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3D interiors in Blender

You can just barely see it, but the chair Picard uses in "11001001" is already slightly pulled out when he's standing next to Riker:

11001001_hd_476.jpg
 
2025 was a pretty draining year so I hadn't been very creative for the past few months. Still, after Blender 5.0 released I played around with the new toys and decided to improve my post-processing pipeline, materials, etc. alongside switching to 1440p instead of 1080p for my renders, so each one is bigger.

Slowly I've been re-rendering my stuff with these changes, the process isn't even halfway done as all the tweaks for each file take a long time (ironically, rendering is the fast part now, thanks 5080!), but you can see the new renders on the Ross, Cerberus, Emmett Till, Leloir, Defiant, Budapest, and Fontana interiors. Things aren't significantly different other than the larger images, but you might notice some are a bit brighter due to the new settings (I didn't change anything on the lights themselves).

I'm now working on the Yeager but I'll probably do some more involved changes to it, specifically the bridge design has been bothering me for years so I'll revise it a bit. Anyway, working on the ship's briefing room gave me an idea for its sickbay, and after playing around with shapes and trying different things, I arrived at a layout I liked.

As with all other interiors of this ship, it's very compact and mirrors the Defiant sickbay in some aspects like the number of beds and the fact that the CMO has a working station instead of an office. This is obviously very much a work in progress, I have to add details behind the beds, remodel the doctor's console entirely (I envision it more like the Enterprise-E library consoles, aka Voyager's engineering), etc. But the basic idea's in place.

tadeo-d-oria-c1-01.webp

tadeo-d-oria-c2-01.jpg

tadeo-d-oria-c3-01.webp

tadeo-d-oria-screenshot-from-2026-01-07-18-45-11.webp
 
2025 was a pretty draining year so I hadn't been very creative for the past few months. Still, after Blender 5.0 released I played around with the new toys and decided to improve my post-processing pipeline, materials, etc. alongside switching to 1440p instead of 1080p for my renders, so each one is bigger.

Slowly I've been re-rendering my stuff with these changes, the process isn't even halfway done as all the tweaks for each file take a long time (ironically, rendering is the fast part now, thanks 5080!), but you can see the new renders on the Ross, Cerberus, Emmett Till, Leloir, Defiant, Budapest, and Fontana interiors. Things aren't significantly different other than the larger images, but you might notice some are a bit brighter due to the new settings (I didn't change anything on the lights themselves).

I'm now working on the Yeager but I'll probably do some more involved changes to it, specifically the bridge design has been bothering me for years so I'll revise it a bit. Anyway, working on the ship's briefing room gave me an idea for its sickbay, and after playing around with shapes and trying different things, I arrived at a layout I liked.

As with all other interiors of this ship, it's very compact and mirrors the Defiant sickbay in some aspects like the number of beds and the fact that the CMO has a working station instead of an office. This is obviously very much a work in progress, I have to add details behind the beds, remodel the doctor's console entirely (I envision it more like the Enterprise-E library consoles, aka Voyager's engineering), etc. But the basic idea's in place.

tadeo-d-oria-c1-01.webp

tadeo-d-oria-c2-01.jpg

tadeo-d-oria-c3-01.webp

tadeo-d-oria-screenshot-from-2026-01-07-18-45-11.webp
Looks amazing, as always.
If I could make a suggestion, it would be to move the door - right now you can walk right in to the surgical bay from outside. How about having it where the wall display is, i.e. at the bottom of the last image?
 
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