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Travelling at Warp Speed

Delta Vega

Commodore
Commodore
How can any ship travel at such speeds and make sure they dont hit anything, and how can it be guaranteed that any celestial particles dont collide with said ship ?
 
The Navigational Deflector creates some kind of energy field which moves celestial particles out of the way!
 
The Navigational Deflector creates some kind of energy field which moves celestial particles out of the way!


Dont think even a theoretical deflector array could deflect debris significantly so as not to cause a cataclysmic collision, lets face it.
 
Yeah but it's hardly like warp drive in the exact star trek sense is theoretically possible ;)
 
Yeah but it's hardly like warp drive in the exact star trek sense is theoretically possible ;)

Yes I know, and warp drive is essential to the very fabric of Trek, but really there are a million reasons why this theoretical mode of space travel is difficult to suspend belief about ;)
 
There's also difficulties with suspension of disbelief over inter-species breeding and transporters =p

I suppose the Warp Drive takes the ship out of space/time as we know it, and so the deflector is more to do with stopping anything else being trapped in the warp field?
 
There's also difficulties with suspension of disbelief over inter-species breeding and transporters =p

I suppose the Warp Drive takes the ship out of space/time as we know it, and so the deflector is more to do with stopping anything else being trapped in the warp field?

Yeah, transporters offer infinite risk of calamity in my opinion, but again they are all too necessary to Treklore.
The thought of scmoozling up to a Klingon (eg) female fills me with abhorrance and dread. :klingon:
 
I've actually been wondering if a navigational deflector is really all that necessary for a ship at warp. If the ship is within a warp envelope, it may not be moving through normal space at all. The navigational deflector's primary advantage may be when a ship is moving at sublight velocities perhaps.
 
There are some published works that explore the hypothetical possibility to bend space to construct a real-life warp bubbles. In such warp bubbles, you're essentially sitting at rest in the centre of the bubble, while it itself is moving at a superluminal speed through space. Any particle moving inside it is travelling at subluminal velocity.

What this means is that anything that could protect you from debris travelling at subluminal speed would do the job at warp speed as well. You could say that dealing with debris at Star Trek's warp speed is as difficult as dealing with debris when travelling with constant acceleration, and even possibly less.

But those hypothetical warp bubbles would tear apart anything at the borders of the bubble, which means that if the Enterprise uses warp speed inside Titan's atmosphere, either Titan or the Enterprise would be gone. It's also worth noting that the energies required to create such warp bubbles are so enormous that they dwarf any energies that would be required to deal with the space debris. So there are more troubling problems with the concept of warp drive than space junk.

Of course, all these apply only if the warp field in Star Trek complied to those hypothetical constructs or made any sense. It does neither.
 
Dont think even a theoretical deflector array could deflect debris significantly so as not to cause a cataclysmic collision, lets face it.
The imaginary deflector array works in conjunction with the imaginary warp drive to move particles out of the imaginary ship's way.

How you take issue with the operation of the imaginary deflector dish but not the equally imaginary warp drive confuses me a little - the deflector clears the particles via the same imaginary principles that allow the warp engines to drive the ship faster-than-light.
 
in franz joseph's diagram of the deflector system in his tech manual, there was a circuit that connected to the ship's phasers. if something was too big to be handled by the deflectors themselves, the phasers would take over.

kirk's first thought at seeing the size of the asteroid in st:tmp was to order phasers locked.

if the deflectors and phaser can't deal with the problem, the ship could alway simply sightly alter it's course. for the ship to maintain a completely straight line over the course of days might be unusually.

serpentine.

:)
 
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