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Mass Effect 3 $$(ENDINGS SPOILERS)$$

Please forgive my indulgences. I attempted to open an account at Bioware over a week ago. I am still unable to post at the site for I do not meet the requirements. The FAQ is uninformative. At this point, I have given up.

In the "Lair of the Shadowbroker", an asari Spectre is holding a human female hostage. The player has two choices:
a.) Commander Shepard can attempt negotiation. This attempt is to deflect the attention of the Spectre from Liara to the Commander. As the two Spectres speak, Liara movies into position to biotic throw a table at the asari Spectre. The hostage escapes unharmed. This is the paragon solution.
b.) Commander Shepard can shoot the hostage, and remove her from the equation. This is the renegade solution. (A sly reference to the movie "Speed".)

In the third game, the player is faced with another hostage situation. The Reapers are holding Earth hostage, and have their backs to the planet. Commander Shepard commands a fleet that is capable of taking on the Reapers.

This situation is similar to a battle from the Krogan Rebellion. A krogan warlord seized control of the turian colony Digeris. He placed his fleet over the planet, with their backs to the planet. A turian armada arrived to rescue the planet.

What was the krogan thinking? Krogans, like humans, protect their children and females from attack. They make the distinction between those who are soldiers and those who are citizens.

When confronted by the turian armada, the krogan warlord thought the turian admiral might have feared firing his weapons into the fleet for definitely some of the shots would hit the planet and cause causalities, and that the turian admiral wouldn't want to devastate the planet with element zero. The krogan warlord misjudged his opponent based on cultural misunderstanding - this is a theme common with this conflict. (Anyone remember the Codex entry where it said that bombing turian colonies with asteroids was the wrong approach to go when waging war with them?) The turian armada fired into the krogan fleet parked in orbit above Digeris. In the turian culture, every turian is a soldier-citizen.

Back to the Battle for Earth -
In the Battle for Earth, the Allied Fleet, under the command of Commander Shepard, fired into the Reaper fleet in orbit above Earth. Why is this wrong?

I am looking back at the situation mentioned earlier in the "Lair of the Shadow Broker". The Paragon Shepard uses deflection and strategy to defuse a situation. The Renegade Shepard uses brute force to defuse a situation. Which of these two is closer to what I see at the Battle for Earth? The Renegade.

Why wasn't I given a choice to decide how the fleet assets are used if I am commanding the fleet?

By tacitly accepting Commander Shepard's decision, the writers damaged Admiral Hackett's character. In the first game, the Admiral offers one of two missions - for a Paragon Shepard, liberate a science outpost from biotic terrorists, and for a Renegade Shepard, deal with a warlord who has become a liability to the Alliance. In the Paragon mission, if the Commander saves the lives of every scientist, the Admiral will state (I am paraphrasing here) that he wished every soldier had the same devotion to life, and that every soldier was as careful.Throughout the game, the Admiral praised the Commander for preserving life. If the Commander sacrifices lives, the Admiral expresses his disappointment. How did the Admiral go from a soldier who cared about preserving the life of innocents to one who was willing to sacrifice the life of innocents to achieve his goals? This is especially telling when I see that the situation with Earth was replicated on a smaller scale with the Paragon mission - the civilians are surrounded by the biotic terrorists., and are potentially in the line of fire.
 
Yeah her delivery of such a simple line: "what do you need me to do?" was gut wrenching. I know I've said it before, but her performance though that whole sequence was spectacular. She actually made me believe Shepard was in abject agony, but desperate to keep going. Works very well with the destroy ending because she suddenly straightens up and puts everything she has left into her last moments.

:techman:

They both show up on the Citadel after Cerberus's attempted coup. Aetheyta (sp?) is tending bar (again) at the Apollo cafe on the presidium commons while Conrad shows up in the docking bay holding area where all the refugees are camped out. However, he doesn't appear until after you prompt some nameless doctor who mentions some idiot openly recruiting for Cerberus while the medigel dispensers have been sabotaged.

You can get Aethyta to appear much earlier than that. The first time you gain access to the commons, just go talk to Liara at Apollo's, leave the commons and come back, and Aethyta will be there behind the bar.

Thanks guys!

Did you not tell her to change her identity? Oh dear...

No. :( It was the "renegade" option and there was no way I was gonna say anything slightly renegade-ish to her considering her state of mind post-Suicide Mission. Then post-Cerberus attack on the Citadel I go back to the Refugee docks and the first thing I hear when walking by that area is "Did you hear what happened to that pretty redhead?" Me: :eek: So, yeah... that happened. Though after reading the ME wiki, apparently if you yell at her during a second conversation you drive her to suicide? That's... wow, why would you do that, you monster?

(My first ME2 playthrough (MaleShep Vanguard) I did a whole bunch of missions between the Collectors kidnapping the crew and the Suicide Mission to wrap everything up, and then had to go back because I felt terribly guilty when Chakwas yelled at me for waiting so long. I'm a sucker for the Normandy crew, what can I say? :lol: )
 
^ What almost bugs me more than the ending itself being so terrible is that the game itself is amazing right up until that point. How did this get through testing?
The only explanation is that all of the testers didn't actually get to the ending, but only played first few missions when the game is still fun to play.
You know, I did notice a rather distinct difference in the amount of polish some levels had over others. Mars for example was excellent. Vancouver was OK, but there were a few animation oddities, but then we know from the demo that they must have continued working on that level right up until launch. The Palavan moom was fine, but there's a *lot* of little errors and unfinished animations if you know where to look. I mean just look at Vega's reaction when the Brute shows up and compare it to the showdown with Ash/Kaiden and Eva Coré. It's like night and day.
So yeah, with that and all the broken side quests, I don't think this game was thoroughly tested by anyone outside Bioware and if they did then they clearly didn't have time to fix everything.
Did you not tell her to change her identity? Oh dear...

No. :( It was the "renegade" option and there was no way I was gonna say anything slightly renegade-ish to her considering her state of mind post-Suicide Mission. Then post-Cerberus attack on the Citadel I go back to the Refugee docks and the first thing I hear when walking by that area is "Did you hear what happened to that pretty redhead?" Me: :eek: So, yeah... that happened. Though after reading the ME wiki, apparently if you yell at her during a second conversation you drive her to suicide? That's... wow, why would you do that, you monster?

(My first ME2 playthrough (MaleShep Vanguard) I did a whole bunch of missions between the Collectors kidnapping the crew and the Suicide Mission to wrap everything up, and then had to go back because I felt terribly guilty when Chakwas yelled at me for waiting so long. I'm a sucker for the Normandy crew, what can I say? :lol: )

This is why on my first playthoughs I always choose from the gut and not think about whether the option is paragon or renegade. Role playing comes into it too as my main Shep is an Earthborn/sole survivor and her reputation has been pretty consistently split roughly 75/25 for paragon and renegade. So she's not terribly worried about being a little harsh at times...but no, she didn't yell at Kelly, who lived with her new haircut long enough to get liquidated when the reaper retook the station. :shrug:
 
The only explanation is that all of the testers didn't actually get to the ending, but only played first few missions when the game is still fun to play

They didn't, it been reported recently that Casey Hudson and someone else wrote the ending and didn't sumbit it in the same way the rest of the game had to go under. If true Casey and his little helper really should be fired and I long for the day Bioware also breaks away from EA :p
 
You know, I did notice a rather distinct difference in the amount of polish some levels had over others. Mars for example was excellent. Vancouver was OK, but there were a few animation oddities, but then we know from the demo that they must have continued working on that level right up until launch. The Palavan moom was fine, but there's a *lot* of little errors and unfinished animations if you know where to look. I mean just look at Vega's reaction when the Brute shows up and compare it to the showdown with Ash/Kaiden and Eva Coré. It's like night and day.
So yeah, with that and all the broken side quests, I don't think this game was thoroughly tested by anyone outside Bioware and if they did then they clearly didn't have time to fix everything.
I had only one broken side quest, investigation of Volus ambassador I think. I fixed it with some save file editor I found on the Internet. Other than that, everything was fine (or maybe I just didn't get the broken quests)). Talking about broken quests - on Skyrim, I had an entire side quest line broken because I killed someone while exploring some castle earlier than intended. Couldn't fix it with anything ...
As to graphics - there were some funky things like animations of the characters going through walls a bit, Geth metal parts bending like they were leather, clothing looking simply painted on the characters and such, but it's nothing I haven't seen in previous Bioware games (for example, both Dragon Age had a supposedly holstered weapons floating in the air - not connected in any way to the character's animation - while characters were standing or talking).
 
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^ My playthrough was rather polished with a lot less bugs than the past ME games. I didn't get the game until week 2 though and spread out my 32 hour playthrough until this weekend when I just hammered through the game ;) so maybe that why though I can't remember how many patches they done if any?
 
^I think there was one right at launch (never a good sign) and there's another coming this week to fix the custom face import thing and a few crashes and general bugs. Nothing directly quest related AFAIK.

The quests I managed to break on my first playthough include the one with Kasumi (meaning I didn't get her as a war asset) and one of the Aria quests. There may have been one or two other very minor ones, but I forget.

Regardless, a lot of the (non-fetch) side quests, while not broken are pretty poorly put together and buggy. The Zaeed one is odd because you hear the gunfire from the apartment while the radio dialogue is still playing. I've already talked about how easy it is to miss Conrad Verner in his quest and then there's the next-to-useless journal...I mean how can you get *that* wrong of all things?

All of this plus the paucity of cutscene conversations (relying instead on the prompt>response nonsense we got with Zaeed & Kasumi) shows just how much of a time crunch they were under.
 
^^^

Which is retarded cause they could have released the damn game any time this year and it would have still sold great :rolleyes: Sometimes I just don't get execs
 
From the feel of the game + inerviews it does seem a lot was cut from ME3 (similar to the end portions of ME2) and with a game that relies heavily on story more than actual gameplay it a stupid call by execs to rush release when you have a golden seller on your hands anyway. I can't help but feel Bioware without EA would of pushed it back to add more rather than release 95% finished.
 
Which is retarded cause they could have released the damn game any time this year and it would have still sold great :rolleyes: Sometimes I just don't get execs
Sometimes it also matters when those sales are made. EA (and BioWare, for that matter) may have needed it to be released no later than this first quarter.
 
I've already talked about how easy it is to miss Conrad Verner in his quest
My first playthrough I fixed all the medigel dispensers and immediately turned in the quest, so I only saw the bit where Conrad gets shot and missed out on talking to Conrad when he's preaching, and having finally done that yesterday let me say that it's is some of the funniest stuff I've heard in the game:

[yt]http://www.youtube.com/watch?v=mF8Ob5GPMNQ[/yt]

Love how having done the three seemingly unrelated things in ME1 (data on Feros, matriarch's writings collection, and Elkoss Combine license) nets you a 5 point war asset. Reminds of how you ultimately get rewarded for hanging onto the golden, silver, and bronze pantaloons all the way through the Baldur's Gate series. And the meta humour here is hilarious.

"You just asked me that, Conrad."
"Sorry. I like to ask all the questions I can think of, and sometimes I forget which ones I've asked already... I should go."

:guffaw:
 
The quests I managed to break on my first playthough include the one with Kasumi (meaning I didn't get her as a war asset) and one of the Aria quests. There may have been one or two other very minor ones, but I forget.
I didn't break any quests, but apparently Ken and Gabby's dialogue somehow got tied to Ashley's approval rating. If she's dead, they show up aboard the Normandy then basically don't say anything. :wtf:
 
I didn't break any quests, but apparently Ken and Gabby's dialogue somehow got tied to Ashley's approval rating. If she's dead, they show up aboard the Normandy then basically don't say anything. :wtf:

Yeh thats a bug though I think it might be fixed to a degree in the upcoming patch not sure. Speaking of the upcoming patch which hit PC today & consoles tommorow from what I hear I had a bug earlier...

I went to start my 2nd character (FemShep) and I got the import bug, she became white (before she was like 50/50 black n white skin colour). Also her general face structure seemed a tad off so I look forward to the face import fix in the patch.
 
After replaying ME1 and 2 last week from scratch and importing the full paragon Shepard male into the ME3, I was pleasantly surprised that there were several tidbits that made it through which I never saw in my first ME3 playthrough (which also featured a ME1 and ME2 save with largely same decisions).

My meeting with Conrad was different though - although it's possible I can have a similar/same second meet with him after Cerberus attempted to get rid of the council.

Oh well... interesting thing to note, it seems I have more war assets this time around than in my first play-through in ME3 (which is odd)... I'll have to finish this play-through to see how it goes, but I'm cautiously optimistic.
 
I've already talked about how easy it is to miss Conrad Verner in his quest
My first playthrough I fixed all the medigel dispensers and immediately turned in the quest, so I only saw the bit where Conrad gets shot and missed out on talking to Conrad when he's preaching, and having finally done that yesterday let me say that it's is some of the funniest stuff I've heard in the game:



Love how having done the three seemingly unrelated things in ME1 (data on Feros, matriarch's writings collection, and Elkoss Combine license) nets you a 5 point war asset. Reminds of how you ultimately get rewarded for hanging onto the golden, silver, and bronze pantaloons all the way through the Baldur's Gate series. And the meta humour here is hilarious.

"You just asked me that, Conrad."
"Sorry. I like to ask all the questions I can think of, and sometimes I forget which ones I've asked already... I should go."

:guffaw:

...well at least he's stopped poking though crates for extra credits. ;)

That clip just so happens to illustrate another persistent bug I've noticed. Sometimes lines of dialogue will either not play at all or fade out mid-sentence. If you don't have subtitles on it can get very confusing.

Actually, that clip also somehow misses out a bunch more dialogue. There's this funny little exchange where Shepard explains what thermal clips are and his responses are pretty much what the fandom said when they were introduced in ME2.

"That sounds like a huge step backwards. You may as well go back to limited ammunition!"

:lol:

The quests I managed to break on my first playthough include the one with Kasumi (meaning I didn't get her as a war asset) and one of the Aria quests. There may have been one or two other very minor ones, but I forget.
I didn't break any quests, but apparently Ken and Gabby's dialogue somehow got tied to Ashley's approval rating. If she's dead, they show up aboard the Normandy then basically don't say anything. :wtf:

Oh so that's what it is. My current playthough has Kaiden as the VS and I did wonder why Ken and Gabby were being so quiet. There may even be more to it than that because I never got their "romance" scene in either of my two earlier playthroughs and I did the rounds of everyone on the ship after each mission (even the minor N7 ones.) The closest I got was to take Gabby's side in an argument...which is another thing I didn't like; those little arguments where you eaves drop and either take one side or the other. Don't get me wrong, crew banter is great, it's just I'd rather have a cutscene conversation, especially when it's not just some random character... *cough* Tali & Garrus *cough*

I didn't break any quests, but apparently Ken and Gabby's dialogue somehow got tied to Ashley's approval rating. If she's dead, they show up aboard the Normandy then basically don't say anything. :wtf:
Yeh thats a bug though I think it might be fixed to a degree in the upcoming patch not sure. Speaking of the upcoming patch which hit PC today & consoles tommorow from what I hear I had a bug earlier...

I went to start my 2nd character (FemShep) and I got the import bug, she became white (before she was like 50/50 black n white skin colour). Also her general face structure seemed a tad off so I look forward to the face import fix in the patch.

After playing the demo and seeing how different the CC looked, I took the precaution of reverse engineering all my ME1 faces into their ME2 facecode equivalents, so I'd have a good base line to start with in ME3. Call me paranoid but I suspected there'd be a problem with the face imports, so the bug didn't really hamper me.

Still, it's yet *another* thing that the game shouldn't have shipped with. I mean they must have known about it? How could they not test importing saves?

Anyway, if you don't want to wait for the patch, then there's a good workaround here. The instructions are pretty straight forward.
 
^ I edited my custom shep via the in game options and now shes much more similar I still feel the skin tone options for a non white character is either too dark or too light (not the balance I had in ME1 & 2) but she looks good enough.
 
Well this has me a little worried... So I'm currently romancing Liara, was talking with Kelly post-Citadel II, had the little cutscene where Shep and Kelly go into a cargo container to get busy, immediately after that I went to the commons to talk to Liara and affirmed our romance, which I guess is the lock-in point, continued on with the game and started the Quarian stuff, invited Tali up to my cabin to talk, and there on my desk I notice a picture of Kelly, and I'm thinking oh crap... :lol: If I ignored Kelly and talked with Liara, would that be a Liara picture there? Or am I reading too much into it and Kelly's just a "freebie" like in ME2?
 
Uhmm...good question. I'm still not terribly clear on the romance mechanics this time around or exactly where all the various "lock in" points are. What I do know is that when my sentinel cheated on Liara with Traynor, the very next time I spoke to her (Liara) I got a very stern telling off, so perhaps go speak to Liara in her cabin and see what happens?

Actually, I think I read somewhere that "romancing" Kelly in won't unlock the paramour achievement, so you're probably safe. Don't hold me to that though.
 
Digging around the Bioware forums, people have reported that they had sex with Kelly but still ended up with their ME1 love interest in the end, so sounds like I'm in the clear.

*whistles innocently and chucks the Kelly picture out the airlock*
 
Dude, that sounds like something my male Renegade (who's a total manwhore) would do. :lol:

Minus the romancing Liara part, since he's a bit of a racist. :p
 
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