^^ I've seen images of the '80's ship but not the show itself. And, yeah, the '80's design is crap.
The model sheets of the 80's show give me a hint of Ralph McQuarrie, though I certainly prefer the original.
^^ I've seen images of the '80's ship but not the show itself. And, yeah, the '80's design is crap.
The show never got technical...
I'm not going to be concerning myself with details like landing gear. Right now I'm trying to get the wings to flow smoothly into the fuselage. There are a lot of complex compound curves on this thing.This doesn't bode well for the modeling project, though, so it's probably best not dwelt upon too much.
Timo Saloniemi
This will call for some difficult artistic choices to pull off a comprehensive version, methinks.There are a lot of complex compound curves on this thing.
I'm presently working on an idea of how to accomplish this. Part of the issue is that the ship's centreline isn't perfectly straight. it curves gently upward as it moves aft to the tip of the tail. This creates an additional challenge in getting the wings to flow smoothly into the fuselage. It has an added complication of the wings gently curving upward as well (in line with the ship's centreline) as you move back. This is all to get a design that is generally consistent with what the onscreen depiction seems to be suggesting.This will call for some difficult artistic choices to pull off a comprehensive version, methinks.There are a lot of complex compound curves on this thing.
At least I can follow your work here!![]()
My approach is basically to take a page from building physical scratchbuild models: create a framework on to which you can lay a "skin" to form your compaund curve surface. This would be much like an airplane fuselage or boat hull frame. I've already done this to a limited extent with my TAS and TOS shuttlecraft 3D models. But the Phantom Cruiser is much more complex in form so it will be a challenge. Yeah, it is time consuming, but at least I know I'm getting the shape I want.^I've never been good at compound curved surfaces in Sketchup, so I am interested to see how you manage it.
Yes, that's the simplest way to do it, but it can get real challenging when the one cross-section doesn't really serve because it might need to be drastically changed as you go forward.I've also seen some people build aircraft-like models by drawing a cross-section, use push/pull to where you want the next section, then modify that face to what you need. Rinse/Repeat until you have your entire hull.
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