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3D interiors in Blender

@Lt. Washburn: Yup, that was my intention. Being "Enterprise-B era" I didn't go with an exact replica, but a slight evolution instead, one with maybe a bigger budget. ;)

@Tomalak: I did consider lowering it, but I liked it even less hahaha. Voyager's conference table is weird, it has a raised section, and within that section the center is lowered so that it's on the same level as the outer portion of the table. Works well on such a curvy design, but not on this one as it's very pointy and not that wide.

@Bry_Sinclair: Also tried that, but as with the circular display, it looks weird in such an irregular shape.

While I've advanced on two commissions today, I couldn't let this go so I did the remaining items I wanted for the briefing room, because of course I did. First, is a new set of display lights for the framed pictures on the wall, as the previous ones looked rather cheap (they were cheap 90's sconces after all) and didn't fit in with the style I was going for.

Second, another set of props for the table: a clipboard with an engineering report and a pen (?) that goes along with it. Of course this was inspired by the infamous Enterprise-A schematic Scotty is reviewing on TUC, while the clipboard is also inspired (but not a copy of) one that Uhura uses in the same movie. The text is mostly just a Lorem Ipsum, I began writing a proper report but I was wasting too much time and it's not like it'll be readable anyway. Also, I made the paper size A4 instead of US letter, just because I can.

As for the anisotropy bug on the cups, the Blender 3.0 beta does apparently fix it, so I'll probably be rendering the final the final images on that version of the software; which is insanely fast by the way, renders are done in less than half the time they were before. On the 2.93 version a high quality 1080p 1500 samples render takes 7 to 8 minutes on average; on 3.0 it takes 2 to 3 minutes. Crazy fast for a fully ray-traced interior image.

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^Yeah, I know. I don't have the time right now- my GIS studies are quite time-consuming.
 
@Dr. Kravaal: In real life? Sure, we're getting there; but it's not the tech that was shown as available in Trek at that era. Part of being faithful when designing new interiors is keeping the tech consistent. It's retro-futurism in that sense, just like when the designers for Alien: Isolation kept all the CRT style displays for their new setting, because it's consistent with the tech that was shown in that franchise at that time period. I did use a holo-display on this era once though, but it was on a starbase, and it was precisely because a starbase would have the computing power to handle such a thing, when a regular starship would not.

@ashefivekay: Hahaha, that's what happens when you just write random Latin. :p

@The Green Monster: Thanks! And I reiterate Donny's sentiment, you too can do this, it just takes time! Good luck with the GIS studies! :)

@Donny: Thanks mate!

@batboy853: Yeah, I skimmed through it, but I couldn't just copy, I'd have to adapt it, so I decided against it haha.

@Santaman: Thanks!

Here are the finished renders for the briefing room, given the faster render times I couldn't not do these hahaha. The whole batch took less than 40 minutes even at a higher sample rate than usual, so yay for Blender 3.0!

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@The Green Monster: Thanks! And I reiterate Donny's sentiment, you too can do this, it just takes time! Good luck with the GIS studies! :)

Thanks. Where do you suggest I start? I noticed some of the programs used by certain folks here seems to be used in the GIS profession like CAD or Sketchup. I don't know about Blender?
 
@Burning Hearts of Qo'nOs: Thanks! Mmm, no I never did a room like that. I guess the main shape would basically be the standard window set from TNG flipped upside down, but it would necessitate tweaks to the layout. You piqued my interest, I'll see if I can do something like that in the future for a personal project!

@batboy853: Yeah those chairs are showing their age... I modeled them for Stage 9 almost 4 years ago. I know they're not up to par, but as with everything it's about finding the time. Plus the thought of having to model more chairs is... ugh... I'll redo them eventually.

@cardinal biggles: The side platforms used on Orion are just brought over from other models, and are not the ones used in Generations, so that's one whole area of the bridge I'd have to do from scratch. I do plan on doing it eventually, but (and you might see a pattern here) it's just a matter of finding the free time and motivation to do it (or someone commissioning it, of course :P).

@Rusty0918: I haven't been posting on any forums lately, and I did update my thread over there just at the same time I updated this one. As I've been working on more and more commissions which are small and from people who contact me via my website rather than through the forums, it's been hard to find a reason to post WIPs, as they'd be too scattershot (I'm doing 7 commissions at the same time, for example), and most of the time I wouldn't be able to take in the feedback you guys give me anyway.

@Rory1707: Always a pleasure mate, and thanks!

Thanks for the comments @Tomalak, @Lt. Washburn, @CaptainSerek, @Ryan Thomas Riddle, @Jedman67 and @Matthew Raymond! Glad you're all liking these!

Finished another quick commission, and it's an unseen bridge for a canon starship: the Nebula-Class USS Bonchune NCC-70915. The client wanted it to be a modified version of the Lafayette bridge but with most of the colors swapped for those of the Potemkin and some other tweaks, such as the new MSD at the back. Hope you like it!
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If I'm not mistaken, the set this is based off was first used for the Ent B bridge and then went on to be a Guest BOTW throughout DS9, even becoming one of the ship sets for a bit :-D
I find it amusing that the set designers were able to keep redressing the same room and making it look so different in each version that you never realized it was the same set over and over again.
 
Thanks @Nays and @Rory1707!

@The Green Monster: I'm afraid I'm not familiar enough with the GIS industry to answer that, but if SketchUp is something that you'll be using or that you'll need tangential knowledge of, I'd encourage you to try your hand modeling with it. It's the software I started on nearly 15 years ago (damn that made me feel old), and while its feature set is minuscule compared to programs like Blender or 3DS Max, it offers an easier learning curve that'll give you a taste of what modeling programs can do. Of course in the long run I'd recommend Blender to anyone, but it can be a daunting software to learn if you come from 0 modeling knowledge and aren't able to commit serious time to learning it, which is a totally understandable issue to have.

@Jedman67: Not exactly, the set was built using parts of the Excelsior bridge from ST:VI for DS9's pilot. It was then kept on the DS9 filming stage and used through the early seasons as several different ships. Then for Generations they needed most of the Excelsior pieces back to build the Enterprise-B bridge, so the DS9 set was heavily modified to be left standing while removing said pieces, and eventually became the Defiant's mess hall set when the ship was incorporated into the show. I go through all this in more detail on the Ex Astris Scientia article I wrote about the USS Odyssey bridge.


I mentioned a few times a commission I had finished last month but was still awaiting payment, and I finally got paid lol, so here it is, the civilian SS Gavia bridge. An old Remora-Class ship that was out of service for decades, the ship was quickly and cheaply repaired by civilians in the 2360's and relaunched as a freighter.

This was a cool commission to work on, as it's very much a ship well past its prime. The walls and floors are damaged and dirty, some lights don't work, the chairs don't match, the air isn't filtered properly... a lot of cool little touches I don't usually get to do on pristine Starfleet vessels, though still showcasing a fairly standard late 23rd Century starship bridge underneath all that.

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I love where you've mixed some TNG LCARS in with the movie-era Okudagrams. A little jarring, but really helps sell the idea that they slapped this ship together so they could get her flying.
 
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