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3D interiors in Blender

@137th Gebirg: While I won't use it here, doing it gave me an idea for when I do the Budapest briefing room, so stay tuned for that. ;)

Realized that the screen was way too small when compared to those on all other briefing rooms, so I made it bigger again. 😅 I also added some PADDs on the table, so I think that's it for this room.

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You could put a replica gold silhouette of the ship itself on the blank wall.

That seems to be a favorite decoration type of many starship captains.
Or an oil painting of a 20th Century battleship of the same name (fictionally)?
 
@Finn: Battleship named after an aviator? That's just asking for John Eaves to come after my head! Like I posted above, I did do some tests with the Bell X-1 plane Yeager broke the sound barrier with, but I didn't like the look (and I already have a model of the plane on the ready room anyway).

Now that I modeled the little comms keypads from the First Contact observation lounge table, I started to notice that they used them all over during the movie, including on the airlock set, and on main engineering. However I also noticed their use on the replicators, very noticeable because when the power starts going offline, they are kept on as it's just a silkscreened graphic rather than a backlit.

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So I went ahead and modified the replicators on the necessary sets (Yeager briefing room and ready room) to match this. I also checked and these keypads were removed on Insurrection and not replaced with anything in this area. For nemesis the whole stripe around the replicator was modified, and new fake buttons made out of the same metallic material were added, so I went ahead and modified the Nemesis version of these replicators to be more accurate as well, used on the Cerberus sickbay.

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Yeah, I was thinking of a WW2 style battleship, maybe with P-51s aboard, and calling it Yeager then I remembered what Yeager was famous for wouldn't occur until after the war..:lol:



wait. He was a P-51 Ace
 
Liking the briefing room, where the windows are very much in the same style / shape of the Ambassador bridge rear stations, but are closer to the version that was used for Neelix's ship.

I feel like the table maybe small, if they were to try to accommodate more than 5 people there may not be enough room at the table. But also on this ship the first officer could stand, or the person presenting in the briefing could be standing as was often the case on Voyager.
 
The table looks big enough that they could add a few more chairs if needed. And how often did we ever see all the chairs filled in a conference room scene?

I just noticed that @Rekkert did the glass MSD on the back of the Yeager's bridge, so my suggestion of having one in the conference room was redundant.
 
@batboy853: Regarding the windows, yeah they're exactly that, I based them on the Challenger ready room from 'Timeless', which is a redress of Neelix's ship bridge. As for the table size, it's not that much smaller than my other conference room tables, and like @santa biggles said you could add one more chair at each side and it would still fit.


Did a relatively quick interior a while back then left it to simmer for a bit before thinking if I was happy with it or not. Turns out I am happy with it, it's just weird doing "fast" redresses on my own rather than as a request: The battle bridge for the USS Pride. Obviously a redress of the Potemkin battle bridge, as it's another Excelsior class, but smaller and more combat focused given it was refitted in preparation for the Dominion War. Ironically despite it being done "fast", all walls of it were changed other than the viewscreen area, so it is a rather extensive redress in that sense.

(and yes, I reused the more detailed starmap I made for the Yeager briefing room already, sue me 😂)

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Hooray for the extended consoles! I could be wrong, but I don't think those ever showed up again outside of the Enterprise-A and Excelsior bridges in TUC and the Enterprise-B. (They also weren't part of the re-created Excelsior bridge in "Flashback.")
 
@santa biggles: Yeah, I think that's correct, we didn't see them afterwards. They're a nice way to make the Pride stand out from the Potemkin, I think.

@David cgc: No kidding lol

Thanks very much @Bry_Sinclair and @Santaman!

Doing that Pride battle bridge made me think of what other battle bridges/auxiliary bridges I haven't done yet, and I ended up resurfacing an old concept I had for the Emmett Till one. It reuses the back half of the main bridge, but with one less side console at each side, and the viewscreen wall connecting directly where the front alcoves were, eliminating the front half of the bridge. Essentially, doing the same thing the TNG battle bridge did for the refit bridge.

This pushes the Captain's chair a lot further back, and a now unified conn/ops console follows the curvature of the viewscreen almost perfectly. I placed the UFP logo at the very front of the bridge (which has a use, as it's an elegant way to hide a holo-projector). And I included small handrails at the sides based on the old STO bridge on which the entire Emmett Till aesthetic is based on.

There are many small details still to be added, plus I still have to figure out what to do on top of the viewscreen, and I'll probably replace the MSD at the back with a more utilitarian console as I did on the Pride.

Eventually I'll modify this room to be the Ross battle bridge as well, just like the Emmett Till bridge was a redress of the Ross'.

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I thought about this before, but doing the battle bridge finally convinced me to replace the separate conn/ops on the main bridge for this more compact merged version originally from the USS Frontier (NCC-75027) bridge commission. This mostly has the benefit of making the bridge more distinct than the Ross' rather than the quick redress than it was; and it'll make the bridge and battle bridge match, which to me is an unspoken rule of battle bridges, conn/ops has to match the main bridge :P

I had to ever so slightly tweak the curve on the step going down into the conn/ops area, so it matches the console curve better. Ironically this arrangement now adds more space for people going from this area to the front doors.

I also tweaked the design of the middle portion of this console a bit, adding the same "shutters" texture on the front end as other elements of the Emmett Till. This'll be replicated on the battle bridge, of course. Anyway, here are some before/after:

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I decided to lower the light levels of the battle bridge, to match what the main bridge has during red alert. After all, every time we saw the battle bridge in TNG it was rather dim. I also ended up scrapping that small platform for the UFP logo, I think it just works better on a simpler floor with this layout.

I also did a rather simple greeble wall for the space previously occupied by the MSD, and an inset area above the viewscreen to occupy that large empty space. I also reshuffled the wall consoles a bit so they make more sense, and other small changes. I'll let this rest until tomorrow but I think the design it finished. Let me know what you think!

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I redid the area above the viewscreen to be just a bit more interesting, so rather than a single large panel there are now three smaller ones, with some further details (revolutionary stuff, I know :p).

Didn't get exactly a lot of feedback for it, but lots of 'likes' so I take it people were liking the design. Here are the finished images!
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With red alert lighting, which given the ceiling is already dim is very similar to the standard light levels, just with the red lights.
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And the cutaway:
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I really like this as a compact, efficient, emergency bridge design. Also like how it takes design cues from the main bridge – something I felt was conspicuous by its absence in the Enterprise-D's own battle bridge design.

Have you ever tried to come up with an alternate battle bridge design for the Enterprise-D that did keep some of the main bridge aesthetics?
 
It keeps the elegance of the main bridge but gives it a more serious, military vibe, to my eyes. I can see an Admiral using it as a flag bridge while main ships operations are done from 'up top'.
 
I really like this as a compact, efficient, emergency bridge design. Also like how it takes design cues from the main bridge – something I felt was conspicuous by its absence in the Enterprise-D's own battle bridge design.

Have you ever tried to come up with an alternate battle bridge design for the Enterprise-D that did keep some of the main bridge aesthetics?
I was always confused that Herman Zimmerman never really bothered to make the original Battle Bridge design that much distinct from the base Refit Enterprise Bridge set they redressed for "Encounter at Farpoint."
 
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