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Between the Stars: Subspace Phenomenon & Space Travel Without Warp

You'd probably have to build a network of warp gates or artificial wormholes for your sublight ships. The alternative would be to make those multiple star systems all light-months instead of light-years apart.

Is there anything in stellar science that you know of that would make it impossible for star systems to be that close?

I suppose having a ship's engine which functions differently than the standard Federation warp drive could also work as long as that drive didn't interact with subspace in the same way. I'm not trapped into only Starfleet standard technology, though I do prefer it if it can be reconciled with the parameters of the scenario.

I think the stumbling block in your scenario is trying to explore other systems at only sublight speeds without it taking years to do so.

That is indeed the difficult to figure part of the hypothetical, but it is also important to the premise -- keeping the region largely unexplored despite its proximity to major species/empires but allowing the (if difficult) progress of the exploring starship. I suppose it wouldn't break the scenario if this travel took years in its totality. It just can't take a year per couple of planets. That would leave too much of their time spent flying from place to place, doing nothing. A pace similar to Firefly, where it takes days, weeks, or months to travel around the trinary star systems that make up the 'verse fits the scenario parameters well enough for me. A pace where it takes months to go to the next planet over is not.

Perhaps the sector suffers intense subspace disruptions, but not across its entirety, making it difficult to traverse without knowing where they are, and slowing travel to impulse in specific areas, but not in others, allowing the hypothetical starship to "make up for lost time?"

Or perhaps subspace disruptions could limit warp speed (say to warp one or two) without making it altogether impossible? I don't know. I'm just spit-balling, as the kids say in their kicking street slang. Comments are welcome.

That's what I've done in my Head Cannon for civilian Space Travel.
Unless you have a civilian rated Engineer's license to operate and maintain a Advanced Reactor (Fusion, M/A-M, Artificial Singularity, Tetryon, etc), most civilians will be using their personal STL Astro-Mobile / Space Car / Shuttle Craft which will run on Condensed Energy Matrix batteries that can power their STL Impulse engines.

I have Transwarp Corridor Highways to link nearby systems.

Graviton Catapults for long distance System to System travel.

Warp Sleds for personal FTL exploration that are also powered by the Condensed Energy Matrix.

I've always found the graviton catapult interesting. I wonder if the technology could be feasibly stepped down a bit to be incorporated in a starship as a sort of "jump drive."

This brings up a question I've always wondered about. Is there a restriction on civilian starships in the Federation? For instance, can a civilian human have a vessel with top rated warp drives, or phasers, or photon torpedoes? In the real world, military weaponry is, of course, highly restricted. But is that the case in Star Trek? Do we have any in-universe answers to this that I'm just not remembering? If not, speculation is (as always) welcome as well.
 
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The phoenix did apparently use antimatter to power the warp drive (as I doubt you would get enough power from fusion alone).
Also, Warp = FASTER than light.
So, Warp 1 would have to be faster than C (speed of light).
It never made sense to me to set Warp 1 at C because what's the point of saying its faster than light if you're traveling at light speed?

The whole point of First Contact was to break the light speed barrier and go FASTER.
Even Riker said 'approaching light speed' and Cochrane mentioned that they were at critical velocity at that point already (suitable to achieve Warp).

I suspect that the Phoenix was just a proof of concept.
It was later discovered that Dilithium crystals were needed to manipulate anti-matter and stabilize it... I doubt the Dilithium was necessary for Cochrane's flight in order to achieve Warp speed for a brief period of time.

As for what kinds of phenomena could cause space travel without Warp... well, multiple things:
1. sufficiently powerful gravity fields for example can disrupt Warp engines (but usually these conditions occur in specific areas of space and aren't exactly widespread or common to prohibit Warp travel in otherwise regular star systems).
2. unusual anomalies
3. Omega molecule explosion which destroys subspace.
4. Dampening fields
5. Nebulae (not all of them inhibit Warp engines, but some can).

Impulse engines though seem to be field manipulators (much like Warp engines are).
The Warp coils inside the nacelles generate a Warp field around the ship... and other systems like the main deflector or even the Warp coils can also generate other subspace fields which usually lower the ships mass and allow Trek ships to achieve very high sublight velocities - over half the speed of light without relativistic effects.

The same thing is likely happening with Imulse engines. A ship generates a low level subspace field to drop its mass substantially and then achieve tremendeous speeds at sublight.
This also explains how you can achieve 'full Impulse' in full reverse... technically speaking, a Federation ship can move at both Warp and Impulse forwards and backwards.

If you destroy subspace via Omega, I would imagine that establishing a subspace field would become impossible... either that, or you can but you cannot use it to INTERACT with naturally occurring subspace to achieve technical marvels (like Warping, etc.)... it would be weak to the point where it would be virtually useless.
 
I've always found the graviton catapult interesting. I wonder if the technology could be feasibly stepped down a bit to be incorporated in a starship as a sort of "jump drive."
Given the properties of "Tash's Graviton Catapult" and how it Charges your vessel up, flings you into "Null Space", and the properties of "Null Space" where it absorbs Electro-Magnetic Energy from anything within-side it, you probably have a very limited amount of time to stay within "Null Space" before all EM energy gets drained from your vessel and you're stuck in it.

The amount of testing to create a jump drive and pass through and back would probably require enough power to over-come the natural energy draining effects of being inside it wouldn't be worth it. The fact that you can be charged up, thrown through "Null Space" and cross vast interstellar distances at only the cost of activating your shields and leaving it on is good enough.

I wouldn't want to be the sucker who risks life, limb, & resources making manned or unmanned "Null Space"-drives to cross such a dangerous part of space. If you go into development making a "Null Space"-drive, you'll eventually lose lots of expensive prototypes and eventually people who get trapped in "Null Space".

In the end, I don't think it's worth making / developing "Null Space"-drive when we already have options for:
1) Quantum SlipStream Drive
2) Transwarp Drive "Borg-Style with Transwarp Corridors"
3) Transwarp Drive "Voth-Style w/o Transwarp Corridors"
4) CoAxial Warp Drive ~= Space Folding drive
5) DASH Drive (Displacement Activated Spore Hub) Drive.
6) Higher Level Warp drive thanks to the new form of Dilithium that Voyager Discovered that allowed them to hit Warp 10/Infinity.

This brings up a question I've always wondered about. Is there a restriction on civilian starships in the Federation?
I doubt it, it's probably like modern day Sailing where you have to get certified, and if you're going to own a advanced reactor, you probably need a crew that has a certified engineer to operate and maintain said reactor. The restrictions are probably mostly based on earning said certificates and hiring certified crew members.

For instance, can a civilian human have a vessel with top rated warp drives, or phasers, or photon torpedoes?
I see no reason why you can't own top rated "Warp Drives, Phasers, or Photon Torpedoes."
UFP / StarFleet has no reason to restrict Citizens from owning them while they're out and about in space going who knows where. Space is incredibly dangerous and even StarFleet travels around heavily armed (relatively) to current level Nation-States and other Space fairing civilizations.

Heck, look at Travis MayWeather's family, they had Warp Drives, Plasma Cannons, no Torpedoes, but that could just be because they weren't rich enough to waste resources on Photon Torpedoes. That Anti-Matter could be better used to power the vessel then to waste it on pirates. Using Directed Energy Weapons like Plasma Cannons or Phasers or any # of other energy weapons seems to be more "Energy Efficient" in controlled use rather than dumping a massive amount into Torpedos, especially given that Civilians don't operate on a "Infinite Budget" like StarFleet. One Torpedo consumes a significant amount of "Anti-Matter" just as it's War-Head and doesn't even gurantee defeat of your enemy unless you know how to bypass their defenses. Even then, that's not 100% guranteed as "ST:GEN" has proven.

In the real world, military weaponry is, of course, highly restricted. But is that the case in Star Trek?
In the US, if you get the proper licensing and certifications, you can own and operate 20mm cannons and own tanks.

In international waters, it's generally considered a "Law-less" area to some degree. I'd assume the same rules would be in place for InterSteller open space.

With the UFP, as long as you don't bring your ship down planet side or mis-use your technology, I see no reason to restrict any certified citizen from having their own Weapons that are "Comparable" to anything StarFleet might have.

The UFP/StarFleet might not be in the business of selling/giving you weapons tech, that doesn't mean there aren't legitimate 3rd parties and companies within the UFP and outside that can sell you weapons for self-defense while traveling about and exploring the vastness of space.

In my Head Cannon for my 26th century, UFP / StarFleet and it's governmental organization won't/can't give/sell you StarFleet tech, especially weapons tech. But civilians are free to develop their own technology from the ground up, including weapons, ergo civilian commercial weaponry for StarShips will look and function differently from StarFleet / UFP / Government level stuff.

Civilian Tech might be Better/Worse than what the UFP / StarFleet has, but that might all depend on which company from what Galactic Nation you do business with sells you.
One countries second hand tech might still be more powerful than what StarFleet has.
While others might be woefully out of date relative to what current StarFleet has.
 
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Warp 1 is technically FTL because, as explained in the TNG Tech Manual, it puts you alternating just over and just under lightspeed for no longer than Planck time at each, so relativity doesn't hold. It averages lightspeed, but involves extremely short periods of FTL so it counts.

Think of it as an "average speed limit" zone on a UK motorway (ours are notorious for these). If the limit is 50, then I actually CAN do 55 for a bit provided I drop down to below 50 for long enough before the zone comes to an end.
 
Is there anything in stellar science that you know of that would make it impossible for star systems to be that close?
You can have star systems that are on a collision course with one another be only light-months apart. You can also have relatively new star systems that are gradually moving away from one another be that close too. But the vast majority of star systems are indeed light-years apart from each other. Even the closest system to Sol is roughly 4 four years away at 1c.

One caveat may be systems that have more than one star. While these closely-knit stars may orbit a common center or simply each other, they could hold individual planets that can be "easily" traveled between at sublight velocities. IIRC, most of the worlds in the Firefly universe (sorry, 'verse) fall into this category.
 
I have this idea of space lanes where cosmic strings allow a variable speed of light. An actual theory. My head canon says this also allows higher than usual warp speeds. After all, you hear Kirk often calling for warp factor one...more than lightspeed in my opinion, but still too low to get anywhere in free space. Maybe Varduuar or Slaver tech left behind..,
 
I did an analysis of normal operational Warp Speed for "in system" and "orbital" situations. Where given on-screen, as the seasons progressed, Kirk increased speed from Warp 1 to Warp 2 for such maneuvers. Warp 1 wasn't even seen in Season 3.

Season One:
  • "Full Impulse" - 1 occurrence
  • Warp 1 - 10 occurrences
  • Warp 2 - 2 occurrences
Season Two:
  • Warp 1 - 2 occurrences
  • Warp 2 - 2 occurrences
Season Three:
  • Warp 1 - 0 occurrences
  • Warp 2 - 3 occurrences
  • Warp 3 - 1 occurrence
 
I suspect that the Phoenix was just a proof of concept. It was later discovered that Dilithium crystals were needed to manipulate anti-matter and stabilize it... I doubt the Dilithium was necessary for Cochrane's flight in order to achieve Warp speed for a brief period of time.

I can agree with this assessment. He most likely had anti-matter given the power requirements and the fact that we know Friendship One was using anti-matter only four years later. Since dilithium is an off world resource, and reasonably rare, it makes sense that its discovery would be a large part of what allowed that next step in warp drive capability.

As for what kinds of phenomena could cause space travel without Warp... well, multiple things:

1. sufficiently powerful gravity fields for example can disrupt Warp engines (but usually these conditions occur in specific areas of space and aren't exactly widespread or common to prohibit Warp travel in otherwise regular star systems).
2. unusual anomalies
3. Omega molecule explosion which destroys subspace.
4. Dampening fields
5. Nebulae (not all of them inhibit Warp engines, but some can).

I'll number my responses just to keep it clear which point I'm addressing.

1. There has been a comment or two about not using warp within a star system, though we clearly also see it used in such a fashion many times. It's been theorized among a lot of fans, though not supported anywhere on screen that I can recall, that this could be cautionary due to gravity potentially interfering with the generation of warp fields. Do you hold with this, or just disregard those random implications about warp in solar systems in favor of the often shown reality of them doing exactly that?

2. The question is, of course, what sort of unusual anomalies?

3. This is where I initially started thinking about this, having recently done a complete rewatch of Voyager. As you know, in that episode we find out that the entire Lantaru Sector was rendered inhospitable to warp travel due to an Omega molecule related accident. I considered using the pre-existing sector in my scenario, but eventually decided against it in favor of putting together my own region of space. There's enough of the galaxy left unexplored to do so, even in Star Trek (though I do wish I had some sort of canon, or canon respecting, map to help me place it.)

4. I hadn't thought of a dampening field. I generally think of them more in terms of inhibiting power systems than doing something like interfering with a warp field (while not interfering with normal power systems.) We certainly have seen them applied for various purposes, though. Have we seen naturally occurring dampening field that interfered with warp drives?

5. Yes, certain nebula do seem to cause problems for starships, the most common being sensor and communications interference, of course, and there are some gasses I imagine could exist in nebulae which would destabilize warp fields, such as metreon gas. Are you thinking of the Briar Patch from Insurrection, or was there another example you were referring to?

I suppose the primary question for me with regards to the suitability of a nebula for my premise would be "how big can a nebula get?"

The Warp coils inside the nacelles generate a Warp field around the ship... and other systems like the main deflector or even the Warp coils can also generate other subspace fields which usually lower the ships mass and allow Trek ships to achieve very high sublight velocities - over half the speed of light without relativistic effects.

The same thing is likely happening with Impulse engines. A ship generates a low level subspace field to drop its mass substantially and then achieve tremendous speeds at sublight.
This also explains how you can achieve 'full Impulse' in full reverse... technically speaking, a Federation ship can move at both Warp and Impulse forwards and backwards.

Although there is no canon (as in on-screen) evidence to this fact, at least as far as I can recall, this theory certainly makes sense. To accelerate an object to even a fraction of the speed of light would most likely require a substantial degree of mass lightening, and given what we understand of warp drives, it seems that the most likely way to achieve that would be with a subspace field.

If you destroy subspace via Omega, I would imagine that establishing a subspace field would become impossible... either that, or you can but you cannot use it to INTERACT with naturally occurring subspace to achieve technical marvels (like Warping, etc.)... it would be weak to the point where it would be virtually useless.

I was actually wondering about this myself, so I went back and reviewed the episode again out of curiosity, and the exact dialogue makes two things clear.

1. What the Omega molecule does when it explodes is create what are referred to as "subspace ruptures," openings to subspace layers. One molecule only created enough of these ruptures to make the creation of a stable warp field impossible over a couple of light years, whereas a much larger explosion is described by Janeway as enough to "wipe out subspace across half the quadrant."

It's unclear if she simply means this would cause the same effects seen in the Lantaru Sector, only across a larger region, or if she means that it would be more destructive. She does state at the outset that Omega "destroys subspace," but this could certainly be a synonym for "devastates," the other word she uses, and more figurative than literal.

2. For whatever reason, sublight travel across such a region of space is still possible -- at least it is in the case of the Lantaru Sector. Though Paris only refers to "sublight" speeds, it seems to me this can only mean impulse. Whether impulse simply doesn't interact with subspace in the same manner as warp fields do or they don't interact with subspace at all is unknown (at least to me.) If you know more, or have more speculation, I'm certainly open to hearing it.

PARIS: The Lantaru Sector. It's impossible to create a stable warp field there. You can only fly through it at sublight speeds. I was always told that was a natural phenomenon. You're saying it was caused by a single molecule of this stuff?

JANEWAY: Omega destroys subspace. A chain reaction involving a handful of molecules could devastate subspace throughout an entire Quadrant. If that were to happen, warp travel would become impossible. Space-faring civilisation as we know it would cease to exist. When Starfleet realized Omega's power, they suppressed all knowledge of it.

The amount of testing to create a jump drive and pass through and back would probably require enough power to over-come the natural energy draining effects of being inside it wouldn't be worth it. The fact that you can be charged up, thrown through "Null Space" and cross vast interstellar distances at only the cost of activating your shields and leaving it on is good enough.

In the end, I don't think it's worth making / developing "Null Space"-drive when we already have options for:
1) Quantum SlipStream Drive
2) Transwarp Drive "Borg-Style with Transwarp Corridors"
3) Transwarp Drive "Voth-Style w/o Transwarp Corridors"
4) CoAxial Warp Drive ~= Space Folding drive
5) DASH Drive (Displacement Activated Spore Hub) Drive.
6) Higher Level Warp drive thanks to the new form of Dilithium that Voyager Discovered that allowed them to hit Warp 10/Infinity.

Fair enough. I can't really disagree. It was just something I was curious about. It would be an interesting alternate FTL drive. You are right, though, Voyager brought home several different means of propulsion which need to be studied, and miniaturizing the graviton catapult probably isn't worth the effort in the face of the alternatives. It would be a very useful technology to have, however, and ripe with narrative possibilities (as is the Coaxial Warp Drive) for malfunction based adventures while it's still new to Starfleet.

The one that I'm rolling around in my mind for a separate Star Trek campaign is the enhanced warp drive thanks to the new form of dilithium Voyager discovered and Harry Kim and Tom Paris' engineering designs. The first step in warp ten research would be testing it with unmanned probes, I imagine, and once they'd gotten enough data that way, they would analyze it to determine if it could be made safe for organics.

My theory for the narrative is, of course, that what happened to Paris can be prevented by keeping the drive's activation to mere moments, and by instituting certain protective measures (perhaps keeping the travelers in stasis during transit or by making specific shield modulations to prevent the ship from being penetrated by the types of energy and radiation which were responsible.) It would be viable only as a sort of jump drive, and navigation would have to be plotted ahead of time, and likely the computer (perhaps a holo-AI like the EMH) would control the entire journey once the drive was activated, but it would be worth it for the ability to cross great distances near instantaneously.

Of course, being intended for narrative (a game in this case), something will go wrong with the test flight and the crew (two or three individuals) will have some struggles to overcome with fixing the damaged drive and surviving in unfamiliar territory in the meantime.

..look at Travis Mayweather's family, they had Warp Drives, Plasma Cannons, no Torpedoes, but that could just be because they weren't rich enough to waste resources on Photon Torpedoes. That Anti-Matter could be better used to power the vessel then to waste it on pirates. Using Directed Energy Weapons like Plasma Cannons or Phasers or any # of other energy weapons seems to be more "Energy Efficient" in controlled use rather than dumping a massive amount into Torpedos, especially given that Civilians don't operate on a "Infinite Budget" like StarFleet.

That's a good point. Earth Cargo Service is a civilian enterprise (no pun intended), right? Or at least a non-Starfleet organization at any rate?

Speaking of ECS, I always thought that a series set in the 22nd century, but focused on space boomers just trying to get their cargo from place to place, truly going into the unknown, only having themselves and their crew to rely on in emergencies, would be really interesting.

In international waters, it's generally considered a "Law-less" area to some degree. I'd assume the same rules would be in place for Interstellar open space.

With the UFP, as long as you don't bring your ship down planet side or mis-use your technology, I see no reason to restrict any certified citizen from having their own Weapons that are "Comparable" to anything StarFleet might have.

I hadn't thought of it that way. Despite different species claiming territory throughout the franchise, the majority of space must be considered uncontrolled, and thus without the support needed to keep a legal infrastructure. With no one claiming infrastructure to control it, there's a certain freedom in that, and also a certain danger. As we see with the space boomers on Enterprise, you sometimes need the ability to defend yourself -- or to run away exceptionally fast.

You can have star systems that are on a collision course with one another be only light-months apart. You can also have relatively new star systems that are gradually moving away from one another be that close too. But the vast majority of star systems are indeed light-years apart from each other. Even the closest system to Sol is roughly 4 four years away at 1c.

One caveat may be systems that have more than one star. While these closely-knit stars may orbit a common center or simply each other, they could hold individual planets that can be "easily" traveled between at sublight velocities. IIRC, most of the worlds in the Firefly universe (sorry, 'verse) fall into this category.

Your memory hasn't abandoned you yet. That is how the Firefly 'verse is shown to be. The series takes place in a star cluster with one central main sequence star orbited by four others. This system contains seven proto-stars, seven gas giants, three asteroid belts, seventy-five planets, and one hundred and forty-nine moons.

I don't mind having a grouping of stars and planetary bodies with a similar set-up for this hypothetical region of space, and I was actually considering the possibility that it could be an open star cluster which is still drifting apart (as you suggest.) I'm not an expert in stellar science but from what I understand, open star clusters are the youngest star systems (cosmically speaking), and it is common for them to have a hundred or more stars (formed from the same nebula) spread over a distance of thirty light years or less. Scientists also seem to believe that it is more likely for planetary bodies to exist in an open cluster than a globular cluster.

Can you think of any reason that wouldn't work or doesn't make sense?
 
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It would be an interesting alternate FTL drive.
I think it works better as a "Supplament to FTL drive". Imagine the UFP gaining territory and member worlds that are far away and not directly connected to UFP space, how do you get there if they're located in the Delta Quadrant?

A series of Graviton Catapults can allow any vessel to get there cheaply.

and miniaturizing the graviton catapult probably isn't worth the effort in the face of the alternatives. It would be a very useful technology to have, however, and ripe with narrative possibilities
It's not about just miniaturizing the Graviton Catapult, but making it efficient and giving it a good enough power source to be a viable method of getting around space, even if it's for a vast straight line distance.

Imagine setting up a series of these between our Milkyway Galaxy and the Andromeda Galaxy.

A "Cheap" way of getting to the Andromeda Galaxy with barely spending any of your fuel reserves and time.

Imagine starting exploration in another Galaxy because you can cheaply take a network of Catapults and have them charge you / launch you across Galaxy in a series of launches.

Or at least a non-Starfleet organization at any rate?
Imagine InterStellar "Ride-Share" by hailing your friendly neighborhood StarShip Captain who happens to be going your way.

Speaking of ECS, I always thought that a series set in the 22nd century, but focused on space boomers just trying to get their cargo from place to place, truly going into the unknown, only having themselves and their crew to rely on in emergencies, would be really interesting.
You can do that in any century, the definition of "Frontier" just keeps expanding. there's plenty of it out there.

I hadn't thought of it that way. Despite different species claiming territory throughout the franchise, the majority of space must be considered uncontrolled, and thus without the support needed to keep a legal infrastructure. With no one claiming infrastructure to control it, there's a certain freedom in that, and also a certain danger. As we see with the space boomers on Enterprise, you sometimes need the ability to defend yourself -- or to run away exceptionally fast.
Exactly!!!
 
I don't mind having a grouping of stars and planetary bodies with a similar set-up for this hypothetical region of space, and I was actually considering the possibility that it could be an open star cluster which is still drifting apart (as you suggest.) I'm not an expert in stellar science but from what I understand, open star clusters are the youngest star systems (cosmically speaking), and it is common for them to have a hundred or more stars (formed from the same nebula) spread over a distance of thirty light years or less. Scientists also seem to believe that it is more likely for planetary bodies to exist in an open cluster than a globular cluster.

Can you think of any reason that wouldn't work or doesn't make sense?
You don't want too many stars too close together. They create a stellar environment that can be too hot or too radioactive for supporting M-class planets (the Galactic Core, for example, may be a literal Hell and be totally inhospitable for humanoid life to thrive due to its high stellar density). But if you space things out and have a smaller cluster of just two or three (or a handful of) stars within light-months of one another--with any workable number of habitable worlds and moons between them--it should work fine for a scenario in which sublight travel is the game.
 
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A "Cheap" way of getting to the Andromeda Galaxy with barely spending any of your fuel reserves and time.

Imagine starting exploration in another Galaxy because you can cheaply take a network of Catapults and have them charge you / launch you across Galaxy in a series of launches.
ROJAN: To your neighbouring galaxy, which you call Andromeda.
KIRK: Andromeda? Why?
ROJAN: It is our home.
SPOCK: What brings you here?
ROJAN: Within ten millennia, high radiation levels in our galaxy will make life there impossible. So the Kelvan Empire sent forth ships to explore other galaxies, to search for one which our race could conquer and occupy.
KIRK: Well, sorry. This galaxy is already occupied.
ROJAN: Captain, you think you are unconquerable and your ship impregnable, but while we've talked, the capture has already begun.
Probably not Andromeda. Firstly, to turn around Kirk's quote, "Andromeda is already occupied (fully conquered by the Kelvan Empire)." Secondly, why go somewhere without a future and where even the locals want to get out.
 
Probably not Andromeda. Firstly, to turn around Kirk's quote, "Andromeda is already occupied (fully conquered by the Kelvan Empire)." Secondly, why go somewhere without a future and where even the locals want to get out.
Maybe to see if the Kelvins actually won or were defeated by whomever rebelled against them.

Also, to figure out what was causing the spike in Radiation levels and see if you can help out.

It never hurts to make friends and help out IMO.
 
Maybe to see if the Kelvins actually won or were defeated by whomever rebelled against them.

Also, to figure out what was causing the spike in Radiation levels and see if you can help out.

It never hurts to make friends and help out IMO.

Indeed.
I'd say Starfleet would probably want to go to Andromeda to see what was causing the spike in Radiation levels and see if they could reverse it.
We've seen them being able to do things on a massive scale with subspace technology.
Quantum Slipstream Version 2 (from Timeless) would get a SF ship to Andromeda in about 4 or 8 hours.

Anyway, Andromeda isn't the only closest galaxy to ours... there are a number of satellite galaxies surrounding Milky Way... much smaller in size of course, but the largest of the smallest galaxies (next to Andromeda of course) is the Sagittarius Dwarf Sphr (10 000 Ly's diameter and about 65 000 - 80 0000 ly's away - travel time with QS v2... 8 - 16 mins mins).

Quantum Slipstream v2 is one of those technologies most in reach to SF... next to Coaxial Warp (which Tom Paris made fully operational but then never used - or it couldn't adapt it to a vessel the size of Voyager).
 
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