptwriters, then it is within its power to do for them on a scale of what
Star Trek Online has done for contributors to the Trek BBS' own art forum: provide a limited, controlled, safe means to learn the craft of television. Before there's no one alive to teach it.
DF "Would Give the World to Watch My Mother Produce Just One More Van Gogh" Scott