@cardinal biggles: Thanks very much! BTW, your new Orson Wells avatar gave me a good laugh.
@TrekMD: Thanks!
@137th Gebirg: Hahaha, nah the Captain should be off to one side, they're not important.
@Bry_Sinclair: lol, thanks!
@Matthew Raymond: A lot of very good comments, and I do agree with your feedback on the Kumari bridge, though as ever with commissions it's not really my decision at the end of the day. We did 3 or 4 different steps designs for the Kumari, taking into account different aspects and my client's design aesthetics, which eventually had the final say.
@scragnog: Thanks mate! It's a small project (heck, it's just an internal prototype at this stage, might never see the light of day), but it's a very cool concept to be involved with.
@valkyrie013: Thanks!
@Gibraltar: Haha, indeed, the Gibraltar bridge was certainly an inspiration for my client on that one.
More progress on the Lafayette commission. I've done the TNG-style chairs below the aft consoles, and started work on the ceiling. The chairs are of a different design than the Enterprise-D's, as the space is more limited, so they had to be shorter; I tried to make them obviously distinct yet in the same style. As for the ceiling, it's still very early, but it's going to be pretty much the same style as the Odyssey bridge.
You can also see the little MSD next to the Ready Room door now has the proper New Orleans shape.
On another note, you might have noticed things are looking different since I posted the final USS Ranger bridge renders; that's because I recently heavily reworked my workflow; I'm using a higher number of light passes than before, more noticeable spotlights (which create sharper shadows), and a higher contrast setting.
Due to the big difference it makes on renders, I've decided to slowly begin updating the personal projects listed on my portfolio to this new standard. I resisted going back to finished rooms in the past (with various degrees of success), as I'm always been tweaking my workflow, but now things have gone to a point where I really didn't feel okay leaving these up otherwise, due to various reasons.
I won't be showing them all here as most changes are rather small or only really noticeable on the lighting, however I did take the time to correct some issues with the materials or meshes. Here's a list of all the modified rooms ones so far:
Potemkin bridge
Potemkin briefing room
Potemkin shuttlebay
Potemkin battle bridge
Appalachia bridge
Yeager bridge
Cerberus bridge
Emmett Till bridge
I do plan on redoing some more whenever time allows (mostly the remaining Potemkin interiors, the Budapest bridge and Fontana Station's OPS), though some really are too old at this point and I'd have to heavily rework them, I might just end up removing them from the portfolio entirely.
The only ones with truly different stuff are the USS Appalachia and USS Yeager bridges. Both previously used TNG style LCARS keyboards, which didn't really fit as they were newer vessels, so I updated them with the newer LCARS designs I had created for the Cerberus bridge. I've also done a brand new panel for the conn/ops console used in both bridges, modeled after Voyager's LCARS instead of the TNG style it had before. The Yeager LCARS received a brand new color palette as well, mirroring the colors from the First Contact Enterprise-E bridge.
Here are a couple before/after shots (left is before, logically) of the Yeager bridge. As you can see the LCARS are the biggest change, but the new lighting and contrast are also noticeable. You'll see the glass at the back is also clear now instead of darker as it was before, that's not a change in the material, but rather due to the higher number of light passes, which makes transparent objects of higher quality, this is how that glass was always supposed to look like.