Is it just me or do the character designs seem more Origins based than Asylum/City based?
The characters are incredibly detailed. One has the polygon count of Arkham Aslyum, the whole environment.
Is it just me or do the character designs seem more Origins based than Asylum/City based?
I don't see that at all. The new Batsuit definitely takes some inspiration from Origins (it makes the Asylum suit look silly), and the new Batmobile is like a love child made by the Tumbler and a Lamborghini (makes sense to have a new one, since the original one is sitting at the bottom of the ocean as of Asylum), Two-Face and Penguin look the same as they did in City, and Riddler looks a bit more deranged after Batman punched that smug bastard in the face a year ago.
It might raise the stakes if Batman actually had people to save.
I actually disagree about civilians and I don't understand what people think they would add to the gameplay. Having a GTA style city of civilians doesn't add anything to the Batman experience. They're either going to run away when you engage thugs, or they're going to cower in the scene while you're beating on people. And if they're not cowering, they're potentially getting in the way of our sweet, sicknasty combos. What is this adding to the experience?
I guess it really depends how people are defining it. If it's a matter of "political prisoners were cool, they added a human touch to what you were doing and gave you an opportunity to add in some additional side activities," then, sure, I see the benefit to an extent. But the impression I'm getting from people is that they're more interested in a city that's more akin to a GTA or a Sleeping Dogs. That just seems to be antithetical to the Arkham series' purpose, which is about stealth, beating on groups of thugs, seeing what sort of nonsense you can wring from the physics engine, and seeing how high you can get your combo meter. And there really isn't a good solution for when the player tries to troll civilians by blocking traffic, walking into people, etc. I guarantee you that Warner Bros. would shit a brick at Batman being portrayed doing things he wouldn't do -- no YouTube videos of Asshole Batman.
I actually disagree about civilians and I don't understand what people think they would add to the gameplay. Having a GTA style city of civilians doesn't add anything to the Batman experience. They're either going to run away when you engage thugs, or they're going to cower in the scene while you're beating on people. And if they're not cowering, they're potentially getting in the way of our sweet, sicknasty combos. What is this adding to the experience?
I guess it really depends how people are defining it. If it's a matter of "political prisoners were cool, they added a human touch to what you were doing and gave you an opportunity to add in some additional side activities," then, sure, I see the benefit to an extent. But the impression I'm getting from people is that they're more interested in a city that's more akin to a GTA or a Sleeping Dogs. That just seems to be antithetical to the Arkham series' purpose, which is about stealth, beating on groups of thugs, seeing what sort of nonsense you can wring from the physics engine, and seeing how high you can get your combo meter. And there really isn't a good solution for when the player tries to troll civilians by blocking traffic, walking into people, etc. I guarantee you that Warner Bros. would shit a brick at Batman being portrayed doing things he wouldn't do -- no YouTube videos of Asshole Batman.
I think it's more about building a more realistic world. Having people walking around doing day to day things makes everything feel more alive.
It might raise the stakes if Batman actually had people to save.
I kind of get where you're going with that, but it's giving me flashbacks of that fucking kid who lost his balloon in Spider-Man 2 and how he showed up every three blocks.
I actually disagree about civilians and I don't understand what people think they would add to the gameplay. Having a GTA style city of civilians doesn't add anything to the Batman experience. They're either going to run away when you engage thugs, or they're going to cower in the scene while you're beating on people. And if they're not cowering, they're potentially getting in the way of our sweet, sicknasty combos. What is this adding to the experience?
I guess it really depends how people are defining it. If it's a matter of "political prisoners were cool, they added a human touch to what you were doing and gave you an opportunity to add in some additional side activities," then, sure, I see the benefit to an extent. But the impression I'm getting from people is that they're more interested in a city that's more akin to a GTA or a Sleeping Dogs. That just seems to be antithetical to the Arkham series' purpose, which is about stealth, beating on groups of thugs, seeing what sort of nonsense you can wring from the physics engine, and seeing how high you can get your combo meter. And there really isn't a good solution for when the player tries to troll civilians by blocking traffic, walking into people, etc. I guarantee you that Warner Bros. would shit a brick at Batman being portrayed doing things he wouldn't do -- no YouTube videos of Asshole Batman.
I think it's more about building a more realistic world. Having people walking around doing day to day things makes everything feel more alive.
But a "realistic world" still has to be reconciled with the conceits of gameplay. Having a fully populated, functioning world in Grand Theft Auto is fine, because the game doesn't give a shit if you drive on the sidewalk and mow down everything in sight and beat the tar out of random passers-by. For Batman, though, that really doesn't fly.
We use essential cookies to make this site work, and optional cookies to enhance your experience.