See:How about a CGI series for the kids (6-13) about RED SQUAD, the elite Starfleet Academy cadets?
Cadets are cadets. Elite or not. Flake no thanks. Not really interested in the junk story filler & character development that goes along with the academy and youth.interested in checking out Marvel's Starfleet Academy series of 19 issues starting in December 1996 just to get a feel for what could be possible with a animated or live action series that was discussed in a few different threads on Future of Trek.
I know you guys did not recommend it but I'll give it a shot.
ALthough rethinking this since most adults aren't willing to shell out money to see CGI humans for a whole story such as a CGI Trek movie likeSee:How about a CGI series for the kids (6-13) about RED SQUAD, the elite Starfleet Academy cadets?
Star Trek Kids Cartoon
I was.
Cadets are cadets. Elite or not. Flake no thanks. Not really interested in the junk story filler & character development that goes along with the academy and youth.interested in checking out Marvel's Starfleet Academy series of 19 issues starting in December 1996 just to get a feel for what could be possible with a animated or live action series that was discussed in a few different threads on Future of Trek.
I know you guys did not recommend it but I'll give it a shot.
It would probably be best to start a show with a ship and half a dozen new principle characters.Just think of the possibilities! We can have all our favorite characters in any story,
Star Trek Elite Force is an older game based on the Quake 3 engine. So that doesn't even reflect what can be done with modern video game technology, much less production-quality CGI.
The Iron Man 2 videogame used motion capture and keyframes for the in-game cinematic (IGC)New Trek will be done on virtual sets, with real actors being motion captured and their voices being recorded... then using their captured motion and voices to "drive" CGI characters and voices.
Less than ten years, folks... less than ten years... and this will be an absolute reality.
They used a modified version of the Unreal engine.Pendulum provided about 20 minutes of in-game cinematics using a realtime engine, as well as a pre-rendered trailer, which is also being used as a prologue intro.
there is a...we chose to go with mo-cap for obvious reasons, but there was a slew of robots flying around in the cinematics and major fight scenes, so we let our animators create those characters with keyframe animation.
Clone Wars could look more realistic if Lucas wanted it to. The look of Clone Wars was an artistic decision. The danger with the psuedo-realistic look is that you run into the uncanny valley.
AviTrek that is my point. I will not discount the importance of using motion capture but that data can be used like I mentioned above.Despite how good you think a computer game engine is, as long as there is that much of a difference in complexity a video rendered in a game engine will always look like a game.
We don't need the visual quality of a Trek CGI animated series to look like Wall-E or Transformers 2: Revenge of the Fallen or even Resident Evil Degeneration.Resident Evil Degeneration in this behind-the-scenes video about the MoCap
This would get a lot more costly as you don't just have costumes, makeup, props, but pieces of sets to create before the greenscreen just like how Sky Captain and the World of Tomorrow (2004) was made.I would agree only if cgi were used in addition to live actors so we could have interaction with alien creatures (ala LOTR),
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