Why would Gul Evek accuse Starfleet of providing
Cardassian weapons to the Maquis?
Cardassian-equivalent weapons to the Maquis, from the translator POV. It's not like he said, "Federation Type-8 phasers..."
That's never happened before. 99% of the time, the universal translator renders improper nouns to their closest human equivalent.
The spread is about 100,000x from an assault rifle (3 KJ) to a 16" round (500 MJ). Since we're talking about phaser rifles (1 MJ) and the largest shipboard phaser emitter should start off in the GJ range and not MJ range, IMHO.
But phaser rifles are NOT equivalent to assault rifles, and strictly speaking a phaser array isn't equivalent to a 16-inch battleship gun. The largest naval guns CURRENTLY in use are 5-inch rifles and the big battleship guns aren't going to make a comeback... well, EVER. So there is that, but there's also the fact that phaser rifles are a type of heavy weapon that can be used against anything from tribbles to tanks and is probably more the equivalent to a 21st century grenade launcher than an assault rifle.
All that, of course, leaves out the fact that the aggregate of phaser emitters on the main array WOULD add up to a couple GJ of output.
For purposes of Riker's dialogue we need not consider the efficiency or the firing mechanism other than the power supply. He simply equated a 4GW reactor with powering a small phaser bank. If you went with the efficiency route, we're never given any indication in the series of inefficient phaser systems. If you went with the pre-charged cells then the phaser output could be considerably larger than the power source.
Which doesn't change the fact that we don't know the specs of the "small phaser bank" he's referring to (actually, we don't know the specs of the subspace relay he's referring to either). We do NOT know that the output power of that phaser would be anywhere near 4GW, or even a tenth of that. It's an assumption you want to make, clearly, but there's no support for it.
You're claiming that you can use Encounters to give a meaningful simulation of combat maneuvering identical to the episodes. It's the equivalent of saying Mario Kart racing will accurately simulate the 24 Hour LeMans.
No, but Mario Kart could be used to simulate a movie about the characters from the Mario videogames having a gocart race.
It's not as if Star Trek is a real thing that obeys real world rules that are objectively deductible based on science. Star Trek works exactly the way television producers want it to work, and the games are designed to simulate that producer intent. It cannot be helped that BOTH of them are fundamentally flawed in a number of ways.
There are only 3 "altitudes" in Encounters. A vertical approach is not possible as you're still flying into a melee horizontally.
Put one ship on the lowest altitude and one ship on the highest, dive and attack. It's been done.
Not skirting the point at all. If you want to experiment with what is possible then find a simulation that accurately depicts the events of the series. That's where I get my assumptions from, the actual series. A warp ship can easily outmaneuver an impulse-only ship and dictate the attack direction...
See, you're getting assumptions from what you SEE, not anything you've actually DONE. If we were discussing football, it would be like you saying "Look at all that space on the right side of the defensive line. If they just blitz on that side, they'll be able to sack the QB every time." I'm the guy sitting there telling you that it's not that simple, not by a longshot, and it only seems simple because you've never actually tried it yourself.
But since you don't play football and it's unlikely you're going to start any time in the next two hours, the next best thing you can do is get a copy of NFL-2K12 and try it a few times, then come back and tell me how well "blitz to the right every time" works as a game strategy.
It's a ship in Encounters. You're saying that Encounters can be used to simulate Star Trek. Apparently, only some aspects of TNG then.
Yes, some aspects of TNG-era Trek... the ONLY series in which phaser arrays appear, which is what we're talking about.
I don't love it at all. I don't even LIKE it. But phaser arrays are a product of TNG, so we're stuck with TNG's depiction of space combat.
Well there are ships that don't have arrays in TNG's time like the Centaur from "A Time To Stand", the Lakota and the various old-style ships. The Phoenix and Voyager are all array ships and they occasionally buck the trend of slow slugging match mentality for some of their battles. TNG's depiction of the E-D's combat could just be specific to Galaxy-class combat limitations rather than all inclusive of other ships...
Even Voyager was fairly slow moving 90% of the time. More maneuverable than the Galaxy, to be sure, but I'm mainly referring to this tendency to swoop around your enemies at 200mph, firing off phasers and torpedoes at ranges of 5 to 10km. This was apparently such a VFX staple that by ENT it even found its way into dialog and combat ranges were STATED as being only a handful of kilometers.