Nah, there's no point in changing history, I've accept that the Geth died in my "canonical" playthrough. It actually made the decision to destroy the Reapers much easier since I didn't have the concern of killing off the Geth too. I just wanted to know why I wasn't given the option for peace. For two years I had assumed it was due to punching Admiral Han'Gerrel, but it seems now like it was down to a glitch.The thing to do would be to load a save from before the mission with Gibbed's editor, see which plot flags are set and correct accordingly.
Huh, I never thought about that aspect of it.It actually made the decision to destroy the Reapers much easier since I didn't have the concern of killing off the Geth too.
True, but... meh. If its not death on a genocidal scale I don't get a permanent anymore... emotionally I mean.Well, I guess you can still feel sorry for Joker and Edi.
Doesn't EDI tell you that she'd willingly die if it meant stopping the Reapers?Well, I guess you can still feel sorry for Joker and Edi.
^Not sure how you expect a "successful refuse" to play out. The Reapers cannot be defeated by conventional means. This has been made abundantly clear since ME1 and was practically hammered into our skulls in ME3. Everything was riding on the crucible being the solution, without that, all there's going to be is a slow grind into extinction just like every other cycle.
Of all the issues I have with the endings, this isn't one of them. I actually liked how they implemented the "refuse" option in the EC.
Oh it's *enormously* contrived, but that's besides the point in this instance. The developers did play fair by establishing up front that there's no way even a united galaxy could take on the entire reaper fleet and win. Taking down one or two by throwing whole fleets at them sure, but they have more Reapers than you'll ever have fleets. It's a war of attrition that simply cannot be won.
I actually kind of liked that. It didn't take just the races of the present cycle to defeat the Reapers, but the combined efforts of all those who came before (or at least those who contributed to the Crucible, that is). Those species who fell to the Reapers in the past were at least able to gain some measure of revenge.Yet the only way to beat them is with the God gun that it knows about....much is made of this cycle being different, and Humanity in particular being the glue that holds it all together, yet effectively we just pick up the ball that the previous cycle had dropped and get it over the line.Oh it's *enormously* contrived, but that's besides the point in this instance. The developers did play fair by establishing up front that there's no way even a united galaxy could take on the entire reaper fleet and win. Taking down one or two by throwing whole fleets at them sure, but they have more Reapers than you'll ever have fleets. It's a war of attrition that simply cannot be won.
I actually kind of liked that. It didn't take just the races of the present cycle to defeat the Reapers, but the combined efforts of all those who came before (or at least those who contributed to the Crucible, that is). Those species who fell to the Reapers in the past were at least able to gain some measure of revenge.
^None of which alters the fact that they remained true to the premise that the Reapers could not be out-fought. That the solution they came up with was bonkers is besides the point.
As I said, there's a lot I don't like about the endings--hell, just about everything after the second Kai Leng fight--but the consequences of rejecting the catalyst's options isn't one of them.
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