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Abram's Enterprise, Version 4

Not to drag you down.... but.... with the images of the ships ad the planets together, when the lighting cues are not the same, the whole thing just looks fake-o. Light should be the same intensity and only from one direction. The thing looks toylike in these shots, HOWEVER, the one of it against the blueish stripe anomoly looks perfectly real! Keep it up!

--Alex
 
Not to drag you down.... but.... with the images of the ships ad the planets together, when the lighting cues are not the same, the whole thing just looks fake-o. Light should be the same intensity and only from one direction. The thing looks toylike in these shots, HOWEVER, the one of it against the blueish stripe anomoly looks perfectly real! Keep it up!

--Alex
Thanks. :)

That's the one big thing I have to work on... I haven't been able to reproduce any really great looking planets, so I use ones I make in the LunarCell photoshop plugin, or others that I've gotten out of different spaceflight sim games over the years. The shadows on those don't always match what is rendered on the ship...But, in images with multiple ships, I have been rendering them all in the same scene, so their shadows at least are good. :)
 
I agree. In a lot of artwork today, things are so dark and contrasty that it's had to see what exactly you are looking at. I think Battlestar Galactica also had this problem alot of the time...
 
I agree. In a lot of artwork today, things are so dark and contrasty that it's had to see what exactly you are looking at. I think Battlestar Galactica also had this problem alot of the time...
This is a matter of "style" versus "realism." Look at images taken in space (NASA pics, etc). There is little (if any) "ambient light." Shadows are very hard-edged, so you see regions of brilliantly lit surface, immediately (without any softness of edge) into regions of pitch-black shadow.

If you want your renders to look "real" you need to do that... keep "ambient light" down to only that available from starlight, and either have NOTHING (except for self-illumination) or have a single-source directional light (representing the local sun). If you're in orbit, you then get to deal with reflected light from the surface as well. But bright, uniform lighting is never "realistic."

However, it's what people expect to see... based upon the world in which we live (not in space, obviously)... that makes people expect to see the sort of thing you're dealing with.

My approach to this is that what you see on a Trek viewscreen in processed imagery based upon scanners and so forth... not a "view through a window." Scale is wrong, illumination is "virtual," etc, etc. And what we see on our TVs are similarly "altered" to represent information to us in the same fashion.

So, the question is... are you trying to do "viewscreen representations" of Trekkian "reality" or are you trying to do "real-world representations" of Trekkian "reality?" If it's the first... your renders are lit exactly right. If it's the second... you need to change your lighting scheme to represent reality.
 
Yep, I agree with what you're saying. I've thought before that most people would probably be underwhelmed by space special effects if they were done in 100% realistically.

What I've been doing, I guess you could call them "Viewscreen Representations"; my ultimate goal is just to make a bright, colorful, sharp image to use as wallpaper on my computers. :) I've been told before that my style is kind of "cartoon like" and I'm ok with that. I like to escape from reality when I'm doing all of this kind of stuff :) .
 
MadMan,

I love your work. It's outstanding.

I hate this ship. It's abysmal.

There are about 2 views that make the ship look palatable. The rest suck. The engines are awful and ruin the entire thing. I can embrace the neck and secondary hull issues that others seem to have, but the engines ruin the entire thing for me.

Sorry, but your images are great... so great that they are making me more and more a nu-1701 hater.

Rob+
 
come on, father rob, tell us how you REALLY feel.

On the Trek Catholic Liturgical Calendar, tomorrow is the Solemnity of the Commissioning of the Starship Enterprise. My homily tomorrow will focus on the beauty of the original vessel, and how any reinterpretation other than a literal reinterpretation of the design amounts to blasphemy and an overturning of Sacred Canon.

In related news, next Wednesday is the Feast of the Holy Captain's Variant Uniform. My homily for the feast focuses on advantages and disadvantages of black for such a uniform, and advocates for a fundamentalist revision of the variant to return to it's Charlie X (on Charlie) version, which is clearly what was truly intended before the hideous avacado was introduced. (I go on to agree that as long as the cut was formal, as in the Charlie X version, black would be a suitable color for the outfit.)

Next Thursday at 7 PM, I intend to post my 95 Theses on the Enterprise redesign on the doors of the local IMAX.

:lol:

Rob+
 
MadMan,

I love your work. It's outstanding.

I hate this ship. It's abysmal.

There are about 2 views that make the ship look palatable. The rest suck. The engines are awful and ruin the entire thing. I can embrace the neck and secondary hull issues that others seem to have, but the engines ruin the entire thing for me.

Sorry, but your images are great... so great that they are making me more and more a nu-1701 hater.

Rob+

I guess it means I got pretty close to accurate then. :)

I think, after this ship appears in a few movies, people that didn't like it might start liking it a little. You just have to think of it as a different ship... that's all. :)

Forgot to add... which angles do you think look ok? I like the bottom-up view, and the top 3/4 view like in that first wallpaper.
 
Looks great!!! Now, has anyone something of a blueprint made for this new enterprise? I've been wondering what's the size difference!
 
Forgot to add... which angles do you think look ok? I like the bottom-up view, and the top 3/4 view like in that first wallpaper.

I like a direct top view, and a low angle bow shot (angled either to port or starboard) that minimizes the nacelles. The aft keel shot you used in one of the barrier pics is OK... though the pylons still look like crap (again, design flaw, not your flaw).

Rob+
 
Thanks guys. :)

Here's a new image... I was watching some TOS Remastered today, and thought this would make for a good image.

2Generationssmall.jpg


1440x900:
http://i5.photobucket.com/albums/y200/MadMan1701A/Wallpapers/2Generations1440.jpg

1280x1024:
http://i5.photobucket.com/albums/y200/MadMan1701A/Wallpapers/2Generations1280.jpg

I used my model of Saturn for a change. I rendered everything but the nebula in Blender, this time.

Sorry FatherRob, it's not one of the angles you liked. :) I don't know what it is, but I really like these Nacells for some reason.
 
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