• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Vesta class bridge??

Good design. But shouldn't there be more than one turbolift? Or at least a door leading to a corridor? Pretty much every Starfleet bridge design since 1973 has had at least two exits. How about putting the ready room directly opposite the conference room, forward of the starboard lift, and making the aft door on the port wall a corridor access? Most post-TNG bridge designs seem to put the ready room on the starboard side.

As for the slipstream console on the bridge, I can accept that there would be separate warp and slipstream consoles, but they would be engineering stations, intended for monitoring and maintenance, not helm control.
 
ok how does this look... extra turbolift on the opposite side of the bridge, moving the conference room away from the Captain's ready room to the other side of the ship...

av2-2.png


1. Captains Chair
2. Communications
3. Tactical
4. Panoramic viewscreen (Curved)
5. Operations
6. Helm / Conn
7. Engineering
8. Turbolift
9. Science
10. Astrometrics / Sensors
11. Master systems display
12. Slipstream Control
13. Security
14. Dedication Plaque
15. Captains Ready Room
16. Conference Room
17. Holocommunications

M
 
Very cool. I'll definitely be keeping this in mind next time I read an Aventine story.
 
A question:

I love the design, BUT...hasn't Communications been merged with Tactical since TNG?

Also...there are two consoles, I noticed, that haven't been labeled. Out of curiosity, what are they?
 
i know several bridge designs have seperate consoles for Tactical and Comminucations, but some have them seperate... seems to be completely random... the Prometheus had seperate consoles, and since that was the last 'designed' ship that i can think of, i went by their standards...

yes, i had 2 extra consoles at the front... i haven't got anything in mind for them yet... i did have but it went out of my mind for some reason lol

M
 
Might I suggest "Environmental Control", for one? I think that one's been something of a tradition. :)

Also--I think someone else brought this up, but--Sam Bowers (Ezri's first officer) needs somewhere to sit, I think....
 
environmental control... yeah, that should be there...

and i wasn't sure about the first officer... i'm thinking the first officer needs to be near the Captain but working as an inbetween for her and the rest of the crew... possibly by the slope and the holocommunications... not quite sure...

there definitely wasn't anywhere for first officer on the Prometheus, and wasn't on the Defiant either... have to think about this one...

M
 
the first on the Defiant tended to man one of the side stations, where O'Brien was when he had a bridge station or where Bashir or Worf might lurk. depending on who the hell was manning the bridge and who had command since it varied wildly.
 
ok hows this looking...

bridgy2.png


added the extra doors as needed and the slope down into the 'pit'... thought about where the 'number one' would be, thinking on the Captain's left with a flat panel between them, that way they can both use it and 'swivel' it between them to pass information...

good, bad, fugly?

M
 
^ Looking good. Maybe someone will write a "bridge refit" into an upcoming book to make future descriptions of the Aventine's bridge track with this... :)
 
thanks guys...

really wish i knew anything about 3D software so i could model it properly...

M
 
What about either moving the Captain's Chair to the left a little, or sliding both chairs over? IMO it looks a little weird with one chair on the right, but then a big gap to the left.
 
i wanted to keep the captains chair central, gives a nice line of sight straight down to all the major consoles and across to the viewscreen...

not sure about the number one's chair yet... that's just an idea for now...

or do you mean where i've got the holocommunications circle thingie... that is supposed to be central, haven't fixed it yet lol

M
 
I kind of like the layout here, and I think you are doing a great job with the limited resources you had for this Methos! :techman:

I do have some small remarks though: It seems the most important stations are in front of the captain. In case of emergency/chaotic situations, a lot of information will come from 1 direction. I would, in that light, go for a more "surrounding the captain" kind of layout. Because of the direction of the voice, he/she would already know what station is talking. (At least after a couple of days on the bridge.)

Stairs: I still believe they are a safety hazard on any bridge, same goes for these bulkheads, I know they are part of the (Prometheus?) template you used, but one violent hit that goes beyond the inertial dampers and the crew will break their puny little necks because of them. (At least a skull fracture, no? Some nosebleeding perhaps?)

Forget the Borg, the Hirogen, the Gorn, a ship will take the most damage from a writers mind. It's a brutal force and there is hardly any shielding against it, they always find a damn way to break it! :lol: (Actually that's ok, keeps me busy refitting stuff.) Some good things come from their minds as well, like books you cant put down and have to keep reading. :bolian:

Anyway: overall I like it, the lifts and doors might not entirely match the exterior of the current bridge module, but it can be swapped out. (Assuming it is indeed on top of the ship.) Check this image for the outer layout. I always thought that the conference room was located behind the viewscreen. (giving a forward panorama.) The module break line is also visible here. If I had time I would 3D your version but I currently have my hands full. (Voyager refit.)

Have fun!

- Mark
 
Just center the holocom, and it'll look superb. As for the gap to Ezri's right...well, that's actually good to leave as is. The "gap" could be where a relief shift comes in for communications, and tactical. Or it's where Ezri goes when she need to be somewhere, while Sam's console is "out".
 
Last edited:
Yeah, just center the holocom, and it'll look superb. As for the gap to Ezri's right...well, that's actually good to leave as is. The "gap" could be where a relief shift comes in for communications, and tactical. Or it's where Ezri goes when she need to be somewhere, while Sam's console is "out".

thats what i was thinking... a sort of 'path down' to talk to Ezri and give reports and such...

M

I kind of like the layout here, and I think you are doing a great job with the limited resources you had for this Methos! :techman:

I do have some small remarks though: It seems the most important stations are in front of the captain. In case of emergency/chaotic situations, a lot of information will come from 1 direction. I would, in that light, go for a more "surrounding the captain" kind of layout. Because of the direction of the voice, he/she would already know what station is talking. (At least after a couple of days on the bridge.)

Stairs: I still believe they are a safety hazard on any bridge, same goes for these bulkheads, I know they are part of the (Prometheus?) template you used, but one violent hit that goes beyond the inertial dampers and the crew will break their puny little necks because of them. (At least a skull fracture, no? Some nosebleeding perhaps?)

Forget the Borg, the Hirogen, the Gorn, a ship will take the most damage from a writers mind. It's a brutal force and there is hardly any shielding against it, they always find a damn way to break it! :lol: (Actually that's ok, keeps me busy refitting stuff.) Some good things come from their minds as well, like books you cant put down and have to keep reading. :bolian:

Anyway: overall I like it, the lifts and doors might not entirely match the exterior of the current bridge module, but it can be swapped out. (Assuming it is indeed on top of the ship.) Check this image for the outer layout. I always thought that the conference room was located behind the viewscreen. (giving a forward panorama.) The module break line is also visible here. If I had time I would 3D your version but I currently have my hands full. (Voyager refit.)

Have fun!

- Mark

First of all, thanks :D

ok, i do agree that you'd have a lot of important information flowing from directly in front of the captain... i think that's a tradeoff between a good and a bad thing though... it'd take the Captain a bit to get used to, but once she is then she's not twisting her neck to look around the bridge, standing up or looking around to see someone, they're all there in front of her ready to give information at a glance...

stairs... yeah i already knocked out a 3 step that was in front of the Captains chair... it'd either mean replacing the side stairs with ramps, that would cut into the side areas pretty heavily, or do away with the lead into the pit altogether and have everyone come pact the captains chair to get in and out...

I hadn't seen that zoom of the Aventine before... if that's right then yeah, the doorway i have leading to the conference room could just be a small curved corridor leading around so the conference room was directly in front of the bridge...

Aww thanks anyway :)

thanks for the notes as well... still something to work on :)

M
 
Hmm...as for compatability with the exterior--

I'd say, put the two turbolifts where you have seats 10 and 12--move the consoles down, accordingly--and you'll be in gear, fitting it in with the exterior. (The two silver-red rings behind the apparent bridge section look like turboshaft tops). The giant circle would fit nicely over the forward curve of your bridge design.
 
hmm yeah, that could work... so the turbolifts would be at the far back of the bridge, with the two leadoff doors to the front sides...

hmmm i'll have a play and see what that ends up looking like :)

M
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top