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Banting Class Science Vessel: NCC-1921

You're bothering with Turbo lifts? In a ship this size? Isn't that a bit of a waste of space you could better use elsewhere?
 
I really like this! Keep up the good work - there aren't enough well thought out designs from that era, IMO. :)
 
Oooooh Patrick, install Weld on the double! You will have to smooth ALL of those wall panels now :(

And I agree: ditch the turbolifts, they won't be of much use. I'd alse suggest you think about the placing of the escapepods. I'm looking at your last pic right now, I think that them ejecting from the top would suffice :)

Another thing: try to create corridor modules instead of hard modelling them. It saves you a lot of time seeing that most of the corridors are in the outer ring: every one of them can practically be the same, perhaps with three variations for the corridors with doors, with windows and with escape pod access :)
 
You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.
 
You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.

Indeed and there is also something like a side-to-side transport.
 
I think your interior design is in need of a rethink, to be honest. Your outer corridor means a large amount of floor area eaten up, and that no rooms have a window. Your inner ring corridor is more than enough given the small size of the ship, leaves more space for rooms and equipment, lets them have windows, and means a shorter walk between rooms. People making floorplans tend to go mental with corridors, but they are effectively wasted space.
 
Oooooh Patrick, install Weld on the double! You will have to smooth ALL of those wall panels now :(

And I agree: ditch the turbolifts, they won't be of much use. I'd alse suggest you think about the placing of the escapepods. I'm looking at your last pic right now, I think that them ejecting from the top would suffice :)

Another thing: try to create corridor modules instead of hard modelling them. It saves you a lot of time seeing that most of the corridors are in the outer ring: every one of them can practically be the same, perhaps with three variations for the corridors with doors, with windows and with escape pod access :)

I'm going to keep the TL's. I just think they're too valuable to leave out. Though there will not be any horizontal TL's.

As for the corridors, I created a couple of componant corridors. I just put them in place and extrude. But that one outer curve is different from the lower deck, and one above, so I had to make that one. Though it was simply an extrusion for both walls and took all of 10 minutes.

Or did I misunderstood what you meant?

Escape pods... Thank you for reminding me... :confused:

You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.

We're on the same page here. I just couldn't come up with one decent reason to put in a horizontal one, but there are many reasons for at least one vertical lift. The biggest one being to make it to the bar at the end of the late shift before last call. You may only have seconds!

You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.

Indeed and there is also something like a side-to-side transport.

Nope. No side to side. Just uppy downy. Ships small enought to run 80 metres down the centreline corridor in no time at all. Well- except for the Captain. He transports. He's no fool.

I think your interior design is in need of a rethink, to be honest. Your outer corridor means a large amount of floor area eaten up, and that no rooms have a window. Your inner ring corridor is more than enough given the small size of the ship, leaves more space for rooms and equipment, lets them have windows, and means a shorter walk between rooms. People making floorplans tend to go mental with corridors, but they are effectively wasted space.

I really do agree with you here. Except on this deck... Because of the cramped size of the ship, I wanted one deck that gave everyone maximum "outside" views. So the out side corridor is more for recreation in a sense. The aft section of this deck also has a large recreation lounge with oversized windows. It has some crew quarters, a med bay, and some small support science labs. But it's primarily crew orientated.

The rest of the ship is all work and no play though and there will not be any space to be wasted for silly human recreation. Those bastards!
 
^Having worked on cruiseships for 6-8 months at a stretch, I have to agree with Axeman, crew quarters with windows beat the hell out of hallways with windows.
 
^while I would agree with you on having windows (like the Galaxy Class), it's just one of those compromises that was made. More communal windows for everyone, or some windows for some crew and passangers.

I'm also considering the time-frame. Ships I'm this era seemed to have few windows. With the exception of the Excelsior Class, we didn't really see a lot on the saucer until the Ambasador Class came along. Of course you know all that...

My point is that I can justify my position. Though deck 4 has windows in all the rooms.

Maybe my next ship will be a 2301 design.
 
I'm not a big fan of the masses of windows that came along with TNG, it smacks more of cruise ship than potential warship. I like a smattering of windows, but not much more. I wouldn't expect many windows on a design of this type or age, I think you've got it about right. However, I'm not sure a tiny science ship with a crew of a dozen or so really warrants its own promenade. I can understand you wouldn't want to redo it as it's a lot of work scrapped, which is fair enough, but I think it wouldn't happen. Recreation looking out windows could be handled by a communal lounge or garden area like the Ent-A or Ten Forward on the Ent-D. Hell, everyone on the Ent-D had 6 panoramic windows each!
 
^while I would agree with you on having windows (like the Galaxy Class), it's just one of those compromises that was made. More communal windows for everyone, or some windows for some crew and passangers.

I'm also considering the time-frame. Ships I'm this era seemed to have few windows. With the exception of the Excelsior Class, we didn't really see a lot on the saucer until the Ambasador Class came along. Of course you know all that...

My point is that I can justify my position. Though deck 4 has windows in all the rooms.

Maybe my next ship will be a 2301 design.


The problem with windows in hallways is people are never in a position to enjoy them, always being enroute to one place or another in the ship. Also, as Axeman noted, a hallway at the outer radius of a ship is going to take more volume than a hallway of smaller radius.

In a combat situation if the hull is compromised your hall is going to depressurize, cutting people off. If it was a ring of rooms in the same location, only the room punctured would loose atmosphere and be sealed off. Your hallways, safe farther in, would remain clear.
 
I'm not a big fan of the masses of windows that came along with TNG, it smacks more of cruise ship than potential warship. I like a smattering of windows, but not much more. I wouldn't expect many windows on a design of this type or age, I think you've got it about right. However, I'm not sure a tiny science ship with a crew of a dozen or so really warrants its own promenade. I can understand you wouldn't want to redo it as it's a lot of work scrapped, which is fair enough, but I think it wouldn't happen. Recreation looking out windows could be handled by a communal lounge or garden area like the Ent-A or Ten Forward on the Ent-D. Hell, everyone on the Ent-D had 6 panoramic windows each!

^while I would agree with you on having windows (like the Galaxy Class), it's just one of those compromises that was made. More communal windows for everyone, or some windows for some crew and passangers.

I'm also considering the time-frame. Ships I'm this era seemed to have few windows. With the exception of the Excelsior Class, we didn't really see a lot on the saucer until the Ambasador Class came along. Of course you know all that...

My point is that I can justify my position. Though deck 4 has windows in all the rooms.

Maybe my next ship will be a 2301 design.


The problem with windows in hallways is people are never in a position to enjoy them, always being enroute to one place or another in the ship. Also, as Axeman noted, a hallway at the outer radius of a ship is going to take more volume than a hallway of smaller radius.

In a combat situation if the hull is compromised your hall is going to depressurize, cutting people off. If it was a ring of rooms in the same location, only the room punctured would loose atmosphere and be sealed off. Your hallways, safe farther in, would remain clear.

You've both presented a sound arguement that has actually made me reconsider that outside corridor on deck 3. A ship this size, coupled with the safety issues, are good enough reasons for me to change this.

It's really not too much work to make some changes. I've been working on an aft starbord quarter (saucer- would that make it a- starbord midship?) recreation lounge.

I'm also not sure about escape pods. Maybe a couple of large ones. They'd be cramped. That's the problem about these small ships.... Or lot's of coffin sized pods. They can serve a secondary purpose if the crew isn't rescued in time.
 
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When DS9 first started the scene at Wolf 359 showed them being ejected in a large communal lifeboat like a bus with crash netting. That would probably be the way to go with this ship. There isn't far to run if the alarm goes, you cant be more than a few meters from anyone at any time on a ship this small, so no problem if there's only one or two. Soviet subs use the same idea, and they have about the same size crew as this ship would have.
 
oberth-type-2009-12-03-a.png

I haven’t done much since the weekend. I’ve changed the floor layout for deck 3. And in the picture below, I’ve added the connector neck for the sensor pod that I’m building. The pod will contain the forward deflector, a photorp and probe launcher, and sensor platform. It's not meant to be manned, though there is access, primarily for configuring probes for specific missions if required. It's not big, like the Oberth's- more like the Reliant's.

You can also see some large windows on the saucer. That is the rec lounge (deck 3).
 
Here's a little more progress.
oberth-type-2009-12-06-a.png

Above. The deflector dish. There will be forward sensor equipment, and a photorp launcher.
oberth-type-2009-12-06-c.png

Above: There will be aft sensor equipment here. You can see the start of a long sensor on the bottom of the pod. Inspired by the Oberth's lower pod.
oberth-type-2009-12-06-d.png

Above: Some more windows for the rec lounge. I put some colour on my impulse engines. I used Tiles, and got a nice mottled effect.
oberth-type-2009-12-06-b.png
 
Not what I expected at all, a lot smaller than the Grissom's secondary hull and a lot smaller than the size of the neck suggested. It rather throws off the looks as it's proportions look rather reversed, the neck is almost thicker than the pod it's supposed to hold. A jeffries tube would be all that was really needed for emergency or occasional access, you could fit a grand staircase in yours.
 
^ heh.. Ya. I planned for the pod to be small all along. The neck was smaller (not as thick) originally, but at it's present 7.5 metres, it's not that big- though relative to the pod, yes, it is. The reasoning behind that, was simply for strength and access. The pod can be swapped out, and some of the designed pods for this ship, are indeed larger then the one showing. I have one designed that is much larger and more in line with the Oberths.

Though for the sake of it's looks- maybe I can reduce the width of the neck at a certain point. Give it more balance compared to the pod... hmmmm.

Any thoughts about the pod itself (aside from the size)? I really wanted to get some detail on the extrude- I think I succeeded, and though I'm not done, I think I'm missing something, but I don't know what yet!
 
The shape looks fine, pretty much what i would have expected from a sort of photon launcher pod. It needs more detail to flesh it out is all.

If that's the deflector on the front then I think maybe it'd be an idea to ditch that. Having an integral bit of your ship that has to be built in to every pod type would be a bitch, why is it not on the ship itself? It also limits the pod designs you could have.
 
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