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ASTRONUTS on YouTube

Congrats on getting it out there.

Making anything is hard...finishing something is something else!
 
Thanks. It took ten years from the start of preproduction to completion of the movie. The lion's share of production took place during April through July 2001!

I have no delusions about it being a great film, and it's not everyone's cup of tea, but I'm proud of the end result. We had a blast making it, and I hope some people find it to be entertaining to watch.
 
Well done, Dude! And congrats at getting this finished after all these years!

I really enjoyed it. Now get started on the sequel! ;)
 
FalTorPan asked for my critique of Astronuts, so here we go:

First off, there's an impressive amount of work in this. I'm in the middle of a greenscreen compositing nightmare, so I appreciate the effort to thing like putting a big head on a tiny body, virtual backgrounds, etc.

Given when this was shot, I'm not going to comment on the technical aspects of the chromakey. However, looking at the Storyboard to Screen version, it seems you were shooting against blue. Green is often a preferable color to shoot on for video because the green channel typically has the most information and the highest detail level and the easiest to cleanly separate (unless you have spill).

My biggest problem: the sound. As I've said elsewhere, sound trumps picture. Next time you do a film get a decent mic and record to something other than the camera. It'll make everything better.

Comedy is tricky. The script has some funny ideas in it, but some of the humor is really obvious. The bit around using the flazer <sp?> guns to escape the prison doesn't really work because the characters seem obtuse and the timing is flat. Playing the characters as dumb is easy humor, but also very easy to make unfunny. The scene might've worked better if the Captain was trying to MacGyver his way out with the objects at hand, trying to be too clever when the answer was right in front of his nose.

There are some fun ideas for the characters, but they all felt underutilized. What's the point of Gummier Snax in the story? None, really. If you're going to put them in and have them be quirky in some way make sure that quirkiness is in service of your story. Have that something unique to each character play intro complicating or resolving the story's problems.

There're some basic camerawork problems throughout, many of which I covered in the Fan Filmmaker's Primer. When doing this stuff in future, make sure you observe the 30-degree rule. For instance, at 1:40 you're doing an axial cut, and since you're basically punching straight in, the fact that none of the actors are in the same position after the cut is really jarring. It's one of the good reasons people apply things like the 30 degree rule...it hides some continuity problems in addition to making the cutting more interesting.

The TV style title sequence is too long. This is the era where people click away from anything that loses their attention for a moment. Slam the title up there and save the credits for the end. People interested enough to see it through may want to see the credits, but if people lose interest during the titles, they won't care about the names anyway.

I like the blue hand holding up its pinky as it drags the ship. Cute touch!

Too many things don't pay off. For instance, it seems like the crew's opening ad should have been what got Bupkis's attention. They advertised, and now they reap what they sowed. I assume this is what happened, but it's never stated as such in the film as edited. That’s basic narrative though-line.

The wind-up key in the engine room is a great gag, but it's squandered because it's sort of stuck up at the top of the frame. A better way to play that gag would be to have the engineer turn to look O.C. then go to an OTS (Over The Shoulder) of him looking at this ridiculous piece of equipment.

When shooting on greenscreen it's really easy to mess up eyelines. For intense when at 3:58 the Captain turns to speak to Thugg is a good example of this. He looks off to screen right, but Thugg is behind him and a hair to camera left. When the actors are shot on a process screen, feel free to move them around in post to get a better composition.

It's better to cut between shots that are compositionally very different. For instance at 4:23 you go from a sort of 2-shot to a wide shot, when it would have been better to cut from a CU of the Captain out to the wide shot of the bridge because a) it would be more interesting and b) it would avoid another jump/axial cut as happens now

Cute Plan 9 in-joke at 14:47!

The payoff of the "I’ve got a sandwich bag" etc., should have used all the items, or done something unexpected. The mirror was too obvious.

No one bats it out of the ballpark on their first try, but this is a big effort, and I have little doubt the next effort will show considerable improvement.
 
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I did indeed ask Maurice for his criticisms, and I very much appreciate them.

Thanks so much, Maurice. I have great respect for your abilities and experience and the insight that comes with them. I've longed for this sort of criticism, and it feels great to get it!

I'll respond to specific points in your post tomorrow.

Thanks again!
 
I did indeed ask Maurice for his criticisms, and I very much appreciate them.

Thanks so much, Maurice. I have great respect for your abilities and experience and the insight that comes with them. I've longed for this sort of criticism, and it feels great to get it!

I'll respond to specific points in your post tomorrow.

Thanks again!
My pleasure.

I should add that the blue hand became my favorite character by the end.
 
Maurice, thanks again for your critique of ASTRONUTS. I had planned to respond to your specific comments, but all I can come up with are things like, "I agree," or "I hadn't thought of that. Thanks for the suggestion."

Not long after I finished ASTRONUTS, I re-watched a favorite movie, DARK STAR, on the "Hyper-Drive Edition" DVD. In one of the DVD's special features, John Carpenter said something in a phone interiew that has stuck with me:

"I was expecting that the struggles that I went through to get [DARK STAR] made would be appreciated by the audience. They don't care about that. They don't give a shit. They just care about the finished product." -- John Carpenter

I'm proud of what we accomplished with ASTRONUTS, especially because I have no educational or professional background in moviemaking, and until completing this short film, I had no experience in moviemaking. While being proud of the movie, I also realize that it isn't a "great" film, and by a whole lot of standards, it isn't a "good" film. With some experience under my belt, and with helpful critiques such as Maurice's, the next one will be better -- and it will take less than ten years to complete.

Incidentally the Giant Blue Hand is probably my favorite character, too! :)
 
I thoroughly enjoyed this. It made me laugh. I agree with Maurice that titles were far too long. Some of the comedy timing was hit and miss but very good when they got it. I disagree with Maurice on the scene where they escape the brig. I thought it was hilarious that they were still looking at their watches after the force field had come down.
 
I'm really glad there's going to be a "next one". You may not really have any idea just how much you learned along the way. That experience, combined with your willingness to take good advice from Maurice and (hopefully) others will help you turn out a project that will be better in every aspect. As a viewer and listener of fan productions seeing how much they improve from episode to episode is a big part of my enjoyment of them. Look at the Phase II pilot and compare it to World Enough and Time and you'll see what I mean. The same is true of the project I work on, Star Trek: Excelsior. From our pilot to our most recent releases shows steady improvement.
Good luck!
 
I thoroughly enjoyed this. It made me laugh. I agree with Maurice that titles were far too long. Some of the comedy timing was hit and miss but very good when they got it. I disagree with Maurice on the scene where they escape the brig. I thought it was hilarious that they were still looking at their watches after the force field had come down.
Just to be clear, my critique wasn't at their failure to react, it was to their being just deliberately obtuse and not listening to the other character when there was a more clever way to play it.
 
Thanks for the kind words about ASTRONUTS.

About the opening credits -- originally, long before I realized how crappy the quality of the chroma keying would turn out to be, and how much postproduction time it would take to make the material even remotely workable -- I planned to make ASTRONUTS a video series rather than a one-off. As a result the opening credits were to be TV-like. They were inspired by the opening credits of the STAR TREK TV shows (through VOYAGER, since ENTERPRISE had not yet debuted), STAR WARS and BABYLON 5. I think the pre-title portion of the credits sells the premise of the would-be series pretty well -- quickly and by showing and not telling -- but I agree that the overall sequence is far too long, especially for a one-shot.

About the jail cell escape scene: I agree that it could have been done more effectively. Had ASTRONUTS been the video series that it was intended to be, we'd have discovered that although Chip is probably the most competent of the Astrogalactic Heroes for Hire, he's often ignored simply because he's the ship's "kid." Having said that there are certainly more clever ways to convey this.

It was challenging to introduce each of the would-be recurring characters in this story, especially since the movie was so short and there wasn't a lot for some of them to do. In case it's not obvious, villain Bupkus was not to have been a recurring character. The "I'll be back" bit after the end credits was cobbled together during editing, after I realized that, with the kid-friendliness and silliness of the one-shot movie as a whole, it didn't make much sense for the heroes to kill the villain.

Thanks again for the comments and encouragement! Maurice, I can't thank you enough for the constructive criticism!
 
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