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Axanar anthology

^But did your game really need to be Star Trek? Was there any reason you couldn't have changed the Trek elements to something else? I've seen a "generic" version of the early Star Trek computer game, that one where you moved around a rectangular galaxy made of dots and typed in coordinates to shoot at Klingons, where the names were changed but the gameplay was the same.

Like I've been saying, fanfic isn't the only option. If you can't legally use someone else's ideas, you can just use your own.

Filing the serial numbers off can be quite lucrative. Just google E. L. James.
 
How on earth can anyone make any comment about the cutting style of Star Trek Beyond?

All that has been released is a teaser trailer.

Without wanting to derail this topic, but.... I have always been amazed by the capacity of some fans to judge a new show or movie in their fandom by a short trailer. Some have already literally judged the entire movie by it.

Where's the fan in reserving judgment? ;)

I kid, I kid. I confess I had a harsh initial reaction, but I truly am willing to wait and see.
 
"Passing" is all the public domain is worth, nowadays. Based on the Copyright Acts of 1976 and 1998 in the U.S., and the IP provisions of the Trans-Pacific Partnership bringing international law in line with American copyright law, I doubt anything of consequence will ever enter into the public domain again ... There will never be a day when you can make a Star Trek sequel or remake with the same ease you could make a work based on The Wizard of Oz or King Arthur or whatever.

I don't doubt for one minute that you're right, but, imo, that's just more argument for creating one's original stories. Limitations can breed creativity. I understand the fun of writing Trek, but I don't in any way think I have some inherent right to do so.
 
Filing the serial numbers off can be quite lucrative. Just google E. L. James.

I see it more as a starting point. I think most artists start out by imitating other artists, which can be a good way to gain some initial experience and understanding of the process, but once they gain confidence and start experimenting with new ideas of their own, it frees their imaginations and they'll end up evolving farther and farther away from imitation as they gain more experience. At least, that's how it was for me.
 
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