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The TES and NFI systems

dubeau

Fleet Captain
Fleet Captain
I am doing a futuristic ship called Enterprise Protostar, and there are a couple of technologies that I tough would be great for it. Here is the design:
http://www.trekbbs.com/showthread.php?t=166657

1- Transport Emergency System. The TES are small autonomous transport system that are located near the outer hall of the ship. They also have an autonomous energy source (limited).

Function: In the event of a decompression of the hull, any person that would be ejected outside the ship, is transported by the TES into a transport buffer that can keep 5 persons. If it is possible, it transmit those patterns to a main transporter buffer (which can hold more patterns) to be materialized. The TES can keep the patterns for 24-48 hours without degradation, but it's been theorized it could hold longer then that. The TES doesn't choose a person over another, it pick those who are nearer and at the threshold of empty space. It's only criteria is the live signs.

Example: A full ship wreckage have been found after 4 days, 100 crew members would be dead. But 3 TES out of 20, were still working with 15 patterns in the buffer. Of those 10 persons survived materialization, 5 were too degraded.

2- NFI: Nanite Fluid Interlink, is a nanite metal fluid that make liaisons between the outside panels of a ship. It is located between the interstice of the panels.

Function: In normal state, the NFI solidified panels on a starship, and create and organic link between them. Like a spider web over the corners of the panels. If part of the panels are broken or gone, the NFI will try to link the remaining panels to the structure below, and create a web like bridge between the empty space. The NFI can be given the command to retract and if it detects the presence of a new panels, it will reach for it and reattach it.

Hopefully my English is not too bad. Hope you like my ideas.
This is what I think about when I have stomach problems in the middle of the night... ;)
 
dubeau,

Like your Ship Design, but it would be nice if you could render standard Views (top/bottom/side).

Like both of your Ideas, however...

On the TES...
You know that there already are Automatic Force Fields, which pop up in case of a decompression. I agree, they are slow as h*ll, and people are lost while they are energizing. Even from a Fan Fic point of view, I'd have trouble believing that a Transporter could get them put up safely, any quicker.
Now if you cold establish that there was some detection system available, which evaluated the force of a Phaser Blast BEFORE it hit the Ship, THEN activated to get the Staff out of the way up front, I could believe that.
But beyond that, I admit that the suspense of having guys in some Buffer somewhere, has some literary value. It'd be too easy just to transport them to a serviceable area, where they could be of some value... right ?

On the NFI...
A Biogentic Regenerating Hull. Interesting concept, I can visualize just how many problems it could have, given the vulnerabilities of Voyager's system. Maybe you could drop by a Space Station now and then, and get it Inoculated with a Flu Shot or whatever. You'd have to reassure me that it wasn't "sick" before going into Battle.

I know this sounds a little "snippy", but, I'd want to know that these systems worked. Give me (from a readers point of view) some assurances that you'd thought this through, and my Hero's were safe up there. :techman:
 
To be realistic, you got to have some advantage and disadvantage. Otherwise it's just...not human.

For the TES they are always running with their own detectors. They would be link to the Alert system of the ship. I have to admit, it's fairly possible that it would pick dead crew members in space. That and the reaction time, the limit of transport, and also it can't rematerialized peoples, makes it flaw to a certain degree. But the advantage outweight thte bad ones, I would think.

As for the NFI, the danger is not that they could be sick, but more like be reprogrammed. But I see the NFI like a surface that overlap the existing structure. It doesn't hold it together, it just strenght it at it's weakest points.
 
I really like the TES idea. Have it turn on during Red Alert, and then when it detects a hull breach, scan for combadge signatures and life signs around the breach and beam them back to the ship. I think that would save many redshirt's lives.

If I may make a suggestion, the pattern buffer is a little too risky to be keeping people in for too long. So if there is a transporter pad with life support functioning, I'd beam them there unless that transporter is locked out of the TES for urgent reasons (such as the transporter chief busy beaming someone else in, and doesn't want to get messed up by random redshirts beaming onto the pad).
 
dubeau,

You make some very good points, and like I said, I DO like your concepts.

I'm a very old Trekker, saw the first episode of TOS well into my adult life, and I just get SO tired of hearing "Captain, the com is out, or the Engines are off line", or on and on and on. Just one failure after another. If I was Captain of a Starship out there, and I kept on hearing that, I fire the Engineer, and kick the Designer's butt all the way back to Utopia Planitia.

I just want to see things to start working right.

BTW,
Are you actually going to write a Fan Fic on this, or just doing design of a Ship ?
 
I don't really write, although I have many stories in my head. Never felt like I have the patience and talent for it. The Enterprise Protostar is the first ship to cross a galaxy to another. Their goal is to establish a permanent wormhole between two galaxy. That's the basic story behind it, and why it has such technologies.
 
You never will know if you can write.. till you DO ! :techman:

Make an outline...
Start with the Cast, how many, what "uniqueness" can you insert into their characters, which will make them stand out, when the script demands it.

Next, make some objectives...
Like episode titles, can be changed at some point, but descriptive enough to you, to "feel" the story line.

Think if new Species which can either get in the way, or assist you in the development of the story line.

Combine ideas about a episode, it's always good to have a secondary line of interest for the readers.

Take a look at what's been written !
There's a LOT of good writers here on this site. Read their stuff if you like, and it's ok to have something similar at first. But, after a while, when you develop your direction and individuality, things will take off... you'll see.

Good Luck !
 
...You know that there already are Automatic Force Fields, which pop up in case of a decompression. I agree, they are slow as h*ll, and people are lost while they are energizing. Even from a Fan Fic point of view, I'd have trouble believing that a Transporter could get them put up safely, any quicker.

How about both? The force field comes on to prevent loss of atmosphere as usual. But because it takes a moment of time to activate, the TES is there to rescue any crew who are thrown clear of the ship by sudden decompression. Two safety systems are better than one.

But beyond that, I admit that the suspense of having guys in some Buffer somewhere, has some literary value. It'd be too easy just to transport them to a serviceable area, where they could be of some value... right ?

Not just literary value. There's a practical reason for keeping them in the buffer. Anyone picked up by the TES would have been exposed to vacuum for a while. They may also have been injured by whatever caused the hull breech in the first place.As such, it is extremely unlikely that they'd be fit to return to active duty for quite some time. They'd almost certainly need major medical attention.

In a crisis situation, a battle for example, the medical staff may well be pushed to their limits. Keeping crew in the TES buffer might not be an ideal situation, but could potentially keep them stable until such time as the medics are ready to give them the care they need.
 
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