Shameless bump.
Well, I'm guessing that you guys noticed that I left that area of the one compartment I did earlier open... and that was because the windows didn't match anything seen on screen. I had hoped that the windows designed into Kirk's cabin (and partially seen in a few early episodes) would have matched those on the model. Sadly they didn't.
But I was playing around with the idea of what might be in that part of the ship, and this was what I came up with...
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Something like an open commons area... specially for crew members who don't have their own office area in their cabins. As for the portholes... I'm not sure what they are, but I'm most likely not including them as standard windows of any type.
I'd point out that even in some of my earliest sketches of possible placements of elements I used scaled versions of the original set plans. This overview gives a nice example...Didn't you say that your saucer has a total of eight full-height decks?
Once I nail down the main stuff for my plans I'll be going back and getting input from people on some of the variations on the theme that people might want. Of course people are welcome to rearrange my plans in any way they'll please right from the start, but I know that some people would rather not be restricted to the scale I am using or the number of decks or the compartment partitioning. Mainly the broad outlines of the ship's decks would be the easiest thing to provide with elements you could arrange yourself.Hello. I've been following this thread for some time, and I just wanted to say how much I've been enjoying it. It's largely responsible for getting me to sign up for this BBS. I'm really looking forward to any "build-your-own" kit which emerges from it.
I'm not sure where the detailed set plans are (which show a number of additional rooms depending on the episode), but the standard overview shouldn't be too hard to find. It makes for a good reference once you can apply scale to it (which you can get from a number of my sketches that include the 10 foot by 10 foot grid).Where can I find stuff like the original set blueprints? I'd enjoy tinkering around with them myself.![]()
Shaw, this is really nice! I'm anxious to see this proceed. Great work, man!
Perusing this thread I came across the above post and felt the need to remark.Well, maybe we should partition the sandbox a little more then...
See, I classify things like Iron Man, Superman and Star Wars as fantasy. As such their value pretty much ends when whatever story is being told is over. I'll watch or read Superman and I'll watch Star Wars, but that is the absolute limit of the amount of effort I'll extend towards anything that falls into the realm of fantasy.
Star Trek is science fiction. And while I am happy to pass time enjoying any given dramatic presentation of Star Trek, I'm also happy to spend years in school and putting myself thousands of dollars into debt studying science based on the inspiration of Star Trek. And I've been happy to spend hundreds of hours researching aspects of Star Trek and sharing my findings with others.
I'm interested in Star Trek as inspirational science fiction and I'm very happy to find others who are willing to expend the energy in actually thinking about what could be when projecting forward from our understanding of science today. TOS (more than any other Star Trek) worked not to trip itself up by introducing fantasy elements into itself and it lends itself nicely to different interpretations of what was happening even as our understanding of science has evolved in the intervening years since the show first aired.
If you equate Star Trek with Iron Man and Superman then I'm not sure why you would expend any effort towards technical endeavors. I do because the show holds up exceptionally well to technical scrutiny and that for many people this aspect of Star Trek inspires them to take other elements a step further in trying to actually make what they see a reality.
In my eyes the only fantasy aspect of Star Trek is the alien races. Otherwise, it is the benchmark by which all other science fiction is measured against. And as I don't watch any other science fiction (or fantasy) series with any regularity, I'd have to say nothing since Star Trek has quite measured up to it.
The fact that I'm motivated to work on this project given the vast amounts of real world mathematics and physics knowledge that I have should speak volumes about how well made Star Trek is (specially TOS). And the biggest mistake made by later Star Trek series (and why my interest in them has fallen off over the years) is their attempt to do exactly the type of fantasy science that you seem to see in all of Star Trek. By not trying to over explain everything (or explain many things at all), TOS left the science of the show open to future interpretation rather than linking it to pseudoscience or dateable technobabble. The more real world mathematics and physics I learn, the more I'm pushed back towards TOS and away from the other parts of Star Trek for anything other than a mindless pass time of watching TV.
Now, while I may be using the black box analogy in place of attempts at applying real science in my plans, I can guarantee that I do think about what might be involved in how those aspects work. And as long as no one expects me to include either my ideas or the ideas of others put forward here, I don't see what there is a problem discussing this stuff. After all, it is understood that other well most likely use what I'm putting forward here on their own projects and I highly doubt that other people will restrict themselves in the same way I am on my project.
So in this sandbox the rules should be considered that what toys you bring are brought to share, and if you don't want to play with someone else's toys you don't have to. But not wanting to play with certain toys is not a good reason to drive them out of the sandbox.
... where the sandbox in that last paragraph is this thread and the toys are ideas and concepts of others expressed here (just in case that started to get a little too abstract).
I'd point out that the main reason for a black box approach is so that we don't end up dating things.I think the somewhat softer sci-fi grounding of Star Trek also allows for invoking some technical specs that'd be more at home in an Iron Man comic book than a NASA manual (the "black box" approach that Shaw likes so much).
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