One of the things that I have always appreciated about sci-fi TV is that for most shows, quite a bit of time and energy has to be spent on developing the standing sets. Unlike your typical police procedural or family drama, the standing sets in scifi are critical since they help to create an immersive environment. The sets usually have to be believable if we are to accept that the stories are taking place in these far off exotic locales.
Some shows pull this off better than others.
For instance, most of the Trek shows usually had outstanding a believable set designs. When you saw the shows you could actually believe that those people were on a spaceship or space station. Even better was the fact that, with the exception of TNG, the sets usually matched the miniatures perfectly.
A show with bad set design was Babylon 5. I love the show, but the sets left much to be desired. It was clear that the budget was well below what was needed to really bring JMS' vision to life. The CGI space shots were revolutionary for their time, but the sets felt cheap and never really matched the scope that the stories required.
Stargate Atlantis was another show where the sets seemed to fall far short of what was needed. In this case, for me, it ws less about lacking money, and more about poorly conceived sets that did not really convey the idea that Atlantis was a "city." Watching characters spend all their time in windowless rooms and wandering in narrow windowless halls makes sense on a show with a traditional spaceship (like SGU). Atlantis was supposed to be a city. It needed more "public" spaces or some form of "street" level.
TNG also seemed to have some set problems. Most of the sets were fine. However, the show did seem to struggle to match the sloping curves and graceful lines of the Enterprise model. In much the same way that the first shuttle mockup could not match the miniature, some of the standing sets could not match the curve of the ship. For instance, Picard's Ready Room is odd in that it has a perfectly vertical exterior wall. Yet that is not found anywhere on the ship. The same is true of the shuttle and cargo bays. Equally, the gentle slope of the saucer means that all of the windows in the senior officer's quarters should probably be on the ceiling (Voyager managed to fix this problem by having special windows that did not match the slope of the ship).
Some shows pull this off better than others.
For instance, most of the Trek shows usually had outstanding a believable set designs. When you saw the shows you could actually believe that those people were on a spaceship or space station. Even better was the fact that, with the exception of TNG, the sets usually matched the miniatures perfectly.
A show with bad set design was Babylon 5. I love the show, but the sets left much to be desired. It was clear that the budget was well below what was needed to really bring JMS' vision to life. The CGI space shots were revolutionary for their time, but the sets felt cheap and never really matched the scope that the stories required.
Stargate Atlantis was another show where the sets seemed to fall far short of what was needed. In this case, for me, it ws less about lacking money, and more about poorly conceived sets that did not really convey the idea that Atlantis was a "city." Watching characters spend all their time in windowless rooms and wandering in narrow windowless halls makes sense on a show with a traditional spaceship (like SGU). Atlantis was supposed to be a city. It needed more "public" spaces or some form of "street" level.
TNG also seemed to have some set problems. Most of the sets were fine. However, the show did seem to struggle to match the sloping curves and graceful lines of the Enterprise model. In much the same way that the first shuttle mockup could not match the miniature, some of the standing sets could not match the curve of the ship. For instance, Picard's Ready Room is odd in that it has a perfectly vertical exterior wall. Yet that is not found anywhere on the ship. The same is true of the shuttle and cargo bays. Equally, the gentle slope of the saucer means that all of the windows in the senior officer's quarters should probably be on the ceiling (Voyager managed to fix this problem by having special windows that did not match the slope of the ship).