I have a model in Cinema 4D R6 (no Body Paint) which is supposed to have six running lights, in three pairs, each pair a different color.
Trouble is, the person who gave it to me make all six lights (spheres) be a single object and gave me a texture with six dots on it to be the colors. And the texture isn't lining up right.
While I can flip around options and see what renders look good, I have absolutely no idea how to move the texture around to line up with the six spheres. If I could get the spheres to be distinct objects I could just color them without bothering with a texture image; that would be good enough. But I can't figure out how to do that either....
Any help?
Trouble is, the person who gave it to me make all six lights (spheres) be a single object and gave me a texture with six dots on it to be the colors. And the texture isn't lining up right.
While I can flip around options and see what renders look good, I have absolutely no idea how to move the texture around to line up with the six spheres. If I could get the spheres to be distinct objects I could just color them without bothering with a texture image; that would be good enough. But I can't figure out how to do that either....
Any help?