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Beyond NCC-1701-A Interior

PixelMagic

Fleet Captain
Fleet Captain
I'm working on a personal animation project, and I needed to see the interior of the NCC-1701-A from the end of Beyond. Of course, we never saw the interior, so I'm having to make it up. I wanted to design it in such a way that it was familiar to the NCC-1701, so it felt in the universe.

However, I wanted to take it further and upgrade it just a bit. Here is where I am so far on the corridor. Still lots to do, but I wanted to get overall opinions on the basic idea. What do you guys think? Any suggestions you think would be cool to see? If you think something else would look better, feel free to say so. Think of this thread as a public brain storm session on this design. :)

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Beyond 1701
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My 1701-A (so far)
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Feels a bit like the walls of an airplane passenger cabin right now. Although looking at the original walls I kind of see that too. I think the third row of insets helped to set that feeling back a bit on the original design that they had.

I may feel a bit differently about it with the ceiling attached to it though. Adding in a slight curve to follow the saucer might help it a bit too.

As a start though it looks pretty good.
 
I felt my first version might deviate too far from the 1701, so I took that concept and scaled it back. Mainly so that the hallway could retrain that defined and simple cylindrical shape. First version broke the cylinder shape because of panels sticking out. You guys like this version, or the first one better?

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I do like the second one a bit better. Maybe keep the first for use as a side corridor though? They both do look really good. The white light addition underneath the second version really helps with the overall look though for sure
 
I did a the last bit of modeling on the "standard panel" that makes up the majority of the corridor. It's now finished. Now I've got to model access hatches, ladders, turbolift doors, regular quarters doors, etc. I wanted to see how it looked so far, so I instanced it around a circle to get somewhat of an idea. The first render is my two-tone color scheme I started with, and the second is purely white like the 1701, just to see how it looks. I'm leaning toward sticking with the two tone, but I also like the white. I'll decide as I start to get other elements in. The difference is subtle, but I might make the darker tone even darker to make it slightly more contrasted. Comments and critiques welcome of course.

Two Tone

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1701 Pure White

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Needs bulkhead numbers at the intersections so people know where in the ship they are. Too easy to get lost.
 
Let's see the intersections, first. ;)

The more I look at your interpretation, the more I appreciate the way that the elements come together as a whole.

I've never been a fan of overly concave walls (for some reason I make exceptions for the Refit Enterprise in the Prime Timeline) as they restrict the capacity of the corridor to move people and equipment, but that seems to be the way that the producers have taken it.
 
Love the two-tone variant more overall. Feels more alive in comparison to the stark white interior. Looking forward to where you take the design. Is your plan to also do a bridge down the road?
 
Unfortunately, I realized too late that I had not been modeling a perfect cylinder, so I had some alignment issues. This left me no choice but to start over modeling from scratch. I altered the design slightly, but it's still mostly the same. I also modeled a corner piece so I can do hallway junctions. Also a quick standard lighting test, and a red alert one.

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I've modeled about 80% of the "standard door" for the corridor. Again, taking the concept from the 1701 doors and just evolving it forward. Still more details and textures to add, but this is the basic shape. I'll still have to model a turbolift door, and perhaps a second design for a "standard door."

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Completely finished modeling and texturing the standard door. This is a door to an astrometrics lab. I'm going to color code the doors in blue and red stripes, depending on whether the room is science related or engineering related. Now onto designing the turbolift door...

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And with the addition of the PCAP control access panel, that finishes the Turbolift Door module. One more standard door, a ladder alcove, and a touchscreen bulkhead and we'll start having enough pieces to build the full hallway. As always, if you don't like something, or have a better idea, pitch it to me. :)

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