Just popped in here to say thank you for all the tips and tricks. I really liked some of the Camera stuff, from the first couple of pages. Although I haven't read anything to do with post production. Or at least the Digital Effects side of things, at least on this thread.
So if you guys don't mind, I wouldn't mind putting down my own two cents here if that's okay with you guys.
If you need to know, the majority of my experience is in two games, one was critically praised at an student indie show in which I was lead artist and pipeline TD, plus three years of college specifically aimed at modelling, texturing, and lighting.
I am currently a contracted character modeler/rigger at a small indie studio. This would be the second game I'm working on.
Cheers,
Chris Johnson
Hi Chris. And welcome.
To date the focus here has mostly been on the practical side of planning and shooting... on Production as opposed to Pre- and Post-Production (albeit there have been momentary detours to those topics). In part that's because it seems like a lot of fanfilms are strong on the VFX side and weak on everything else, and my strengths and interests are in writing and production (and editing, but that's another topic). In fact scriptwriting tips were put into a separate topic just because it seemed like a poor fit with the hands-on nature of this topic.
Naturally, anyone is welcome to share tips and tricks in this topic—that's what it's for after all. Based on the feedback I've seen it seems most of the readers here appreciate posts most when people share practical, easily grasped tips and advice. It's important to explain the "whys" as well as the "hows" (e.g. explaining WHY directional continuity matters, not just how to do it).
If you have stuff to contribute, by all means do. While I started and sort of curate this topic, I don't "own" it nor do I want to.
Heck, if i turns out there's TONS of post production stuff contributors want to cover, maybe it deserves its own toipic. I suspect people primarily interested in post production pipelines aren't so interested in sound blankets, C47s, booming, C-stands and "manmakers".

But I'll let others chime in on what they'd like this thread to contain.