Completely disagree. TUC was explicitly about stepping away from militarism. It makes sense that they would occupy a bridge that conveyed a military aesthetic* as they came to realize that they could achieve a future involving peaceful relations with their former enemy.It almost feels as if the bridges are the wrong way round in time order, that the harder, more militaristic TUC version should've been seen first, and then replaced by the warmer TFF one as they headed towards the future (and eventually TNG).
From a practical standpoint, maybe you're right. Meyer's rearrangement of the set was all about good filmmaking — the extensions to the Science and Communications stations were added so that Nimoy and Nichols could face outward while still "working" their stations, and the repositioning of the turbolifts and those stations allowed for that great final group shot at the end.Seeing the TUC and TFF bridge next to each other I think the TFF bridge is arranged better with sitting stations forward of the turbolifts. The TUC aft sitting stations get interrupted by the turbolifts which would be a pain if they are trying to work with the person in the sitting station on the other side of the lift.
From a practical standpoint, maybe you're right. Meyer's rearrangement of the set was all about good filmmaking — the extensions to the Science and Communications stations were added so that Nimoy and Nichols could face outward while still "working" their stations, and the repositioning of the turbolifts and those stations allowed for that great final group shot at the end.
But that interruption between stations only really matters if Spock or Uhura are trying to work with the person at the station next to them; if one of them needs to collaborate with someone two stations down or on the other side of the bridge, there's still going to be some getting up and moving around or talking across the bridge. Or, more likely, there's ways they can program the stations to tie in with each other so Spock can send data to Ensign Redshirt and vice versa.
I don’t think stations being away from each other is that big of a deal. It was around this time that Starfleet experimented with its pandemic-mandated “work-from-home” policies and they realized “hey, there’s no need for these guys to even be on the ship now that Zoom exists.” So what’s a few more feet between consoles?![]()
We only get a few glimpses of the Enterprise-A dedication play in TUC. It's near the ceiling, right above the viewer. About the most unusual of places we've seen a dedication plaque mounted, but it's there nonetheless. We don't really get a good look at it...
But we get a better look at the Excelsior's plaque, and it's clear that the two are of the same style.
I had a conversation with Mr. Okuda this evening and he explained to me that the budget was so low on the film that they didn't have time to make an actual plaque as they'd done in TFF and in TNG forward. He said the plaque was actually a 1/4 inch sheet of Masonite, with trimmed pieces of art card for the border and rivets in the corner. The inner plate was another piece of art card mounted on the Masonite. The entire thing was then primed, painted with metallic paint, with hand-brushed highlights. The lettering was then screen-printed onto the plaque, instead of engraved or embossed lettering, the borders painted black as well.
I've replicated what he described here, but made it obviously more metallic and given the lettering a slight engraved feeling, as that was most likely what was intended
And there it is, up near the ceiling, where you can hardly get a good read of her
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Looking at these two cutaways (and excellent work as always, Donny), it makes me realize why Meyer moved the turbolifts for STVI. It enabled him to get more two shots of Kirk and Spock (and occasionally Kirk and Uhura) as well as some types of shots we'd never seen before. And in shots like this and this, the turbolift doors are conveniently out of frame and the bridge instantly becomes more claustrophobic and dramatic.
Exactly. It's cool that Meyer had such a healthy irreverence for ST traditions. That enabled him to rethink things from the ground up at times and really freshen up the franchise.Meyer's rearrangement of the set was all about good filmmaking — the extensions to the Science and Communications stations were added so that Nimoy and Nichols could face outward while still "working" their stations, and the repositioning of the turbolifts and those stations allowed for that great final group shot at the end.
I don’t think stations being away from each other is that big of a deal. It was around this time that Starfleet experimented with its pandemic-mandated “work-from-home” policies and they realized “hey, there’s no need for these guys to even be on the ship now that Zoom exists.” So what’s a few more feet between consoles?![]()
It was carried over from a similar feature on the TMP bridge - something to do with navigation I recall.Apologies, if I missed it, but what is the "chandelier" hanging in the center supposed to be, just for starters, in the STVI bridge?
So although the movement of the turbolifts to either side makes absolutely no sense from an in-unverse Thermian standpoint, it was totally the right call for making the movie.
Not to derail too much, but there was a time when I put a red gel in my ‘79 Honda Accord dome light. You know, when the craft was on red alert.It's just the dome light like on old cars. They just need some giant dead space bugs inside it, backlit whenever the turbolift doors open.
Speaking of Red Alert, @Donny, are you going to do a Red Alert version of your bridges? And if so, are you going to actually model these light bars that they stuck on the helm just for that sequence?
Also, I'm waiting for the official release of Unreal 5, which will allow the real-time lighting changes necessary to switch seamlessly between the alert modes. As it stands right now in Unreal 4, it's impossible to do so with baked lighting, unless I switch entirely over to dynamic lighting, which would cause framerate to be abysmal and global illumination to go away completely.
By the way, I wanted to thank you for being so educational about the limits of changing lighting situations in Unreal 4, so I actually understood why the new remake of Myst blacks out for two seconds whenever a light goes on or off. I'm wondering if they aren't planning to switch it over to Unreal 5 when it comes out, since responses to user feedback has indicated that getting rid of the flicker and dynamic day/night cycles were both said as possibilities for future patches.
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