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Another New Series Proposal

Dayton3

Admiral
The year is 2468.

The Federation has been at peace for 47 years. Long enough for its leaders to become convinced that the long awaited era of galactic peace has arrived. Long enough that starship combat training has fallen out of favor with the occasional minor battle being handled by ships computers programmed with centuries of tactics.

In this era, very few starship commanders have experienced combat.

Only one has become an expert at it.

Captain Russell Jamison is an embarrassment to Starfleet. A relentless and ruthless soldier in an era of diplomats and explorers. Largely self taught in the arts of combat, he prefers torpedoes to talking and phasers to philosophy. Captain Jamison relishes battle as much as most ship commanders wish to avoid it.

After a series of battles that Starfleet considered unnecessary, though brutally successful on his part, Captain Jamison is stripped of his command and his crew divided up. Virtually exiled, he is assigned a 75 year old ship and a series of deadend missions on the fringest of Federation space though he still manages to find plenty of action. Despite this, his career seems to be at an end.

But Starfleet suddenly finds that it needs a soldier.

An entire fleet task force on a deep exploratory mission is destroyed in battle with a previously unknown force. Lost are most of Starfleets dedicated warships and their few commanders with combat experience.

Starfleet orders Jamison to return and offers him the command of a very powerful, large experimental starship and the services of his reunited crew to find out what happened and deal with this new menace.

But there are those in Starfleet who would be happy if Jamison never returns. And there are others who know a great deal more about this threat than they tell the captain or his crew.

However, Jamison has plans of his own. And they do not end when this mission is over......
 
The "Captain Jamison" was just a placeholder name.

I was thinking more of J. Elliot Jamison, the leader of Zeta Battalion of Wolf's Dragoons in the original Battletech game.

I never played Battletech but I've collected most of the Technical Readouts over the years.
 
The year is 2468.

The Federation has been at peace for 47 years. Long enough for its leaders to become convinced that the long awaited era of galactic peace has arrived. Long enough that starship combat training has fallen out of favor with the occasional minor battle being handled by ships computers programmed with centuries of tactics.

In this era, very few starship commanders have experienced combat.

Only one has become an expert at it.

Captain Russell Jamison is an embarrassment to Starfleet. A relentless and ruthless soldier in an era of diplomats and explorers. Largely self taught in the arts of combat, he prefers torpedoes to talking and phasers to philosophy. Captain Jamison relishes battle as much as most ship commanders wish to avoid it.

After a series of battles that Starfleet considered unnecessary, though brutally successful on his part, Captain Jamison is stripped of his command and his crew divided up. Virtually exiled, he is assigned a 75 year old ship and a series of deadend missions on the fringest of Federation space though he still manages to find plenty of action. Despite this, his career seems to be at an end.

But Starfleet suddenly finds that it needs a soldier.

An entire fleet task force on a deep exploratory mission is destroyed in battle with a previously unknown force. Lost are most of Starfleets dedicated warships and their few commanders with combat experience.

Starfleet orders Jamison to return and offers him the command of a very powerful, large experimental starship and the services of his reunited crew to find out what happened and deal with this new menace.

But there are those in Starfleet who would be happy if Jamison never returns. And there are others who know a great deal more about this threat than they tell the captain or his crew.

However, Jamison has plans of his own. And they do not end when this mission is over......

Here's my thoughts:

-Given that McCoy and Spock lived long enough to make cameos in the Next Generation series, I doubt that a mere 47 years in the 25th century is long enough for the guys with real combat experience to die off. (Yes, i know it's one of those "Let's include the number 47 in it!" deals. I've never understood that, nor do i care to.) Why wouldn't the Federation, in time of extreme distress, simply draft these guys, make them admirals and chiefs and have them guide the rest of starfleet to victory? It certainly beats a self-trained outcast.

-Speaking of, no soldier worth anything is "self-taught". You want to be good at fightin', you have to learn it from somebody who's actually done it, especially if you're sending 1000-man-crew ships into the shit.

-Speakin of...if the Feds and Starfleet beat their swords into plowshares, why is there any kind of experimental super ship hidden in the basement somewhere? If it was from the last big war, that would probably make its tehnology decades old. (Humans may live long lives, but technological progress would advance like lightning.) If it's a modern project, then that puts the lie to notion that it's a peaceful galaxy, right?
 
^ To address a few points.

1) While the Federation has been at peace for 47 years, that doesn't mean necessarily that times previous to that was exactly loaded with combat. It is possible that almost all the conflicts were simple one on one ship encounters like the original series era.

2) Starfleet didn't "beat all their swords into ploughshares".

They just lost the vast majority of their swords in the surprise battle at the beginning.

3) Starfleet would send the "expendable" officer that they didn't really want out to face the danger first.

They would keep the "McCoys" and "Spocks" close to home to train a new generation of combat officers.

4) The "new era of galactic peace" is indeed a lie.

Or is it?
 
With this idea hot on the heels of The Dominion War & its been a generation or two since, I can see a lot of Starfleet being unprepared & way too comfortable with things & regretting it big time. But I can't see one uber-ship versus "the 'Predator'-like warriors from hell". I can see your exiled officer leading a small task force of TOS/TMP-era Museum Ships & TNG/VOY-era survivors to a rendezvous with the Tholians, Tzinkethi & other A.Q. Alliance forces at a "counter-attack" staging ground.
 
With this idea hot on the heels of The Dominion War & its been a generation or two since, I can see a lot of Starfleet being unprepared & way too comfortable with things & regretting it big time. But I can't see one uber-ship versus "the 'Predator'-like warriors from hell". I can see your exiled officer leading a small task force of TOS/TMP-era Museum Ships & TNG/VOY-era survivors to a rendezvous with the Tholians, Tzinkethi & other A.Q. Alliance forces at a "counter-attack" staging ground.

I considerded the "museum ship" concept but I don't think it would work very well.

Every new series producer wants a cool new ship distinctive for their own series and each series does need a distinctly new visual appeal.

Finally, no Tholians, no Tzinkethi, no allies of the Federation involved whatsoever.

One of the ideas is that the Federation handles this one their own.
 
With this idea hot on the heels of The Dominion War & its been a generation or two since, I can see a lot of Starfleet being unprepared & way too comfortable with things & regretting it big time. But I can't see one uber-ship versus "the 'Predator'-like warriors from hell". I can see your exiled officer leading a small task force of TOS/TMP-era Museum Ships & TNG/VOY-era survivors to a rendezvous with the Tholians, Tzinkethi & other A.Q. Alliance forces at a "counter-attack" staging ground.

I considerded the "museum ship" concept but I don't think it would work very well.

Every new series producer wants a cool new ship distinctive for their own series and each series does need a distinctly new visual appeal.

Finally, no Tholians, no Tzinkethi, no allies of the Federation involved whatsoever.

One of the ideas is that the Federation handles this one their own.

I don't know..I like the MUSEUM SHIP concept as an intro to each new episode...and I would put no restrictions on what the story could be about...Feds...Klingons...Romulans...Tribbles...as long as it was well written and well produced...

Rob
 
With this idea hot on the heels of The Dominion War & its been a generation or two since, I can see a lot of Starfleet being unprepared & way too comfortable with things & regretting it big time. But I can't see one uber-ship versus "the 'Predator'-like warriors from hell". I can see your exiled officer leading a small task force of TOS/TMP-era Museum Ships & TNG/VOY-era survivors to a rendezvous with the Tholians, Tzinkethi & other A.Q. Alliance forces at a "counter-attack" staging ground.

I considerded the "museum ship" concept but I don't think it would work very well.

Every new series producer wants a cool new ship distinctive for their own series and each series does need a distinctly new visual appeal.

Finally, no Tholians, no Tzinkethi, no allies of the Federation involved whatsoever.

One of the ideas is that the Federation handles this one their own.

I don't know..I like the MUSEUM SHIP concept as an intro to each new episode

I don't understand what you mean.
 
Rambo vs the UN Wimps of Starfleet. Well, it could work well as a sf series, but it's not Star Trek. Ysee, in Star Trek, like it or not, we are supposed to be on the side of the Starfleet Wimps. :rommie:
And all the crew members are male. :p
An idea I still think has some truly intriguing possibilities, particularly if done in a hot, steamy, militaristic, quasi-fascist context. :bolian: Think 300, only more historically accurate and honest about the behavior of Spartans...
 
Rambo vs the UN Wimps of Starfleet. Well, it could work well as a sf series, but it's not Star Trek. Ysee, in Star Trek, like it or not, we are supposed to be on the side of the Starfleet Wimps. :rommie:
I've been meaning to reply to this.

When Gene Roddenberry was thinking up the original series, it was the mid 1960s.

Little more than 10 years after the United Nations had played a significant role in fighting the North Koreans and Chinese in the Korean War.

Also, the United Nations was far, far more "pro-American" than it became in the 1980s and onward to today.

So while GR might've intended his audiences to cheer on the "UN like Federation", the UN of his day was far more militaristic and pro American than what it evolved into..
 
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