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3D Software?

Although I have not had time to do more than the tutorials, I downloaded POV-Ray. How easy is this program to use (tutorials are one thing, building up a starship is a whole other matter)? :vulcan:
 
Posted by Professor Moriarty:
:guffaw: LOL!!! POV-Ray... easy... BWAH-ha-hahaaa!!!! :guffaw:

Sounds bad if you get that reaction ? :eek:
Professor Moriarty
I love your work on the Enterprise. :) I have been following
it progress over in Sci-fi meshes.. :thumbsup: :thumbsup:
outstanding
 
Posted by Taranis:
Posted by Professor Moriarty:
:guffaw: LOL!!! POV-Ray... easy... BWAH-ha-hahaaa!!!! :guffaw:

Sounds bad if you get that reaction ? :eek:
Professor Moriarty
I love your work on the Enterprise. :) I have been following
it progress over in Sci-fi meshes.. :thumbsup: :thumbsup:
outstanding
Thank you. :) Within the next couple of weeks I'll be publicly releasing my POV-Ray Enterprise model #2...



...when you see source code, you'll understand why I was guffawing at your statement. :D
 
Super mesh . I am a Lightwave user myself. I am constently amazed at the talent and what people can do on their Home Computer. do you know if a POV-Ray mesh work in LW? OR is that a no brainer ?":)
 
Professor Moriarty:

See, there you go again throwing out technical terms like "source code." :lol:

Is this the same "Enterprise" that you used for that absolutely unbeleivably beautiful movie you made not too long ago? That was downright beautiful!

I wish Paramount would get off their collective ( :borg: )backsides and update the FX on TOS just to see that beauty on the screen. When I saw the Defiant on ST:Ent and the Enterprise on DS9, my jaw dropped. You just can't get a feel for how beautiful that ship is when half a nacelle was cut off due to poor compositing.

Again, great job. Based on my work with the tutorials, you must have an enormous amount of patience (far more than me!) to get this labor of love done.
 
A lot of the meshes I see round on the internet appear to be in Lightwave format, or something else attributed to some piece of software which is probably worth more than my life insurance would be, if I actually had any. The free software like Blender...is it able to utilise pre-existing graphics from Studio Max and things like that, or does everything have to be done from scratch? Or are there pre-existing ship resources out there that can be downloaded for the people with the "lesser" software?
 
For those 'nixoids interested, the solid geometry modeler BRL-CAD popular with aerospace and defense research laboratories worldwide was open sourced last year by the U.S. Army and is now available for free download. :)

TGT
 
No one really seems to have mentioned XSI... If you're doing a production it wouldn't be a bad choice as a one-stop shop since it has a built in compositor that works a lot like Shake and isn't far off in terms of power.

Also, because its part of the 3d package you can pull off specular channels and blur them etc for that nice filmy glow all without needing to render seperate passes or pulling a luminance key.

Also if you don't care about hair its quite cheap.
 
I don't really like the XSI compositor, but I don't really have a good reason... I think its because the flow is downward, and I'm still used to DFX+ which has the flow go to the right by default. I'm irrational like that ;)

But yes.. XSI is a solid program. Over the past year I've migrated over to it from LW. I used LW for years, and now I can't figure out how I got by, because XSI just feels really natural to me... most of the time, anyway.
 
I'm still using Shake to this day. I'm using 2.5 under windows for 3d jobs because it just does the job.

When a real job (uses real footage, etc) I use shake 4 on the mac. Pity I hate Mac with such a bloody passion >:(
 
Hi guys,

Maya is my personal choice for "recreational" modeling and rendering. I've invested a few hundred dollars in a complete set of "Learning Maya" books and have the "Personal Learning Edition" that came with it. I also have worked with (but obviously don't personally own it due to cost) the "Unlimited" edition of Maya 6. For the sort of trek-related stuff we do here, you don't really need Unlimited... it mainly gives additional particle effects (water, etc), and hair/fur capabilities... things like that. For doing technology, having the "Personal Learning Edition" (which you can get essentially for free, or get as part of a "Beginner's Guide" DVD bundle for only something like $30... this is definitely the way I'd go.

I've worked with Lightwave, 3DSMax, and Maya... but I chose Maya because it's just so much easier to learn (IMHO).

Now, if I can only find a good tool for exporting Pro/E files and importing them into MAYA without losing surfaces and appearances... I really like doing the hard mechanical stuff in there (that's what it's designed for). I use Pro/E at work... a personal copy of that will run ya about $6,000, but the build-in renderer is not particularly capable (nor is it really intended for any such purpose).

Anyone have any experience getting ProE files into any of the computer animation/rendering packages we're talking about without data loss?
 
I use Strata 3D (www.strata.com)

It's the program used to make Myst years ago.

Modeling is pretty easy (well, as easy as it can be to do anything in 3D) and the interface is pretty simple as well (as easy as it can be for a 3d program).

Animation is a pain, but it's always a pain in 3D.

But overall, Strata is a great, easy to learn program. I've tried Lightwave, Maya, Carrara...nothing is easier to learn than this.
 
I'm currently working under Maya 7.0 and its pretty nice for character animation. I would like to switch over to Cinema 4d sometime in the future. I find the interface for Cinema ideal for me that wants to get into the visual effects business.
 
Because it seems to be getting some good press here lately, I'll toss in the link for Google SketchUp, a free 3D design program with a very intuitive interface and some impressive capabilities. The free version doesn't allow exports to other 3D formats, so you're pretty much stuck with the rendering tools it has, which are more along the lines of architectural rendering - which can be very useful for the right applications, such as creating comics and the like; there is also a Pro version that has more tools and abilities, and can export a number of 3D formats, so you can then modify, polish and render them in more traditional applications.

**** Highly recommended

============

Also, a program called Hexagon 2.0 is available now from DAZ, the creators of a great deal of high-quality content for Poser, and also of their own Poser-type program called DAZ|Studio (also avaialable for free). Hexagon is a full-featured 3D program, which includes tools for UV mapping and 3D texture painting. DAZ just bought the company that created Hexagon, Eovia, and as their introduction to the software, DAZ Premiere Club members can buy the full program for $1.99 for a limited time (it's normally priced at $269!). Membership is only $7.95, though, and you're not committed to any term, so you could get the program for, at most, $9.94, a bargain in anybody's book ;).
 
I used LightWave for five years until I realized its user interface and my brain just didn't mesh. I've been using Cinema 4D for the past three years and now couldn't live without it. :)

{shameless plug} I have some Trek interiors (caveat: very much in progress) here if you want to see what it can do. {/shameless plug}

Pres
 
I have used Lightwave for a year or two, but since finding out that Newtek isn't planning on ironing out the bugs (that have been there since version 6 or so) in version 9, I've stepped over to Modo recently.

Version 103 has a wonderfully efficient and extremely fast workflow, some really great tools and it can comfortably handle models almost 6 times as complex as LW Modeler can.

The last few days I've tinkered on the laptop of a friend of mine, who has Modo 201 (the trail isn't for download yet, so I can't try it at home), and the renderer is amazing. I don't know much about lighting, but I do know something about renderspeed, and it's stunning. The ZBrush-like painting system also seems good in theory, but I couldn't get it to work.

I think I'll take Modo as my standard modeler.
 
Ptrope said:
Because it seems to be getting some good press here lately, I'll toss in the link for Google SketchUp, a free 3D design program with a very intuitive interface and some impressive capabilities.

I've been playing around with this lately, I wish more 3d programs were this easy to use, and weren't such resource hogs. :)

I would recommend this esp for a newbie. :thumbsup:

That Google dude is a great visual size reference. :)
 
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