Oh no, I didn't mean to imply that that's what I thought you meant, if my post was included in that. I agreed with you to some degree: out of all the major departments, I think science would see the biggest drop-off, more than any other single department. But I also think that even for science, the drop-off would be relatively small, and consist mostly of noncoms.Why does everyone keep implying that I want to remove anyone that has any relation to the word "science" removed from the ship? This is not what I am saying at all.
That's a good point.And remind me, how many insane phenomenon or spaceborne entities were encountered during the dominion war? Space is big. Really Big. And mostly empty.
Of course, the out-of-universe explanation is that during the war, the show runners were doing war stories, not anomaly-of-the-week stories. Hence, while war stuff was going on, those pesky anomalies that seemed to crop up daily on the Enterprise(s) suddenly decided to politely stay out of the way while the Defiant was busy pasting Jem'Hadar bugs.

In-universe... perhaps the main theaters of war, and the sites of most of the big battles (and the routes that the combat fleets of both sides used to get to those various places), were all contained within "known space", i.e. along mapped corridors and near already charted planets. Any dangerous anomalies would already have been either eliminated/subdued in some way, or at least mapped and easily avoided.
Where the "problem" anomalies show up is uncharted space. And that's where you really need your science department, because those anomalies could be as dangerous as any enemy warship and won't go away if you shoot at them. But if ships spend far less time traveling in uncharted space during wartime... well, there you go.
Still, I mentioned other possibilities in my last post about why many science officers (especially commissioned ones) might stay: crossover with medical, operational, and repair skills, and pure manpower for filling in where it's needed, regardless of skill or training, as Caliburn pointed out (i.e. Ezri handling communications).
One of the reasons the Prometheus makes no sense (the bigger one being the idiotic MVAM, but let's not get into that here!). The problem with what you are saying is... well, you're probably right. And given what we can do with today's military tech, Starfleet should have unimaginably greater automation technology than what we see in the show. But the problem is that it IS just a show. The lack of truly advanced automation has nothing to do with Starfleet's fictional capabilities, and everything to do with the fact that it is a fiction, one which is about people out there exploring and fighting themselves.In all honesty Starfleet should have gone to almost(or fully) automated combat ships a long time ago. Scotty's automation center in STIII was fine, except it was jury rigged. And the Prometheus seemed to fight well enough without a crew.
It might make real-world sense, but it would irrevocably alter the nature of the show.
Agreed. There are mentions of various land-based vehicles andAs to land-based combat, we haven't seen enough of it in Trek to really argue anything dogmatically, but it never seemed of enough strategic importance to have even a sliver of the significance of one of DS9s major fleet battles.
weapons for both Starfleet and the Cardassian military; sadly, none of this is ever seen. Still, it does seem like - excepting unique situations like the one on AR-558 - the more important battles are in space, and the more important discussions about territory and assets involve systems and sectors, not single planets.