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Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Donny

Commodore
Commodore
Yep! I've yet again moved on to a bigger and better gaming engine. I abandoned the ancient Quake III engine and have gotten the hang of Unreal 3, which is one of the most commonly used engines in the industry. I trained myself in 3ds Max, which is what I use to build the 3D meshes.

For those that may have seen my previous work, you may know I dabbled with the TOS Enterprise and the Enterprise-D. This time around I'm taking a shot at the Refit Enterprise. I've been going at this project for about 2 months now, but wanted to wait until I finished up enough to showcase some images.

I'm drawing both from TMP and TWOK as far as detailing goes, mixing and matching various elements. I want to balance the clean feel of TMP with the functional militaristic feel of TWOK. Less hotel, less submarine, more starship.

OH, and before I forget. Follow my new blog if you wish to keep up with progress: http://rigel7studios.blogspot.com/

Anyway, here are some images. Enjoy! Comments and criticisms welcome. (Enterprise 3d Mesh seen in the "Officer's Lounge" images below was graciously provided by WileyCoyote)

G-Deck Corridors








Transporter Room:










Main Engineering














O-Deck Corridors


Officer's Lounge








 
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Thank you, wildstar and blssdwlf!

Here's a video I took of a short walkthrough Engineering. It came out very dark (not sure why), but it'll show you the textures in motion.

EDIT: Well, I don't seem to know how to embed youtube files. Anyone help me out?

here's a link instead:

http://youtu.be/BLqU2lsILBA
 
Thank you, wildstar and blssdwlf!

Here's a video I took of a short walkthrough Engineering. It came out very dark (not sure why), but it'll show you the textures in motion.

EDIT: Well, I don't seem to know how to embed youtube files. Anyone help me out?

here's a link instead:

http://youtu.be/BLqU2lsILBA

You put [ yt ] and the [ /yt] around the YouTube address (minus the spaces), but it needs to be a full address (http://www.youtube.com/watch?v=BLqU2lsILBA) and not one of those youtu.be ones.

[yt]http://www.youtube.com/watch?v=BLqU2lsILBA[/yt]
 
Oops...I think I just fainted.

Outstanding, marvellous, impressive, breath taking, passionate, detailed and apparently 100% accurate. :techman::techman::techman::techman::techman:

I think I'm in TMP heaven...wait until Andrew Probert sees this. ;)

Bob
 
Fascinating video Donny :) Quick question - are those guard rails around the shaft modeled or are they a texture? They look sweet.
 
Sweet! I love the accuracy you've put into these models, but the blinking lights and warp core "swirl" you put in the video put it way over the top! :techman:
 
Fascinating video Donny :) Quick question - are those guard rails around the shaft modeled or are they a texture? They look sweet.

They are modeled. In an older game engine I would have had to just use textures, but Unreal 3 is way friendlier with high poly counts.
 
I'm curious:

Will these be isolated sections and pieces or do you intend to bring these together (e.g. a walk through the original studio set)?

You also mentioned some work you did on the TOS Enterprise.
I'd love to see that, could you please provide a link? Thanx!

Bob
 
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