You're bothering with Turbo lifts? In a ship this size? Isn't that a bit of a waste of space you could better use elsewhere?
Maybe there's a Federation equivalent of the ADA?You're bothering with Turbo lifts? In a ship this size? Isn't that a bit of a waste of space you could better use elsewhere?
You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.
Oooooh Patrick, install Weld on the double! You will have to smooth ALL of those wall panels now
And I agree: ditch the turbolifts, they won't be of much use. I'd alse suggest you think about the placing of the escapepods. I'm looking at your last pic right now, I think that them ejecting from the top would suffice
Another thing: try to create corridor modules instead of hard modelling them. It saves you a lot of time seeing that most of the corridors are in the outer ring: every one of them can practically be the same, perhaps with three variations for the corridors with doors, with windows and with escape pod access![]()
You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.
You need lifts (or at least the shafts) to facilitate the moving of large items between decks. Having lifts move from one end of the ship to the other is wasted space in a ship this size.
Indeed and there is also something like a side-to-side transport.
I think your interior design is in need of a rethink, to be honest. Your outer corridor means a large amount of floor area eaten up, and that no rooms have a window. Your inner ring corridor is more than enough given the small size of the ship, leaves more space for rooms and equipment, lets them have windows, and means a shorter walk between rooms. People making floorplans tend to go mental with corridors, but they are effectively wasted space.
^while I would agree with you on having windows (like the Galaxy Class), it's just one of those compromises that was made. More communal windows for everyone, or some windows for some crew and passangers.
I'm also considering the time-frame. Ships I'm this era seemed to have few windows. With the exception of the Excelsior Class, we didn't really see a lot on the saucer until the Ambasador Class came along. Of course you know all that...
My point is that I can justify my position. Though deck 4 has windows in all the rooms.
Maybe my next ship will be a 2301 design.
I'm not a big fan of the masses of windows that came along with TNG, it smacks more of cruise ship than potential warship. I like a smattering of windows, but not much more. I wouldn't expect many windows on a design of this type or age, I think you've got it about right. However, I'm not sure a tiny science ship with a crew of a dozen or so really warrants its own promenade. I can understand you wouldn't want to redo it as it's a lot of work scrapped, which is fair enough, but I think it wouldn't happen. Recreation looking out windows could be handled by a communal lounge or garden area like the Ent-A or Ten Forward on the Ent-D. Hell, everyone on the Ent-D had 6 panoramic windows each!
^while I would agree with you on having windows (like the Galaxy Class), it's just one of those compromises that was made. More communal windows for everyone, or some windows for some crew and passangers.
I'm also considering the time-frame. Ships I'm this era seemed to have few windows. With the exception of the Excelsior Class, we didn't really see a lot on the saucer until the Ambasador Class came along. Of course you know all that...
My point is that I can justify my position. Though deck 4 has windows in all the rooms.
Maybe my next ship will be a 2301 design.
The problem with windows in hallways is people are never in a position to enjoy them, always being enroute to one place or another in the ship. Also, as Axeman noted, a hallway at the outer radius of a ship is going to take more volume than a hallway of smaller radius.
In a combat situation if the hull is compromised your hall is going to depressurize, cutting people off. If it was a ring of rooms in the same location, only the room punctured would loose atmosphere and be sealed off. Your hallways, safe farther in, would remain clear.
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