On the Bridge-slash-Revlon commercial set, you're absolutely right about all those round BRIGHT lights in everyones' face. There was none of that on the 'D', (except for those bad corridor deck-level under-lights) and you will never find them in a real setting, like a contemporary submarine control room for instance. And what's up with those multiple play-station positions that one red-shirt is using in the back ground? Staying with the lighting frenzy, it looks like the whole damn floor behind con & ops is one huge light box. And then, to top it all off, each work station has their
own task light???
WHY? Aren't the controls bright enough by themselves? And why is that woman holding a pencil? Yeah, love the gaffer's (duck) tape roll. The captain's seat?... hemorrhoid heaven, the way it drops down like that. Those 'joysticks' are too far to reach, so I don't think that's what they are, but maybe they're some sort of video/com units? As for the uncarpeted floors,... maybe they're setting us up for comic relief on floor-waxing day.
Now let's enjoy those shuttles I'd mentioned earlier.
Aside from those sad jet engines and useless winglets,... It seems they still use bolts (red circles) 300 years from now, not to mention their door/hatch doesn't seem to require a deck-level seal.
I can't find a Production Designer name attached to this film, with most of the design credit going to Ryan Church and John Eaves while the moves-too-fast over-the-top CG aliens were designed by the Cloverfield monster guy: Neville page.
*Sigh*
Andrew-