Speaking of careless and ungainly - I'm glad none of the original designs from Star Trek: Online have made it onto Ships of The Line.
The donut ship and flippy-nacelle runabout from the period where Perpetual were pretending to develop the game were kinda cool, though.
Yeah, I'll echo that I would never ever want to see an STO ship in the calendar. The ship designs from that game are truly fugly in the most true sense of the word.
I personally wish that the art in the calendar would reflect what the original intent was... to show us FX shots that would have been cool to see with a blank check budget, and to see concepts realized, like Andy Probert's Sphinx. I really do not want ANY fanon material in the calendar, no matter what the era. Just keep it within the members of the Trek production team.
And it doesn't always have to be exteriors... for instance, it'd be nice to see realized concepts for the insides of ships and places, like Andy Probert's designs for the interior of the 1701-D, or a TNG version of the massive lounge on Sacedock... maybe a painting of someone having a drink at a table beside the massive windows, looking out at a docked 1701-D, or the same, but at a time when the ship was still under build, at Utopia Plantita... there are many new and original things that can be done, without using fanon designs.
Allow me to first say, I totally respect all your guys' POVs and opinions and this is not meant as a defense (as no offense is ever taken) or critique of your own critique at all, just sharing some of my own thoughts... I hope they are heard in the spirit of Trekker friendship and IDIC, as they are spoken in.
So, that shared,, for the record, that is basically what I try to do with my Trek work; to realize stuff that has not been realized before. Starting with me TOS.5 E, as I wanted to do her (with über-respect, Matt's flush and clean concept set aside a bit) like I felt she might be if realized today. And with Johnny's D4, I just felt that birdie needed a proper realization (no slight meant to Koji's awesome unused production time-table realization of her), to bring her to life as I felt she could be through me.
Same goes for Andrew's Sphinx, which if asked back, I will consider doing a shot of her perhaps some day.
For me, STO, there was some really cool stuff that I saw come out of there from Johnny and Ryan. Esp. of course the Sacagawea-Class scout which I had to build after seeing it.
So I try me best, but I realize no artist can hit the bull's-eye with every single fan of Trek out there. But, one tries to bring to life what, as a fan as well, one wants to see for one's self, and hopes perhaps some other fellow Trekkers will glean some level of Trek-based enjoyment out of it a well, eh.

peace and long life & bananas | deg