-Fitting 430 people in there? Yeah...no.
Yeah... yeah.

-Fitting 430 people in there? Yeah...no.
Well, it wasn't EVERYONE... Kirk was just "hot-bunking" with a few of the female crewmembers.ancient said:
Sure, sure. In other words, don't do it the way the series did it. (What was everyone doing in Kirk's quarters?...)
ancient said:
Sure, sure. In other words, don't do it the way the series did it. (What was everyone doing in Kirk's quarters?...)
aridas sofia said:
ancient said:
Sure, sure. In other words, don't do it the way the series did it. (What was everyone doing in Kirk's quarters?...)
I'm sorry... my memory is playing tricks on me. Just how many times did we see shifts change in TOS?
Obviously hot bunking would be limited to crewman, ensigns, and junior lieutenants. And perhaps some lieutenants.
If you are talking about the engineering deck, it is (I thought) well known that that deck is divided into two levels towards the outer edges of the hull (on one side there is a walkway overlooking main engineering and on the other is the Emergency Manual Monitor room also overlooking main engineering).ancient said:
-The Windows get really interesting on the engine hull. There are two rows on one deck, others in really wierd positions.
This is just me doing some very fast figures, so please bare with me.-Fitting 430 people in there? Yeah...no.
ancient said:
There are a few problems with going with that sketch.
-The Windows get really interesting on the engine hull. There are two rows on one deck, others in really weird positions.
-Fitting 430 people in there? Yeah...no.
-Saucer comes down to one deck thick at the rim, by the looks of it. Again, two rows of windows...one buried in the deck division.
I know Jefferies's ideas and what ended up on screen often conflicted. So, are you going purely on Jefferies and assuming 200 crew, etc, or are you doing a more series-based ship?
I've tried both ways. I just put the turbolift in the fricking back of the bridge, where it belonged on the Jefferies version. All the bridge 'gymnastics' started because the series conflicted with Jefferies's basic design theory once they started moving stuff around.
Shaw said:
This is just me doing some very fast figures, so please bare with me.
I calculated the square footage of the officer's quarters at about 315 sqft. The largest circular deck has a square footage of about 136,572 sqft. If 80% of that deck was used for living space, that would be about 109,258 sqft.
How many of these single person quarters should fit in that area?
About 346... on just that one deck. But we know that there are living areas on multiple decks, that should be more than enough to handle 430 crew.
That is just me looking at the numbers (without attempting to fit these rooms together), but it sure looks fine from my perspective. And even better if enlisted and junior officers had to double up per quarters (why would they need office space?).
Well, I don't have enough time to work on my own version. Though maybe a Do-it-yourself version of this stuff really is the direction I should go in.Captain Robert April said:
Wanna take a stab at setting up some quarters on Deck 7 of my deck plans? That's the one big issue that's been holding me up (well, that and losing my computer in the eviction).
TIN_MAN said:
Hey Shaw, me again. I know this is a preliminary sketch, but it looks like you forgot the bathrooms?
therealfoxbat said:
TIN_MAN said:
Hey Shaw, me again. I know this is a preliminary sketch, but it looks like you forgot the bathrooms?
That's what airlocks are for...
therealfoxbat said:
TIN_MAN said:
Hey Shaw, me again. I know this is a preliminary sketch, but it looks like you forgot the bathrooms?
That's what airlocks are for...
hutt359 said:
therealfoxbat said:
TIN_MAN said:
Hey Shaw, me again. I know this is a preliminary sketch, but it looks like you forgot the bathrooms?
That's what airlocks are for...
I've seen it said that they don't need bathrooms, they have transporters take care of that...
middyseafort said:
Just as long as the airlocks are at the head of the ship!
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