You mean the "Type 8 phasers" and "photon torpedoes" described by Gul Evek and had knocked his ship down to 30% shields? Is that Type-8 from a Cardassian rating or Federation rating?
Federation.
Even though it's spoken by a Cardassian?
Does Gul Evek speak English, or are we hearing his words through a universal translator? If the latter, then whatever the Cardassian designation the translator will probably render the speach as "Type-8 phaser" so that Picard can understand what he's talking about.
Well, now that you ask that maybe the 24th century type-2s have the same power output as the 23rd century ones. A 1911 .45 hits pretty much as hard as a .45 made in 2011. However, a .45 is quite different than a 16 inch shell. I would imagine that in TOS, there would be Type-10s on the TOS Enterprise.
On the other hand, there's a world of difference between the 5-inch guns mounted on WW-II destroyers and their 21st century counterparts. On the one hand, this admittedly has less to do with firepower than it does with firing rate, range, accuracy and efficiency; on the other hand, if nobody told you that the Mk-42 gun mount had the same diameter and caliber as the Mk-45, you might look at me confused if I told you the two guns have basically the same amount of power. The same may be true of the Type-7 and Type-10 phasers, respectively.
What you're suggesting with the TM is that the difference between a Type-2 and a Type-10 is a lot smaller, more like a .45 and a 30mm, IMO.
I don't really need your opinion here, because the kinetic energy of those weapons is eminently quantifiable:
A .45 bullet from an automatic pistol will be fired with a muzzle energy of between 500 and 800 Joules.
A 5.56mm bullet from an M-16 rifle will fly with about 1700 joules, a little over twice the power of the .45.
A 20mm shell from an Oerlikon antiaircraft gun will have about 66,000 joules of kinetic energy...
By the time you dial this up to a 127mm shell, you're packing 10.6 MJ of kinetic energy... which is kind of interesting, because it implies that, pulse for pulse, a single phaser bank is delivering the destructive energy of a field artillery piece.
At the power levels mentioned in dialog, a phaser rifle is actually closer to a bazooka than an assault rifle (some 57mm recoiless rifles had muzzle energies of around 1 or 2MJ). That would stand as an overt contradiction to the TM and would make sense considering how rarely they're used. The power levels of the hand phaser are never given on screen, but if the tech manual's 100KW is correct, then you're talking about a portable weapon with the destructive power of .50 caliber BMG. They may not be VISUALLY that impressive, but if you consider the kind of energy that would be required to incinerate a grown man in two seconds flat, any comparison to those puny little Colt .45s is fleeting at best.
I guess you don't have anything from the series that says phasers are as inefficient as you'd like them to be to support your argument.
None is needed. The exact output of a putative "small phaser array" is never stated in dialog, only that a 4GW generator is powerful enough to operate it. My point is you don't actually know the relationship between generator power and weapon power or what that relationship depends on, so saying that "small phaser banks have outputs of 4GW" is an unwarranted leap.
Funny enough, I own Encounters for the PS2 and if you call that "closer to what those episodes depict" then you're not interested in screen accuracy and just want to make up whatever floats your boat.
Actually, encounters is REMARKABLY similar to what we see on screen, considering
1) Starships only ever fire one phaser bank at a time
2) Starships never approach each other from directly above or directly below, always at or close to each other's horizontal axis
3) Starships never exchange fire at extreme ranges and rarely approach relative velocities greater than a few hundred meters per second.
In fact if you took a battle from Encounters and replayed it at 1/3rd speed, it would look EXACTLY like what we see on screen for most of Trek history.
It's a fun arcade-style game with ships that perform like crippled ships from Wrath of Khan with beam phasers from TNG...
Thus replicating the visuals from TSFS, TFF, TUC, The Battle, The Arsenal of Freedom, Yesterday's Enterprise, Redemption Pt-I and -II, Darmok, The Emissary I and -II, The Jem'hadar, Way of the Warrior Pt-II, Starship Down, A Call to Arms, Generations, First Contact, Insurrection and Nemesis (just where I can think of discrete examples).
You are expecting maybe ships that zip around like fighter planes at FTL velocities trading phaser and torpedo fire with hyper-accuracy at relativistic distances?
Match what you see on screen and then you'll have a real concept of how combat was fought in TOS and the TOS movies.
Funny you mention that, we actually see more maneuvering in wrath of Khan than in any of the other TOS movies. As for TOS itself... well, I'm not sure how matching constant reuses of the same 15 seconds of stock footage is going to be all that illuminating, UNLESS you include TOS-R.
Or if the aft phasers were just as strong as the forward ones it wouldn't make any difference which direction to attack from. Still, if it came down to taking phaser fire and taking combined phaser and photon torpedo fire a rear approach would have been safer.
IOW, even when the aft approach is undeniably safer, attackers still refrain from using it for whatever reason. In that case, you have only speculation to assert that any approach becomes more desirable based on the ship's weapon placement alone, when here we already have hard evidence that the approach angle is vastly less important than the circumstances of the first attack.
Uh, didn't you notice that Kruge noticed that the Enterprise outguns him by a wide margin?
A fact that didn't matter to him one iota until AFTER his shields had been knocked out and his ship was disabled and without power.
Point of fact: Klingons--and anyone else--don't care about their enemy's guns, only their enemy's SHIELDS. You will notice, for instance, that Kirk intentionally left his shields down to avoid tipping his hand.
A working Enterprise can get her shields up in 3-4 seconds. I don't think Kruge's BOP showed that kind of decloak-and-fire speed.
When you factor in the reaction time of the crew (i.e. the amount of time it takes for an officer to yell "Klingon bird of prey decloaking!" and a surprised captain to order "Shields up!" and then another officer to push the buttons to raise those shields, PLUS the 3-4 seconds it takes for the shields to activate) then you have that crucial "element of surprise" that Kruge was depending on. WITHOUT that element, it wouldn't have mattered if Enterprise fired first or raised her shields first, he would have been just as screwed.
If you're suggesting that Kruge was stupid for trying to take on the Enterprise at all... well, that's a debate for another time and place. All we know for sure is that HE thought it was going to work, and this was based on his assumption that he would not be detected before he decloaked and fired. Kruge is probably a more experienced combat officer than you are, so I must take it as a given that he knows something you don't.
There isn't any particular reason why Kruge couldn't have gone around the Enterprise for a stern shot but apparently he's just a ballsy Klingon
It's vastly more likely that the location of enemy weapon systems is almost never tactically relevant and the more pressing consideration is to what extent your opponent is able to withstand--let alone respond--to your attack.
Think of it from a gunfighter's point of view. What are you worried about more, how many bullets the other guy has, or how many bullets it will take to kill him?