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Anyone know Cinema 4D?

Lindley

Moderator with a Soul
Premium Member
I have a model in Cinema 4D R6 (no Body Paint) which is supposed to have six running lights, in three pairs, each pair a different color.

Trouble is, the person who gave it to me make all six lights (spheres) be a single object and gave me a texture with six dots on it to be the colors. And the texture isn't lining up right.

While I can flip around options and see what renders look good, I have absolutely no idea how to move the texture around to line up with the six spheres. If I could get the spheres to be distinct objects I could just color them without bothering with a texture image; that would be good enough. But I can't figure out how to do that either....

Any help?
 
I've hardly played with R6. This is the way I'd do it in the later versions of C4D though, and I'm pretty sure it'll work in R6 as well.

The material manager is in the lower left quadrant of C4D. on the material manager toolbar-

left click: file - new material.

A new material will appear named "mat".

Double click it.

In the window that pops up adjust the color channel to the color you want it, say red for example, by moving the color sliders.

Once you get it the color you want close it.

In the right upper quadrant of C4D is the objects manage.

Select the object that is the running lights.

Make sure you are in polygon selection mode. Do that by going to C4D's top toolbar and select: tools then polygon in the drop down menu.

go to the top toolbar again and select: selection then rectangle selection from the dropdown menu.

Now, just left click and drag a box around the light you want to be red and release the left mouse button. It should hilite to show it's selected. If you have more than one light to "paint red" you can continue selecting other objects by holding down the shift key while you click and drag.

After you've selected whatever lights you want to be red go down to the material manager and click and drag your red material to the viewer over the model and release it.

If all goes right the material will be applied to the light(s) you have selected.

Create the other colored materials you need and repeat until you've colored all your lights. You can apply as many materials as you need to a single object just by selecting the polygons you want to apply the material to.

Hope that helps.
 
Hmm, good to know. I wasn't aware you could apply textures (materials) to only parts of an object.

Selecting all polys on a sphere will be a trick. I may need to select half of them and then just keep saying "grow selection"....unless there's a better way.
 
It's not working. Every time I drag the material, it turns the entire object red rather than just the one part of it.

I think a better approach would be to isolate each pair of spheres into a different object. How do I do that?
 
Nevermind, I figured it out. You didn't mention that you had to use "Set Selection" to create a named selection object (called "Red lights" in this case), and then enter "Red lights" in the Restrict To Selection box when I added the texture.
 
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