• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

MW3

^Actaully, if you're using the assault killstreaks, your killstreak kills still count in MW3, unless they come from something you got out of a care package. Fortunately, (or unfortunately, depending on how much you like them), the helicopters aren't anywhere near as intimidating as they were in the previous games. I had one of those crazy games where I couldn't do anything wrong the other night. I had my primary setup that I keep referencing up above with a kill streak setup of care package (because you never know what you'll get), predator missle, and attack helicopter (because it's very rare that I even get that, much less something higher than that). On Downturn, my least favorite map, I got off to a slow start dying two or three times in a row, and then I got on a run where I got enough kills that I actually earned my helicopter twice in a single life. For a little bit there, I just could not be stopped. Ended up somewhere in the range of like 17-4
 
It doesn't count for the Best Kill Streak stat though... I had a game where I chained together two Pave Lows that I'm pretty sure was more than 34-0 and it didn't show.
 
No, they don't.

I assumed that they would as they did in MW2 from memory, where it was just stuff from crates that didn't count. This time around though it looks to be purely from the gun.

Got the emblem for 500 headshots with the L118A yesterday. Completely forgot that there's also a title for 1000 headshots, so now I'm off on the hunt for that one as well! Thought that 500 took an age, and now I have to do it all over again! :lol:
 
Yes, they do. They may not count towards the best kill streak stat that Yoda was referring to, but the assault package kills do add towards your next killstreak. Speaking from personal experience, there's been multiple times where I've made it to my assault helicopter from a set of predator missile kills. Or, that great game I referenced above, when my killstreak reset from getting my third thing (the helicopter), the first helicopter I called got me most of the way back up to the missile again.
 
Poorly worded on my part, I was agreeing with Yoda's point that they don't count towards your high killstreak. ;)

Played 3 hours of TDM tonight as part of one of the Lone Wolf ops - Christ almighty that's one sh1te game mode. It appears to be almost entirely populated by those so woefully inept and clueless that they compensate by camping the sh1t out of every map.
 
Sounds like you guys play CORE. I've found Hardcore to be far more interesting, at least for Kill Confirm. Its fast, dirty and tends to make campers into corpses. I've cleared 10K kills in that mode alone and am actually showing respectable rank on the leader boards.

Reading this all over-Yoda's big advice post is generally very good.

Angel-Sounds like your team and mine would grind each other to splinters. Communication is key-and pulling shit like that treestump on Village is the same kind of evil my team likes to pull.

For the people struggling: in CORE, the Type 95 is your friend. So is the PP90M1 with extended mags and kick. In Hardcore, a subbie class and an M4 w/tubes is the most useful-and the G36 is gargbage, don't waste your time. Its too slow in this version of the game...

In Hardcore, Blind Eye, Assassin and either marksman or dead silence are key. Before I get Dead silence, I put stalker on the subbies and marksman on the ARs.

Also-a LOT of players get all happy about getting betties and claymores. Trust me-a frag/semtex is more useful. The trick is-don't go for the player, go for the vehicle they are hiding behind. It runs the kills up.

That's my 2 cents, anyway.
 
^I played hardcore a couple of times, and I can't say I'm a fan, at least on PC. There was one game where I died 5 times in a row before ever getting a visual on an enemy, and there was something about some of those deaths that just didn't feel right. The hardcore mode strikes me as a hacker's paradise with minimal ways to actually confirm that someone is being a shithead.
 
Kill Confirmed isn't too camp happy on hardcore as far as I played, the other game types are pure camping though. I would play hardcore gametypes more if they still included killcams. Dying and not understanding how or why really bugs me.

I could see it being even worse on PC where I don't know if I'm getting aimbotted or wallhacked... ugh.

I've been transitioning to using more claymores than anything. Lots of Stalker users out there though. I can see the argument for semtex and frags being better if your lives don't last very long. I don't usually run Quickdraw, so grenade toss animations are painfully slow and get me killed way too much. Blowing up vehicles is great advice. They're usualy not too hard to blow up with gunfire either. MW3 does not lack for things that will randomly blow up and kill your ass.

But hey, if you do go with claymores, don't be this guy that I was playing against a few days ago... I mean, I can understand this happening once... but twice in the same round? :lol:

[yt]http://www.youtube.com/watch?v=UUEwaA1ptsg[/yt]
 
Something that has become a slight annoyance for me recently is people using the Impact proficiency to get around people using cover in buildings. It's not really a gamebreaker or anything exploity, but it is a real annoyance when so many people are doing it!

That's when games start to annoy me, when so many people are doing the same things in almost every game.
 
yeah, like camping, rushing and knife-rushing. it's not too bad if you get one or two doing it, but when the whole fucking team camps/rushes/knife-rushes it makes me wanna get a REAL AC130 and bomb their houses.
 
The L118A is by far the best Sniper Rifle as far as I'm concerned. I spent a lot of time using the Barrett, but after I switched to the L118A, I've found it more fitting to my style of play.

I tend to play an evolutionary type of game, where I will change simple things such as the sensitivity (which is currently at 8) if I notice a pattern of not being fast enough or not being as accurate with non-scoped weapons. At the moment I have 3 classes all set up like this:

L118A - Kick/Kick/Impact - Extended Mags/Extended Mags/Extended Mags
FMG81 - Akimbo/Akimbo/Akimbo
Semtex/Tac Knife/Bouncing Betty
Flashbang/Concussion Grenade/Flashbang
Blind Eye/Blind Eye/Blind Eye
Assassin Pro/Assassin Pro/Assassin Pro
Marksman Pro/Marksman Pro/Marksman Pro
Support/Assault/Support

Then I have an SMG class which I've just started after switching from AR (too slow):

UMP45 - (will have Kick or Attachments) - (will have Silencer or Silencer and Rapid Fire)
FMG81 - Akimbo
Frag Grenade
Concussion Grenade
Blind Eye Pro
Assassin Pro
Stalker
Support
 
Any decent sniper wouldn't look past the L118A. Only the noobs who spam the Barrett! :lol:

L118A + Heartbeat Monitor + Extended Mags (attachment proficiency) + Blind Eye + Assassin + Marksman + Claymores + Smoke Grenade + Akimbo FMGs
 
I think I've found a brilliant solution to those who want to play CQC and not get owned! Don't get me wrong, this class is dependant on a great deal of patience and knowledge of each map, so it's not an "instant solution". It also requires proficiency with the throwing knife so get practising if you want to try this out!

Perks:

Blind Eye (Pro is optional)
Assassin (Pro is mandatory)
Dead Silence (Pro is optional, but pretty helpful to have)

Now you want to choose a SMG weapon with a good level of mobility, something like the UMP45 (which I use) or the PPM901. You'll want to use Attachments proficiency and equip the Silencer and Rapid Fire attachements to your weapon. The point of this choice in attachments is to boost the fire rate so you get the kill from a one or two second burst and of course, the Silencer serves to make sure you aren't detected on the radar by any of your other opponents. Secondary weapon is entirely up to you, however I recommend the FMG81 with Silencer attachment so you have a gun with near equal fire rate as your primary for when you run out of ammo.

Lethal:

Throwing Knife - The Throwing Knife (or Tomahawk as some players refer to it) will kill any enemy (excluding Juggernaught) instantly. It can rebound on some surfaces and bounce off the floor and straight into any unlucky opponent who happens to be in the weapons impact zone. Don't bother obsessing about trick shots, unless you really want you because the TK will be used conventionally most of the time for this class. You want to save the TK for snipers or stationary players who are just outside of your confident weapons range.

Tactical: Your Choice - I personally use Flashbangs or Concussion Grenades because they are useful for determining whether there are enemies at the capture points in Domination games.


Playing Style: I play sneaky with this style and choose an area to lurk, (not camp, because I'm constantly moving) quite a large area of the map where I will stay within range of cover (you'll want to study the maps). You'll want to use the knife melee attack often because it conserves your limited ammo and usually wins when you are in very close range of an opponent. You'll want to increase your sensitivity quite a bit so you can swing around quickly after getting kills. I play at 8 but I would recommend you start at 4 or 5 and work your way up.

Strike Package: Your Choice - Again it's really up to you, in a good game I can get 8 or 9 kills before someone gets me. I continue to use Support, despite the fact that Specialist is more beneficial for a class like this. This is just personal preference though because I'm not a fan of the Specialist streak.
 
For R&G, I tend to use the following;

MP7 + Akimbo FMGs

Perk 1 - Extreme Conditioning
Perk 2 - Hardline
Perk 3 - Steady Aim
Strike package - Specialist, which then unlocks Stalker after 1 kill, Quickdraw after 3 kills and Sleight of Hand after 5 kills.

Don't bother with Assassin as I don't plan on being in the same place for very long. Also don't bother with silenced weapons for the same reason.

You can fire from the hip effectively with no kick if you're using Steady Aim, making the Kick proficiency largely redundant. I use Attachments, and go with Rapid Fire and Extended Mags instead.
 
Admiril M, I'd throw that UMP45 in the trash and take one of the good SMGs in its place, MP7, PP90M1, or P90.

Angel4576, I think I'd throw the PP90M1 or P90 on your class... better hipfire, and if you want crazy extended mags then the P90 is your friend. I always use Kick on the MP7 because it turns it into a damned laser beam... Very useful for picking off assholes that are behind cover and exposing 4 pixels worth of their head to you. But for a hip fire class, the other two are better I think.
 
Oh I love the P90. I've tried to shy away from it a little on MW3 though as I used it extensively on CoD4 and MW2! :lol:

The PP90M1, I agree, great gun, but every man and his dog seems to use that these days so again, I shun it and go with the MP7. :)
 
Admiril M, I'd throw that UMP45 in the trash and take one of the good SMGs in its place, MP7, PP90M1, or P90.

Angel4576, I think I'd throw the PP90M1 or P90 on your class... better hipfire, and if you want crazy extended mags then the P90 is your friend. I always use Kick on the MP7 because it turns it into a damned laser beam... Very useful for picking off assholes that are behind cover and exposing 4 pixels worth of their head to you. But for a hip fire class, the other two are better I think.

He's right-ditch the UMP. An MP7/red dot and kick is deadly, especially if you put marksman on it. To R&G, equip akimbo MP-9s. Long magazine-pays off.

For hipfire, a PP90M1 with ext mags and rapid fire is all you need. No KICK/Steady aim required-its a pretty level gun. Back it with a single MP-9 and don't reload right away-switch weapons until you can get somewhere "safe" to reload. I set my 13 kill streak with this set up. I've tied it many times-and then died. :borg: Its very dangerous. Toughesst part is to NOT hold the trigger down. A single 1 second burst kills almost anything, 2 seconds in CORE mode.
 
Yeah, I've switched the UMP for the PP90M1 and once I've unlocked the MP7 on this prestige, I'm going to use that.
 
I just switched from the UMP last night to the PP90M1. At first I wasn't impressed at all, but as time went on I grew to like it. Seems to kill pretty quick. But I still suck. :lol:
 
Yeah, I've switched the UMP for the PP90M1 and once I've unlocked the MP7 on this prestige, I'm going to use that.

On the tighter maps, stay with the PP90. The MP-7 is good on a lot of maps, like Seatown, Underground and Dome, but the PP90 is better for Arkaden/Bootleg/hardhat. Seems to line up and fire a bit quicker.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top