I just shipped a new version of PAC-MAN for Android, so this got a laugh out of me.Dangit, I hate it when other people get ideas stuck in my head!
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For reasons I don't know, I popped in Into Darkness over the weekend; I ended up skipping through most of it, as I expected I would, but it did inspire me to try out the one thing I like about the JJPrise bridge: that big, honking window/viewscreen.
I've always thought that, had he the budget, Roddenberry might've had this, esp. since the bridge sat exposed as it was, for no other apparent reason. So I took my existing TOS bridge set and started playing around with the forward section, making as large a curved window as I could in the available space, and trying to use familiar TOS cues so it didn't appear to be just jammed in there - specifically, I was thinking of the large screen we saw in the conference room.
Once I had it, I realized that with the window there, it was clear that the outer hull was not large enough to keep the forward exit door, so I replaced it with an alcove that has an escape hatch in the floor, leading to the deck below. I also thought that, even though the window does double duty as a HUD/viewscreen, there was still a lot of wasted space in the captain's view, so I added a couple of the standard bridge displays to the space above the window.
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Haha. BOY is that familiar. That game is why my username here used to be DS9Sega. I was working on the design of that sucker before the show even aired!Lately I have been fooling around with the Sega Genesis game "Star Trek: Deep Space Nine – Crossroads of Time" and created a giant stitched-together screenshot of the OPS stage from the beginning of the game and an animated Morn GIF I use as an avatar. I love the aesthetics of that game. Unfortunately though, the screenshot can't convey the awesome parallax effect going on. Maurice might recognize this stuff.
(Click Kira's left boob to get a giant-size look at the image.)
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