Hey, I'm relatively new, here, still. Just registered a couple of days ago.
Anyway, I had the urge to reply Elite Force last week. After a lot of trial and error, I managed to get the game to work on Windows 7, after my attempts to run it on an XP virtual machine failed. Unfortunately, it seems to be impossible to raise the resolution any higher than around 1024x768. The game refuses to launch at any higher resolutions. Which really sucks, as I thought about recording my gameplay. Anyone have any solutions?
That isn't my purpose for posting this, though. I merely wanted to reconnect with the game's community, if it still exists. Elite Force Files still has all of their old mods, maps, and skins that I enjoyed as a kid. Which is great! Because I really thought they would have closed down years ago.
I finished Elite Force yesterday (honestly, I've probably beat it twenty times, no exaggeration). It held up as a great Trek game, even after all these years. The campaign is a bit short and the graphics need love, but it's still a perfect little gem of First-Person Shooters and Trek gaming. The game's strengths is that it doesn't require a working knowledge of Trek to enjoy, but Trek fans will definitely notice that the developers just HAD to be Trekkers. It's all very consistent with the universe, has the Star Trek feel to it, and is really immersive as an experience in Star Trek: Voyager.
Without spoiling anything, I can say that there are missions that turn to diplomacy, in the classic Trek fashion. There are little surprise nuggets of Trek historical lore that will have you squee with fanaticism. And, there are quite a few levels that have you wander about the ship, completing tasks that an actual Starfleet officer would have to do. The majority of the game is, of course, spent on away missions, but the atmosphere when you return to the ship is really fitting with Trek. One of the first few levels has you head down to Engineering to prevent a warp core breach.
Included in the expansion pack was the ability to freely roam any of around 7 or 8 decks of the ship. It gives you the freedom to run up to four Holodeck programs, at your leisure, activate the transporter, read the crew's extensive personal logs, and even activate the self-destruct mechanism.
Multiplayer allows you to play with bots (which is good since the old servers went down years ago), in what is referred to as Holomatch. This mode is essentially the Quake 3 multiplayer matches, reskinned, with Trek characters on Trek themed levels.
Unfortunately, the sequel wasn't as good, despite being set on the Enterprise E with Patrick Stewart making a vocal appearance. Which reminds me, EF 1 is fully voiced by the entire cast of Voyager, which REALLY makes a difference in helping you feel like you're taking part in an episode of Voyager.
Anyone else ever play this game? If you haven't, then I certainly suggest you do. I decided to post this when I saw that all of the threads in the gaming forum pertain to STO.
Anyway, I had the urge to reply Elite Force last week. After a lot of trial and error, I managed to get the game to work on Windows 7, after my attempts to run it on an XP virtual machine failed. Unfortunately, it seems to be impossible to raise the resolution any higher than around 1024x768. The game refuses to launch at any higher resolutions. Which really sucks, as I thought about recording my gameplay. Anyone have any solutions?
That isn't my purpose for posting this, though. I merely wanted to reconnect with the game's community, if it still exists. Elite Force Files still has all of their old mods, maps, and skins that I enjoyed as a kid. Which is great! Because I really thought they would have closed down years ago.
I finished Elite Force yesterday (honestly, I've probably beat it twenty times, no exaggeration). It held up as a great Trek game, even after all these years. The campaign is a bit short and the graphics need love, but it's still a perfect little gem of First-Person Shooters and Trek gaming. The game's strengths is that it doesn't require a working knowledge of Trek to enjoy, but Trek fans will definitely notice that the developers just HAD to be Trekkers. It's all very consistent with the universe, has the Star Trek feel to it, and is really immersive as an experience in Star Trek: Voyager.
Without spoiling anything, I can say that there are missions that turn to diplomacy, in the classic Trek fashion. There are little surprise nuggets of Trek historical lore that will have you squee with fanaticism. And, there are quite a few levels that have you wander about the ship, completing tasks that an actual Starfleet officer would have to do. The majority of the game is, of course, spent on away missions, but the atmosphere when you return to the ship is really fitting with Trek. One of the first few levels has you head down to Engineering to prevent a warp core breach.
Included in the expansion pack was the ability to freely roam any of around 7 or 8 decks of the ship. It gives you the freedom to run up to four Holodeck programs, at your leisure, activate the transporter, read the crew's extensive personal logs, and even activate the self-destruct mechanism.
Multiplayer allows you to play with bots (which is good since the old servers went down years ago), in what is referred to as Holomatch. This mode is essentially the Quake 3 multiplayer matches, reskinned, with Trek characters on Trek themed levels.
Unfortunately, the sequel wasn't as good, despite being set on the Enterprise E with Patrick Stewart making a vocal appearance. Which reminds me, EF 1 is fully voiced by the entire cast of Voyager, which REALLY makes a difference in helping you feel like you're taking part in an episode of Voyager.
Anyone else ever play this game? If you haven't, then I certainly suggest you do. I decided to post this when I saw that all of the threads in the gaming forum pertain to STO.