How did you arrive at 1067 feet? I thought you were using 1080?
Go back and re-read my first post in the thread. I started off using 947'... and immediately ran into so many problems that I abandoned it and tried 1080', which worked pretty well. But as I fine-tuned things, I determined that the ideal length was actually 1067'. In fact, I'm still open to revising this further, though I can't imagine why I'd do so. Everything has worked out so perfectly at this scale so far that I think I've pretty much locked in on the new number.How did you arrive at 1067 feet? I thought you were using 1080?
I downsized a bit to make the bridge match up slightly better and to make the various decks line up slightly better with the local window locations.^^ Could you clarify why you consider 1067ft. ideal as opposed to 1080ft? I know it's only a difference of 13ft. but what was the determining factor rather than just take as much space as you can get to cram all the stuff in there?
That's definitely one of the things that's always driven me towards the 1080' number in the past. You really can't fit the shuttlebay as shown on-screen with the 947' ship, in my opinion, regardless of whether or not you put it under the pylons or behind them.I'm curious about how the shuttlebay fits in. I always wanted to see how big the ship would need to be if you took the width of the shuttle set piece and compared that to the width of the model shuttle photographed with the shuttle bay model and use those stills to arrive at a scale size for the shuttlebay if built to the same scale as the set piece shuttle. Then how big would the ship need to be to fit that inside it?
--Alex
That's not been lost on me (since I'm using meters as my default unit, and only talking "feet" because that's the nature of the conversation, normally, on this topic). Once I have everything worked out, I may do a comparison of 947'/1080'/1067', and the "refit" along with it.This is really great work. You're just a few inches over 325 meters (325.2216 to be exact). That number seems a bit less random than 1067'. How does the diameter of the saucer at 1067' compare to the one on the 1000 foot refit?
This time, with my renders, I put sources inside of the running lamps. It's not really surprising to see how it turns out, but it IS curious that we never saw any indication of this on-screen... we really ought to have, don't you think?
Well, the add-on renderer I'm using here has "normal falloff" by default, though it can be tweaked. Basically, it's sort of like Christmas lights... the impact of the lights is greater when other light sources are at their minimum. I just through that it was interesting that we could never really see this (obviously studio lighting techniques, etc) while, if the ship were real, we certainly would see it, to some extent or another.This time, with my renders, I put sources inside of the running lamps. It's not really surprising to see how it turns out, but it IS curious that we never saw any indication of this on-screen... we really ought to have, don't you think?
That depends. Do your light sources have falloff on them (e.g, are they decaying with the square of the distance)? If not, then the light hitting the bridge module going to look much, much brighter than it would in reality.
Hi, Prof...Hey Cary, I may have missed this earlier in the thread, but are you positing that the three circular portholes on the bow of the saucer rim are sensors or weapons emplacements of some sort? I was admiring your latest cutaway just now and noticed what appeared to be some sort of machinery directly attached to the center port.
We use essential cookies to make this site work, and optional cookies to enhance your experience.