But an outstanding accomplishment I must add, thanks for the clarification.![]()
It's been a long time, but I don't recall having anything that hasn't been floating around the internet forever. If I had any higher-res scans given to me I've sure lost them long ago. Hence, my search that led to this thread.What kind of reference materials did you use for the CGI rendering?
So, Petri, any other or better quality photos of this model?
My compliments to Petri Blomqvist on a build that I guessed was either the real deal or the work of Greg Jein.
By the way, Mr. Blomqvist is the gentleman who provided essential CGI reproductions for the TOS remastering (which obviously required a lot of talent and we saw here how good he is).
Thank you Ambassador Petri for clearing up that mystery, and thanks for your inspiring CGI work back in the early 2000's which got me into this maddening hobby.![]()
Wait...if the model walls were in fact "cylindrical" and not conical, there should be no angle on the ceiling beams.
...Datin also mentions the scale of the model was one inch to the foot, in other words 1/12.
Here's a quote from Datin in the Star Trek Communicator article my rendering appeared in:
"According to my figures, (the model) was 10'-2" long, 6'-4" wide by 3'-2" high at the inboard end and 5'-0" wide and 2'-5" high at the outboard end, where the clamshell doors were located." ...
Datin also mentions the scale of the model was one inch to the foot, in other words 1/12.
Angling walls so they're not perpendicular or parallel isn't really forced perspective as such, but it is a common way to design a three-wall set to be more camera friendly.
I suspect there is not perfect answer. Each must make his own choice of which details he honors and which he sacrifices.
I also took to heart Jefferies' location of Engineering on the Phase II cross section. It is still right in front of the hangar (even though the pylon connection points have changed during the refit).
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