I actually thought Ivanova creatively confounding the alien ambassador's expectations of human sex was legitimately hilarious, one of many moments in B5 that confounds the frequent claim that the show was somehow humorless.
That's interesting. My sense of humor is a bit more dry; I never cared much for the sort of broad humor seen in a lot of comedies and movies, and often found humor in B5, just not as much that depended on embarrasing situations, characters making fools of themselves, and the like. That scene made me think how uncomfortable I'd be in such a situation, and that takes me right out of getting a laugh from it.
the virtues of the episodic format: the advantage of this in Trek was that it could make the setting feel more "open" and varied, because you got multiple visions (some of them quite different) of what these adventures could be. The disadvantage was always that it robbed Trek of the cohesion that B5 enjoyed.
true. But that's something to be careful with - go to the well too often, and it feels like you have only a handful of scripts.
OTOH if a show is going to be built around a single driving vision, that vision needs to be very strong. JMS' vision for B5 had undoubted strengths and his delivery was pretty top-notch... but it was also at root kind of a science fantasy story, which kept me from falling completely in love with it (not that I mind fantasy, but I tend to prefer something more genuinely science fiction when I can get it) and the component parts of his universe were sometimes not that interesting (I never could get into the "techno-mages," for instance, or bring myself to care all that much about the Drazi or the Drakh).
Huh? B5 was less space fantasy than Trek, especially after TNG. "Phase inversion, cap'n" could fix almost anything.
As for Voyagers' failure to effectively repurpose the TNG format -- it was definitely a case where apart from copping out completely on their premise, they would have benefited from more TOS-style storytelling. VOY spent a great deal of time "developing" characters who just weren't that interesting or were actively irritating (cf. Torres, Neelix, Paris) in a setting that felt improbably cushy given what the show's premise was supposed to be.
Uneven character development, poor sense of timing, lack of vision, and timidity. Mama Janeway this ep, Cap'n PMS Avenger the next. We can't let Starfleeters argue with each other, so we'll mix them with a Maquis crew (Roddenberry was dead by then, they could've just ignored his dictum instead of invoking mixed crews as a work-around), and then get cold feet and have them fet along just like Starfleeters 99% of the time. Let's give them a serial killer, and when they catch him, instead of making the captain act logically to protect her crew, let's write her jailing him for the next 70 years, or until we get home. And then she lets one of her most senior officers mind-meld with him as therapy! Say what? You're risking your entire crew on this guy! But ok, we want to talk philosophy and say we have to watch out for the murderer's rights, too. OK, then when the ship gets captured, and he's already mostly rehabilitated, he escapes and kills bad guys to get you your ship back. Instead of letting him live so you can make psychological points over the captain's angst at the bloody, dirty way she got her ship back, and her guilt for letting him do it, let's kill him off in the process so we can sweep it all under the rug as a heroic final act and forget the gory details. They had no follow-through, and were afraid to complete any reaches they made.