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3D interiors in Blender

Here's the Generations Enterprise-D bridge! As with the Defiant, everything's reworked on Blender+Inkscape. I'm proud of all my work for The Archive, but this is a highlight for me as I've always loved this version of the bridge. It definitely has some weird things like the metallic copper ceiling or the fact that the new seats don't match between themselves, but it's still very cool imo.

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This has always been my favorite iteration of the TNG bridge, and you really did it justice. I love walking around this set on the Roddenberry Archive, and these are some really nice renders.

Maybe you can finally answer something for me, because even with this and the walkaround, for the life of me I can't figure out exactly what they did to bridge the space between the two halves of the Comm III and Science I consoles. What the heck is in this area I circled? :p

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@cardinal biggles: The more you look at the side consoles the more issues you'll find as they were constructed very quickly just to add visual interest on the background, not to be seen up-close.

I camera-matched the best shots we had of the area and tried multiple things, but my best guess was that they simply had some black pieces of plexi or painted plywood following the general shape of the L-shapped console, it seemed like a quick solution they would've come up with once they realized the angles didn't align at all.

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The one thing that I wasn't a fan of, were those metal hand poles they added to the lift alcoves, they just didn't seem to fit it with the rest of the bridge design.
 
@Kamil Konrad: The bridge was only seen for a few minutes under normal conditions in the whole movie, and while more dramatically lit than on the show, it was still pretty well lit to make the actor's faces easy to see. As ever for each shot they moved the lights around, so it's darker on some shots, lighter on others, and I aimed for a middle-ground.

@TOMFAN: I don't love them, but they don't bother me either.


Updated the existing TNG Observation Lounge and Enterprise-C bridge pages with the tweaked models from The Archive. For the lounge it's just tweaked ship sculpts to be more accurate to how the sculpts looked on the set. For the Ent-C bridge it's more involved, with all the Okudagrams tweaked, and brand new chair models which I spent a lot of time sculpting. On both I also took the chance to revisit my lighting setup and make it more accurate.

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@Kamil Konrad: The bridge was only seen for a few minutes under normal conditions in the whole movie, and while more dramatically lit than on the show, it was still pretty well lit to make the actor's faces easy to see. As ever for each shot they moved the lights around, so it's darker on some shots, lighter on others, and I aimed for a middle-ground.
It would be interesting to try a render of the Generations Bridge in TNG lighting scheme, and vice-versa.
 
Here are the final renders, and the cutaway which took me a surprisingly long amount of time due to those corridor pieces, I had to cheat because of the "floating" metallic panels being awkward on a cutaway so I had to make them solid.

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One thing I'd suggest is adding a "Watch Your Step" sign or adjust the bottom step to be wider. That looks a bit dangerous to step down on if you're not careful enough. I do like it a lot though!
 
@Firebird: Yeah, I might do that some day, but I'd have to set it all up, so I won't be today. :lol:

@JohnCrichton1999: The steps are exactly 10'' deep, just as on the blueprints and the platform they built and used, so if it was good enough for them it's good enough for me!

@Uncle Sock: Thank you so much!

@Mage: Oh god, I don't know! From the canon ones I did definitely the Generations bridge, but from my own designs it would change quite often between multiple bridges, so I wouldn't know. :lol:

I decided to tweak the Generations lighting a bit. Going back to check the movie it's significantly colder (almost greenish) and a bit darker than my setup, which btw I did quite a few months ago in preparation for uploading these. Again it obviously won't be a perfect match to any one shot (plus every version of the movie has different color grading, WHY OH GOD WHY), but it should look a bit more "accurate". I also did some tweaks on the chairs and corrected a few placing mistakes. I won't post all the renders again but you can see them here. You can do a quick before/after comparison with these two:
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